In Scale: 1/48 Hasegawa A-4F Skyhawk (Naval Air Test Center, NAS Patuxent River, 1969)

For the first installment of my In Scale series of scale model aircraft builds, I’m pleased to present my just-completed 1/48 scale Hasegawa A-4F Skyhawk, wearing the colorful test livery of BuNo 154175, assigned to the Naval Air Test Center at NAS Patuxent River, circa July 1969 (reference photo).

1/48 Hasegawa A-4F Skyhawk

Build Overview

The venerable Hasegawa A-4 tooling has been around for nearly a quarter century, first debuting in 2000 and re-released, in Hasegawa’s inimitable way, with new parts and decals over forty times since. This build comes from the A-4E Skyhawk “Top Gun” Limited Edition (2023), which contains parts for both the E and F variants of the Scooter. The kit’s various foibles have been well documented over the years, the most notable being the step in the front slat wells on the leading edges; the real aircraft has a continuous slope from the well to where the wing resumes. I chose not to fix the error, as my scratch repair job would have been far more noticeable than a subtle geometry error that one has to know to look for.

1/48 Hasegawa A-4F Skyhawk

The build itself posed few tricky situations, with more-than-acceptable parts fit in keeping with the “TamiGawa” reputation from Japan’s two major kit makers for effortless builds. I did have some difficulty with three specific areas.

The engine exhaust piece failed to fit snugly once the fuselage was sealed, possibly owing to an imprecise seating of the exhaust trunking, necessitating a fair bit of filler (and, eventually, an aftermarket exhaust cover) before I was satisfied.

1/48 Hasegawa A-4F Skyhawk

The engine intakes, with their red banding and white interiors, turned into a mini-model of their own, needing to be painted, assembled, and masked before they were faired into the fuselage. I removed the molded stiffening plates, in keeping with my prototype, which made matters easier, as the plate, split between the intake piece and the fuselage piece, wasn’t going to match up no matter my sanding or a (mostly) judicious application of force. I added aftermarket intake covers, but mostly for visual interest; rest assured that the intakes are a paragon of precision painting…

Read more

The Not-So-Peaceful Pacific: Le Franc Tireur 16 (LFT) Released

Fresh from French shores comes Le Franc Tireur 16, the latest issue of the well-appointed magazine and scenario combination by the company of the same name for use with Advanced Squad Leader. Focused entirely on the Pacific Theater of Operations during (and shortly after) World War II, the publication, which can be broadly compared in content and approach to Multi-Man Publishing’s ASL Journal, comes as an A4-sized magazine of seventy-eight pages of glossy stock with a thick stock cover. The fifteen scenarios arrive on ten A4-sized glossy stock sheets without much thickness, separate from the magazine, with several scenarios running longer than a single card.

Component overview for LFT 16

Third-party producers have been creating products to be used with the Advanced Squad Leader tactical combat game system for just about as long as the original Squad Leader itself has been around; early issues of TSR’s The Dragon contained new SL scenarios as early as 1980. These days, third-party products—which is to say, any game materials published by other than the holders of the ASL license, Multi-Man Publishing—run the gamut from scenario packs to full-blown modules with maps and counters. LFT 16 also comes with maps and overlays, after a fashion.

Initially, LFT intended to provide twelve double-sided geomorphic maps with LFT 16, as well as seven sheets of overlays, and apparently copies sold outside the USA will contain the components, which are redrawn versions of the original Avalon Hill/MMP PTO maps and overlays, with bespoke terrain graphics. Though details remain thin on the ground, one might assume that the redrawn maps run afoul, at the least, of the tacit agreement that MMP has cordially maintained with the various third-party producers in terms of respecting MMP’s intellectual property rights. Given that images of the maps look busy and cluttered beyond belief, and that LFT itself acknowledges in the magazine’s “Editor’s Foreward” that the new maps’ lines-of-sight differ from those on the real maps, I personally find their omission to be no significant loss (and indeed, the lower price for LFT 16 without them makes for a more palatable purchase).

Article detail from LFT 16

What is here looks quite promising, at least as far as the scenarios are concerned. The magazine itself contains a variety of articles, including several tournament recaps, a player interview, and some potted history pieces. More useful are primers on playing PTO scenarios, arranging defenses as the Japanese side, and on conducting seaborne assaults, all of which come in quite handy with the actions on the included scenario cards. (If it isn’t obvious, I purchase LFT products almost exclusively for the scenarios; the accompanying articles are an occasional bonus.)

