{"id":1650,"date":"2014-12-07T11:22:54","date_gmt":"2014-12-07T16:22:54","guid":{"rendered":"http:\/\/chrisbaer.net\/mp\/?p=1650"},"modified":"2023-07-29T10:24:12","modified_gmt":"2023-07-29T14:24:12","slug":"fender-bender-car-wars-classic-steve-jackson-games","status":"publish","type":"post","link":"https:\/\/chrisbaer.net\/mp\/2014\/12\/07\/fender-bender-car-wars-classic-steve-jackson-games\/","title":{"rendered":"Fender Bender: Car Wars Classic (Steve Jackson Games)"},"content":{"rendered":"<p>Show any gamer of a certain age a small, black, rectangular plastic box with a snapping lid and he or she will think: <a href=\"https:\/\/www.sjgames.com\">Steve Jackson Games<\/a>. Inside would be a moderately complex strategy game with thick cardstock pieces you had to cut out yourself and that would blow away with the slightest breeze. But it didn&#8217;t matter. You were about to play <a href=\"https:\/\/boardgamegeek.com\/boardgame\/5206\/ogre\">Ogre<\/a>, or <a href=\"https:\/\/boardgamegeek.com\/boardgame\/2795\/car-wars\">Car Wars<\/a>, or <a href=\"https:\/\/boardgamegeek.com\/boardgame\/3271\/battlesuit\">Battlesuit<\/a>. My fourteen-year-old self could hardly contain his enthusiasm.<\/p>\n<p>So, from the moment I saw SJG&#8217;s <a href=\"https:\/\/www.sjgames.com\/car-wars\/games\/classic\/\">Car Wars Classic<\/a> on the shelves of my very fine local game store, <a href=\"https:\/\/www.labyrinthdc.com\">Labyrinth Games<\/a> in Washington, DC, I had to have it. Not a strict re-print of the original from the ziplock and pocket box days but rather the fourth edition of the game, packaged to re-create the allure of the original, down to the same box cover art, Car Wars Classic ticks off all the boxes. Nostalgia? Check. Impulse price point at $20 retail? Check. Five pages of rules on how to play the game as a pedestrian, including details on pushing a dead body out from behind the driver&#8217;s seat of a wrecked car? Um, check?<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" style=\"display:block; margin-left:auto; margin-right:auto;\" src=\"https:\/\/i0.wp.com\/chrisbaer.net\/mp\/wp-content\/uploads\/2014\/12\/carwars01.jpg?resize=720%2C426&#038;ssl=1\" alt=\"Look out for the mines\" title=\"Look out for the mines\" border=\"0\" width=\"720\" height=\"426\" \/><\/p>\n<p>It struck me, as I took the game out for a spin at Labyrinth with all-around good gamer guy Mike Vogt, that I might not have understood just what Car Wars had become in the intervening decades since my initial purchase in the &#8217;80s. In fact, upon encountering the infamous turn rate key, I realized that I never actually <em>played<\/em> Car Wars as a youth. I dutifully cut out all the car and cycle counters, set up the road sections, and then put it away, absent any actual counter pushing. I still find those cardstock counters in bags of random gaming detritus to this day.<\/p>\n<p>Mike and I played about thirty seconds worth of Car Wars Classic, equating to thirty turns and roughly two hours of real time. Being of a mathematical bent, Mike rather enjoyed the game, with the calculation of turns and momentum and degrees of skidding; I found it all very tedious. Getting the cars into engagement range took forever, then a flurry of inconsequential combat that barely dented each car&#8217;s armor, then more turning and skidding and calculating to try to make another pass. The rulebook didn&#8217;t help, being laid out in a chatty style, very much akin to a role playing game rulebook rather than a wargame rulebook, sixty-four pages of excessive detail and no clear flowchart of how to shoot the damn machine-guns. Don&#8217;t get me wrong&mdash;I take an odd delight in rulebooks with more chrome than a &#8217;57 Chevy at a doo-wop concert&mdash;but the Car Wars Classic rules just left me cold.<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" style=\"display:block; margin-left:auto; margin-right:auto;\" src=\"https:\/\/i0.wp.com\/chrisbaer.net\/mp\/wp-content\/uploads\/2014\/12\/carwars02.jpg?resize=720%2C540&#038;ssl=1\" alt=\"A daily driver\" title=\"A daily driver\" border=\"0\" width=\"720\" height=\"540\" \/><\/p>\n<p>I had far more fun designing the cars than actually driving them, a situation I also find in games like <a href=\"https:\/\/boardgamegeek.com\/boardgame\/31481\/galaxy-trucker\">Galaxy Trucker<\/a>, where setting up the conditions for the chaos that follows is more fun than playing out the chaos itself. Several learned Car Wars hands suggested that our initial situation&mdash;a one-on-one duel&mdash;doesn&#8217;t showcase the strengths of the Car Wars system, and I can see where multiple opponents, or a more directed scenario, like a convoy escort, could enhance the experience. But on the whole, I&#8217;m going to leave Car Wars Classic on the curb. If I need a vehicle combat fix, I&#8217;ll turn to outer space and either <a href=\"https:\/\/boardgamegeek.com\/boardgame\/1589\/star-fleet-battles\">Star Fleet Battles<\/a> or <a href=\"https:\/\/boardgamegeek.com\/boardgame\/19854\/federation-commander-klingon-border\">Federation Commander<\/a>, both of which have much more interesting details and a more streamlined play style. (And yes, I realize that SFB is a poster child for massive, unwieldy rules.)<\/p>\n<p>On the positive side, at least now I know that I don&#8217;t need to jump onto the promised Kickstarter for a new edition of Car Wars. But if one of my gaming compatriots picks it up, well, I&#8217;d probably get behind the wheel again for another spin.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Show any gamer of a certain age a small, black, rectangular plastic box with a snapping lid and he or she will think: Steve Jackson Games. Inside would be a moderately complex strategy game with thick cardstock pieces you had to cut out yourself and that would blow away with the slightest breeze. But it &#8230; <a title=\"Fender Bender: Car Wars Classic (Steve Jackson Games)\" class=\"read-more\" href=\"https:\/\/chrisbaer.net\/mp\/2014\/12\/07\/fender-bender-car-wars-classic-steve-jackson-games\/\" aria-label=\"Read more about Fender Bender: Car Wars Classic (Steve Jackson Games)\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[210,211],"class_list":["post-1650","post","type-post","status-publish","format-standard","hentry","category-wargaming","tag-car-wars","tag-sjg"],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pedXm-qC","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/posts\/1650","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/comments?post=1650"}],"version-history":[{"count":4,"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/posts\/1650\/revisions"}],"predecessor-version":[{"id":5961,"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/posts\/1650\/revisions\/5961"}],"wp:attachment":[{"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/media?parent=1650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/categories?post=1650"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/chrisbaer.net\/mp\/wp-json\/wp\/v2\/tags?post=1650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}