I’m preparing to begin play of The Mighty Endeavor (Multi-Man Publishing/The Gamers, 2005), an operational level treatment of the Allied invasion of France in 1944 featuring mostly Divisional units. I’ll be playing against my opponent via e-mail, sending turn logs back and forth using VASSAL, a free Java program designed to facilitate online play of paper-based wargames.
The Mighty Endeavor is a series game, one of the more recent in the long-standing Standard Combat Series (SCS) designed by Dean Essig. According to the Designer’s Notes from the v1.7 rules (.pdf), SCS
was designed to be a basic—read FUN—game which can be played at times when the others seem like too much of a good thing. These games are made for the ‘break out the beer and pretzels, and here we go’ type of evening.
And indeed, I find myself gravitating towards SCS games less because of subject matter and more because I already know how to play the game.
Series games play an important role in contemporary wargaming, because they allow the time-pressed gamer to simulate different conflicts using the same basic rules structure. Once you’ve acclimated yourself to the series rules in SCS, which cover all the basics of wargaming in seven pages, you just familiarize yourself with the specific game rules and dive in. Learn once, play often.