Article detail from LFT 16

Indeed, the scenarios remain the star of the show here, and on a brief perusal of the fifteen encounters on offer, numbered LFT327-341, I see several that jump right to the top of the play queue. Each scenario is set notionally in the PTO, though not all invoke PTO terrain, and other than one scenario, FT338 RJ177, which is termed a “micro-campaign game,” none should take more than a decently-long game day to finish. Four scenarios use the amphibious landing rules—with one, FT336 Fourteen Paddles, giving water transport to both sides!—and two scenarios are set at night, including one of the seaborne assault actions, FT327 Thai Beaches, representing the same landing as in AP83 Thai Hot! from MMP’s Action Pack #9.

Scenario detail from LFT 16

My picks from the scenarios on offer here include the aforementioned FT336 Fourteen Paddles, with New Zealander infantry landing against Japanese forces trying to conduct a seaborne evacuation; a armor-on-armor confrontation between the Japanese and Americans in the Philippines in FT329 Gaining Time at Baliuag; and FT340 Spring Cleaning, a cat-and-mouse affair pitting the French against the Viet Minh in early 1946.

Article detail from LFT 16

It should be noted that three third-party geomorphic maps are required to play all the scenarios in LFT 16: Hz1 from Hazardous Movement and LFT’s own LFT1 and 2. Otherwise, just the regular gamut of MMP maps are required, as is ownership of just about every official MMP module, given the inclusion of Italian, French, British, American, Japanese, Chinese, Axis Minor, and Partisan counters in the scenario set. It’s truly one of those ASL products where to play it all, you have to own it all, and then some.

Cover detail from LFT 16

Given my eclectic tastes in scenarios, LFT 16 is an easy product for me to recommend; putting Thai or Punjabi forces in a scenario makes it a personal must-buy, though I would have been far happier if the scenarios were simply sold as a pack on their own. Your value proposition might be altered by the extra expense of a magazine that is the epitome of a hobbyist publication, for good and for ill. The tactics articles do seem worth their cost this time out, given that they work through some of the wrinkles in the PTO rules, which are not exactly the pinnacle of clean rules writing themselves. For PTO enthusiasts, as well as aficionados of obscure forces and rule sections, it’s worth a look, assuming you own the needed counters and maps.

Doctor Who Project: Peter Davison Retrospective

While Peter Davison might have been the youngest actor, at 29, to take on the title role in Doctor Who when he became the Fifth Doctor in 1981, in many ways he stands as the most adult of the Time Lords to grace our screen. From the very beginning, in “Castrovalva,” Davison’s Doctor shepherds his copious flock of companions to safety, and while they certainly support him in turn, the overall effect throughout his twenty-story run feels very much like a beleaguered teacher on an intergalactic field trip, hoping to get all the kids back on the big blue box bus.

The Fifth Doctor and Companions survey the Urbankan spaceship

In part, this sense of heightened responsibility for his youthful charges—Tegan notionally being oldest, somewhere in her early-twenties—dovetails with producer John Nathan-Turner’s increasing focus on the Doctor being old, not just in terms of having a massive well of off-screen experience to explain whatever might be needed to move the plot along, but also bearing the emotional scars from those hundreds of years of regeneration-fueled existence. And at its best, Davison’s ability to harness this reservoir of painful knowledge imbues his version of the Doctor with a depth of character that transcends the often uneven scripts. For the Fifth Doctor, more than any other, fails.

The Fifth Doctor, Tegan, and Nyssa, realizing Adric is dead

Three stories in particular—”Earthshock,” “Warriors of the Deep,” and “Resurrection of the Daleks“—highlight (for lack of a better word) the ways in which the Fifth Doctor faces the limits of his power and the limitations of his belief system. Like many a person in middle age, he comes to terms with his regrets. It’s no longer a series aimed at children…

Read more

Doctor Who Project: The Caves of Androzani

Curiosity’s always been my downfall.

After twenty stories, spanning nearly two and a half years, Peter Davison hangs up the Fifth Doctor’s cricket sweater in “The Caves of Androzani” (Story Production Code 6R). Producer John Nathan-Turner entrusts this valedictory story to a Doctor Who legend, Robert Holmes, both a prolific writer and a former script editor for the series, a recognition of the importance of this milestone moment. The ensuing four episode tale takes the Fifth Doctor on a journey into his core beliefs, confronting issues of life and death against an incredibly violent and grim backdrop. Strangely, though, the Doctor only peripherally interacts with the conflict that dominates the story, between the military from Androzani Major and a small band of androids led by their disfigured creator, waging a war on Androzani Minor for control of a life-extending drug.

