Doctor Who Project: The Claws of Axos

Doctor Who Project: The Claws of Axos

Well, gentlemen. There’s your enemy.

From the very beginning of Bob Baker and Dave Martin’s “The Claws of Axos” (Story Production Code GGG), it’s clear that the titular aliens differ from the gold-skinned idealized humanoids they’ve disguised themselves as. Their claws are in the story’s title, after all, and if that’s not suggestion enough, the initial shots of their spacecraft approaching Earth are intercut with quick frames of unnervingly quivering heaps of tentacles. The viewer operates with advance knowledge of what is to come, a fairly rare occurrence in Doctor Who, and yet this story nevertheless provides a moment of real surprise.

We come in pieces. Um, peace!

The story’s opening moments with the Doctor, the Brigadier, and the bumbling bureaucrat of the day, Chinn, center around UNIT finally deciding to do something about the Master. We’re expecting him to be involved somehow, and soon, given that this is a four episode story. It’s to the writers’ and director’s credit, then, that when the Master does finally appear near the end of the first episode, we’re genuinely surprised: he’s a captive, bound to the walls of a living spaceship, in one of the most shocking and well-earned narrative revelations in the Third Doctor’s era.

Funny story, really . . .

Craven as ever, the Master has bargained with the parasitic, space-travelling, hive-mind organism known as Axos, leading it to the rich feeding ground of Earth in exchange for his freedom. Axos buries itself, as aliens always do, in southeast England, and calls for help. The British government’s response to a first contact situation near a massive power plant is to appoint a minor functionary, Chinn (Peter Bathurst), with full military and diplomatic powers to act on behalf of the government. It’s as though this kind of event happens every day, which, as the show’s history suggests, isn’t far from the truth…

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Time Flippers: Doctor Who Pinball Table

Some three years after Doctor Who’s ignominious cancellation in 1989, a pinball machine based on the series appeared in arcades and bars, a time-bending feat only this redoubtable series could achieve. Thanks to a recent Kickstarter project (well, not all that recent, but only recently fulfilled, in the way of most Kickstarter projects these days), a faithful digital recreation of this 1992 Bally/Midway table has surfaced as part of the Pinball Arcade collection (on most major computer/mobile/console platforms), bringing the sullen face of the Master, the pepperpot pastels of the Daleks, and, of all things, the Whomobile to life once more.

Doctor Who Pinball Table in Pinball Arcade

With a whopping 7,752 units produced, according to the Internet Pinball Database, the Doctor Who table was not some niche product in the pinball world but a substantial investment in a licensed property that, though no longer airing new episodes, still held significant cultural cachet. I’m not sure how long a pinball machine gestates in design and production before being introduced to market, so it’s unclear whether the table was approved for production/design prior to the show going off the air or not, but the enduring draw of the Doctor has to account for the pinball machine being introduced three years after the show no longer aired regularly in Britain. With PBS being the primary driver of Doctor Who in the United States at that time, this might be the only pinball machine to ever be based off of a show from the public broadcaster (unless I never paid attention to a Sesame Street table in my youth).

I’m no pinball wizard, being a mere plebeian flipper, so I can’t comment much on the gameplay as represented in the Pinball Arcade version of the table. The iconography, however, is striking for its use of all of the Doctors to date. The display of the Doctors on the back glass focuses on the most recent iterations first, with Sylvester McCoy’s Seventh Doctor getting top billing, rather than putting Tom Baker front and center. Davros and the Daleks round out the rogue’s gallery behind the Doctors on the back glass.

On the table itself, each Doctor features along with a representative companion or companions: Susan and the First Doctor; Jamie and Zoe with the Second Doctor; Jo (and Bessie!) with the Third Doctor; Leela with the Fourth Doctor; Adric, Nyssa, and Tegan; Peri and the Sixth Doctor; and Ace with the Seventh Doctor. It’s an exhausting litany of detail, and the table designers didn’t merely rest on recent iterations—they went all the way back to the beginnings and worked from there. There’s quite a bit of understanding of the show’s history in this table, even if it’s all drawn in broad strokes.

The Doctor may have been gone from the screen during the lean years of the ‘90s, but his adventures were only a quarter away and are now playable again.

Doctor Who Project: The Mind of Evil

Doctor Who Project: The Mind of Evil

Yes, it’s going to be one of those days.

With the recent introduction of the Master, season eight of Doctor Who gathers quite a bit of momentum, as amply illustrated in Don Houghton’s rather frenetic “The Mind of Evil” (Story Production Code FFF). As with Houghton’s last story, “Inferno,” this six episode story splits its action into several disparate threads that all, somehow, tie together in the end, rather hastily in this case. Only another bravura performance from Roger Delgado as the Master, not to mention several classic bits of gurning and general overacting by Jon Pertwee as the Third Doctor, keeps this overstuffed tale on its rails.

Waving to the camera.

The Doctor visits Stangmoor Prison to witness the Keller Machine, a breakthrough in penological science, in action. This device removes the evil thought processes of convicted criminals, rendering them infantile but incapable of harmful behavior. To the discomfort of no one but the Doctor, these thoughts are somehow stored inside the machine itself.

