{"id":6,"date":"2007-12-29T15:23:08","date_gmt":"2007-12-29T20:23:08","guid":{"rendered":"http:\/\/chrisbaer.net\/mp\/about\/"},"modified":"2023-09-15T09:45:52","modified_gmt":"2023-09-15T13:45:52","slug":"about","status":"publish","type":"page","link":"https:\/\/chrisbaer.net\/mp\/about\/","title":{"rendered":"Why Movement Point?"},"content":{"rendered":"<p>The rules of every game have to answer two questions: What am I trying to do? and How do I go about achieving my goal? For games involving the movement of pieces, be they cardboard representations of people and arms on a hex map or abstract plastic extrusions facing off across a field of squares, we need rules to tell us how to move.<\/p>\n<p>Wargames often solve the question of &#8220;How do I move?&#8221; with the Movement Point, an allocation of potential effort possessed by each of the game&#8217;s pieces during a specific time continuum. A game&#8217;s definition of the Movement Point, of how I can and cannot exploit my potential, sets the stage for the rest of the game&#8217;s rules. The game designer&#8217;s most basic decisions about where I can move and when I can move inform the higher order questions of why I would move there and when I should move there.<\/p>\n<p>Put more directly, knowing what we can do with a Movement Point lets us know how to play the game. Strategy is often written into the rules of any game, if we know where to look for it.<\/p>\n<p>(Movement Point navigation arrows from Silk Icon Set 1.3, courtesy <a href=\"https:\/\/web.archive.org\/web\/20080420121628\/http:\/\/www.famfamfam.com\/lab\/icons\/silk\/\">Mark James<\/a> via a <a href=\"https:\/\/creativecommons.org\/licenses\/by\/2.5\/\">Creative Commons 2.5 Attribution License<\/a>.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The rules of every game have to answer two questions: What am I trying to do? and How do I go about achieving my goal? For games involving the movement of pieces, be they cardboard representations of people and arms on a hex map or abstract plastic extrusions facing off across a field of squares, &#8230; <a title=\"Why Movement Point?\" class=\"read-more\" href=\"https:\/\/chrisbaer.net\/mp\/about\/\" aria-label=\"Read more about Why Movement Point?\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":4,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-6","page","type-page","status-publish"],"jetpack_shortlink":"https:\/\/wp.me\/PedXm-6","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/pages\/6","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/comments?post=6"}],"version-history":[{"count":4,"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/pages\/6\/revisions"}],"predecessor-version":[{"id":6393,"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/pages\/6\/revisions\/6393"}],"wp:attachment":[{"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/media?parent=6"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}