Peter Davison and Nicola Bryant as the Fifth Doctor and Peri

Holmes, with the tacit agreement of Nathan-Turner and script editor Eric Saward, puts the Doctor through a grueling test in “The Caves of Androzani,” forcing him to choose between his own life and the continued well-being not of the universe, or even a whole planet—like many a prior Doctor’s regeneration story—but of one person, whom he just met: Peri (Nicola Bryant). They arrive, apparently straight after “Planet of Fire,” on barren Androzani Minor (its name an awkward Nation-esque play off of the android inhabitants) looking for glass to repair a faulty TARDIS circuit, only to be stricken immediately by a deadly toxin produced by raw spectrox, source of the precious rejuvenating elixir being fought over. Before they can return to the TARDIS, alas, they stumble upon a gun-runner’s cache of arms, destined for the rebels, just as General Chellak’s (Martin Cochrane) troops close in, apprehending them as traitors to Androzani Major.

Peter Davison and Martin Cochrane as the Fifth Doctor and General Chellak

If captivity and the increasing severity of their condition, known as spectrox toxemia and signposted by weariness and progressively unnerving makeup on their skin, were not enough, the owner of Androzani Minor, the businessman Morgus (John Normington) orders them executed, pour les encourager les autres and so forth, showing no interest in learning what they might know about the source of the weapons, preferring to get back to his financial scheming. The first episode cliffhanger, one of the most disturbing yet, shows Chellak carrying out the order. Guns blaze forth, with the Doctor and Peri slumping to the ground in their red execution hoods to open the second episode. Viewers tuning in expecting a regeneration story—or indeed those who have witnessed the inevitable violence and tendency to the unexpected during John Nathan-Turner’s run as producer—might be excused for thinking that the Doctor could die in such an unheroic manner, but instead the Gallifreyan and his companion have been replaced by perfect replica androids.

The Fifth Doctor and Peri, replaced by androids just in time

Their erstwhile savior, Sharaz Jek (Christopher Gable), created the androids to mine the deadly spectrox in alliance with Morgus, but when the tycoon turned on him, leaving him to die in one of the mud magma flows that plague Androzani Minor, the horribly scarred Jek vowed to avenge his fate. Hence, the android rebellion, aimed at cutting off the flow of spectrox that the people of Androzani Major rely on to the point of psychological addiction. Far from being an uprising for the rights of sentient robotic life, then, or any other noble cause that might tug on a Time Lord heart(s)-strings, Jek fights solely for revenge, demanding as a condition for ending the rebellion nothing much, just Morgus’ head on a literal plate. Jek’s whole demeanor, from his black-and-white leather face mask to his frequent unhinged rants, set him off as perhaps the most irredeemable villain yet in the series, a pantomime version of the Phantom of the Opera (stealing a march on Weber by two years), made all the worse by the fact that his besotted, and frankly creepy, behavior towards Peri comes across as unwelcome as a Dalek slug’s tentacle…

Read more

Doctor Who Project: Planet of Fire

Sure isn’t Greek.

Intent on cleaning up all loose narrative strands before Peter Davison’s imminent departure from the title role, producer John Nathan-Turner and script editor Eric Saward bring in veteran Doctor Who hand Peter Grimwade to sweep out the TARDIS cupboards in “Planet of Fire” (Story Production Code 6Q), getting rid of two companions (sort of) and introducing a new one for the forthcoming Sixth Doctor. As the originator of alien teenager Turlough (Mark Strickson), Grimwade takes the opportunity to send the intergalactic scoundrel off in style over the course of the four episode story, finally filling in his oft-teased background and even giving him a first name. Also leaving is the robot everyone forgets, including the crew of the TARDIS: Kamelion.

Kamelion, unsteadily standing

First (and last) appearing in “The King’s Demons” some six stories and nearly a year earlier, the shapeshifting android from the planet Xeriphas never once merits a mention in the interim, even when the blue box blows up in “Frontios,” ostensibly scattering the silver savant into atoms. As though making up for lost time, Kamelion returns to the screen with a literal shout, caterwauling horrendously from its room in the TARDIS while simultaneously taking over the controls, sending our time travelers to contemporary Earth (again), this time the port town of Órzola, in the north of Lanzarote in the Canary Islands, conveniently the destination for Doctor Who‘s now-annual foreign location shoot.

Mark Strickson and Peter Davison as Turlough and the Fifth Doctor, taking a beach break

The brief layover serves two purposes for Grimwade and the production team, bringing on board not just Perpugilliam Brown (Nicola Bryant)—Peri to her friends—but also a convenient stand-in for Kamelion. (The humanoid robot prop, intricate and blinking as it is, suffers from the minor fault of not being able to move and indeed scarcely being able to stand.) Peri, a headstrong American college student in her late teens or early twenties, has accompanied her archeologist step-father, Howard Foster (Dallas Adams), on a diving expedition to ancient wrecks, one such dive unearthing a curious metal cylinder bearing overlapped triangles. The cylinder emits a distress call when brought from the deep, and while Grimwade remains fuzzy on the details, the suggestion is that Kamelion homes in on the signal. On arrival, the Fifth Doctor and Turlough go looking for it, a perfect excuse to take a bit of a beach excursion—one with much nicer weather than the Doctor’s last trip to the seashore.

The Misos Triangle

Before they can triangulate the position of the signal, Peri steals the cylinder from Howard’s boat, where he abandoned her to prevent her from taking an impulsive trip to Morocco with some new English friends. Jumping overboard with the device, hoping to sell it to fund her travels, she tries to swim to shore but misjudges the strength of the current. Turlough swims out to rescue her in a scene that drags on far too long, as though they needed to justify the expense of hiring the boat and putting a camera crew in the water in the first place—though one also suspects an attempt to attract “lads and dads” via Nicola Bryant in a swimsuit. Rather than tend to her on the beach, he takes Peri into the TARDIS to recover. Woozy from her ordeal, Peri lapses into a dreamlike state, thinking of Howard’s poor treatment of her; the strong emotions pass into Kamelion, transforming the android into a replica of the archeologist, one with the ability to walk upright.

Howard Foster (Dallas Adams) and Peri (Nicola Bryant) in the TARDIS

When Turlough finds the cylinder amongst Peri’s belongings, he immediately knows, and fears, what it is: a Trion distress beacon. Grimwade begins to neatly unveil the mystery behind Turlough’s origins here, slowly parting with his secrets. After the Doctor discovers the beacon and plugs it into the TARDIS console, it shorts out; Kamelion takes over once more and sends them all to another unknown destination before popping out of a back room, pretending to be Howard Foster, who “accidentally” wandered into the unlocked police box parked carelessly on an Órzola jetty. The Doctor and Turlough leave “Howard” and Peri behind in the TARDIS to investigate where, and why, they have landed, just in time for the first episode cliffhanger, as Kamelion changes again, from archeologist to antagonist…

Read more

Bowie Bundle: Two New ASL Products from MMP Released

As inevitable as snow in winter (well, most years), January means Winter Offensive, the East Coast’s premier Advanced Squad Leader tournament, held annually by Multi-Man Publishing in bucolic Bowie, Maryland. This year’s tourney saw the release of two new ASL products, the fifteenth edition of the Winter Offensive Bonus Pack and the somewhat uncategorizable Twilight of the Reich. Is it a core module, a sort-of-historical module, an Action Pack gone mad? It’s big, that’s for sure.

Detail of Twilight of the Reich and WO Bonus Pack 15 by MMP

Taking the simpler, but by no means unremarkable, Winter Offensive Bonus Pack #15 first, this scenario-and-map bundle comes, as ever, in a loose cellophane bag with a cover sheet depicting flame-lit street fighting in Stalingrad by Nicolás Eskubi, a tantalizing hint of the actions on offer within. Two of the four scenarios feature rather large engagements set in that ruined city, with each side cramming upwards of thirty squads each onto three deluxe boards. For yes, Bonus Pack #15 follows in the footsteps of Bonus Packs #9 and #13 by including deluxe sized maps, all on the now-standard “Starter Kit” cardstock, likely accounting for much of the $32 retail price. (All of MMP’s proceeds from this, and all the WO Bonus Packs, go to the WWII Foundation, so it’s a reasonable price by any standard.)

Component overview of WO Bonus Pack 15 by MMP

The new scenarios number WO46-WO49, with Pete Shelling supplying two of them (one of the Stalingrad actions and another US vs German tiff set in April ’45 with a trademark Shelling force purchase matrix). Tom Morin contributes the other Stalingrad scenario and Kevin Meyer brings us an action featuring the Canadians in Operation Goodwood. The back of the cover sheet provides a nice overview of the factory rules to accompany the three factory-festooned new maps (Dp/Dq/Dr). Dq and Dr are essentially a matched pair, as they split two giant factories across one of their long sides, making these some of the first “non-geomorphic” Deluxe maps, if not the first, in terms of not matching to other boards along those edges. (No, I’m not digging my Deluxe maps out to check.) It makes for a quite striking factory complex. As the kids today say, you can fit so many squads in these bad boys…

Read more