Meanwhile, UNIT has been tasked with securing the World Peace Conference in London, where the Chinese delegation has been complaining of strange break-ins in their quarters. And, just because UNIT doesn’t have enough to do, the task force also must transport Thunderbolt 2, an outlawed nuclear-powered missile, tipped with a nerve gas warhead, to a dock for dumping at sea. Brigadier Lethbridge-Stewart thinks so little of this last assignment that he delegates Captain Yates to lay on a small motorcycle escort for the deadly weapon, because that never fails.

That there is Thunderbolt 2!

By the end of the first episode, it’s clear that all three situations will come together somehow, but just how remains tantalizingly out of reach. The typical single-minded scientist who will brook no impediment to his plans, as seen in Houghton’s “Inferno” and in Malcolm Hulke’s “Doctor Who and the Silurians,” seems to be the villain du jour, but in this case, our suspect, Professor Kettering, just up and dies, drowning in a dry room, victim to the Keller Machine’s ability to manifest its prey’s deepest fears in order to kill. But then we learn that while the Keller Machine is a danger, it’s not the villain per se. That honor belongs to…the telephone repairman?

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Capaldi Calls It Quits: Twelfth Doctor to Regenerate

It took the original run of Doctor Who eighteen seasons to reach its Fifth Doctor. The new series has reached that milestone in ten seasons, as the BBC has announced that Peter Capaldi, the Twelfth Doctor (fourth of the current run) will be leaving the series at the end of Series Ten, due to start April 15th of this year:

https://twitter.com/bbcdoctorwho/status/826185411823181825

The decision seems to be on the part of Peter Capaldi rather than the BBC, which I imagine would have liked to have a familiar face on screen as new showrunner Chris Chibnall takes over for Series Eleven. Not that I can blame Capaldi, since the series has seemed an afterthought on the part of the BBC for some time, with extended hiatuses the norm.

The Twelfth Doctor

I must confess that I never quite warmed to this iteration of the Doctor. Though I greatly appreciated the return to the more mature and irascible sort of Gallifreyan as depicted by William Hartnell and Patrick Troughton, Capaldi’s Doctor never seemed to have scripts with sufficient depth of character to allow him to really shine. His portrayal might have fared better in the original run; I can see him performing quite well in some of Troughton’s stories, and Capaldi has always appeared to have a love of the show and the character that matches Hartnell’s similar appreciation for the role.

The timing of the announcement seems a bit odd, as an entire series of Capaldi’s era, plus a Christmas special, remains to be aired. Ostensibly, there’s no way to keep this news silent once the decision is made, but I wonder if the inevitable speculation frenzy over the next Doctor will overshadow the stories to come. And will the BBC choose (and announce) a new Doctor a good year before we can expect a Series Eleven? Only time (which Time Lords seem to have in spades) will tell…

Doctor Who Project: Terror of the Autons

Doctor Who Project: Terror of the Autons

We Time Lords don’t care to be conspicuous.

Misery loves company, and Season Eight of Doctor Who provides our exiled Time Lord with a fellow Earth-bound refugee in the form of the Master. Robert Holmes’ season opening “Terror of the Autons” (Story Production Code EEE) introduces a renegade Time Lord, the Master (Roger Delgado), who will appear in all five stories this season, essentially creating the very first story arc in the series. Holmes, a regular writer for Doctor Who by now, reprises his Nestenes to, ah, spearhead a season once more, but everyone, from Third Doctor Jon Pertwee and new companion Jo Grant (Katy Manning) through to the Brigadier and the plastic fantastic Autons, takes a back seat to the Master.

Meet the Master

The Master seeks to bring the Nestenes back to Earth so they can conquer it; the Doctor likes the planet and that’s evidently reason enough for the Master to help disembodied plastic entities take it over. Their shared animosity goes back quite far, and in several lines of dialogue, Holmes provides more back story for the Doctor, vis-à-vis the Master, than he has had in the series to date. We learn that the Doctor holds a lesser degree in Cosmic Science than the Master, a failing the Doctor attributes to being a late starter, and as with the Time Meddler, the Doctor uses a lesser mark of TARDIS than the Master. We do not learn just why the Master and the Doctor are at odds with one another, but they’ve obviously crossed paths many times before, being quite aware of one another’s weaknesses.

Typically the Doctor has some encounter with the main villain before the story is too far along, but not here. So strong is Roger Delgado’s presence that he and the Doctor do not even speak until the end of the third of this story’s four episodes, yet one still feels like they are at odds throughout the story. Though Pertwee does get more screen time than Delgado, it’s a close run thing. The producers seem to make up for it by allowing Pertwee to wrestle with, um, a telephone cord.

Death by Telephone Cord

Perhaps it’s for the best that the Third Doctor has received both a new companion and a new foil, as the main thrust of the plot revolves around invasion via plastic daffodils, or, to use the slightly more menacing Nestene terminology, Autojets. But, still, they’re just yellow plastic flowers, given away in great numbers and for free. And they’re here to take over the world.

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Winter Offensive 2017 After Action Report

Certain occurrences trigger a realization that another year has passed, making one wonder just where the time has gone. The swallows return to Capistrano, the bulls have their fun in Pamplona, and, for wargamers of a particular bent, the Comfort Inn in Bowie, MD, opens up three conference rooms and hosts Winter Offensive. This year’s running of the gamers has come and gone again, with hosts Multi-Man Publishing putting on yet another sterling Advanced Squad Leader tournament and general purpose gaming cavalcade.

Winter Offensive 2017

Attendance this year seemed slightly down from the 2015 peak of 165 gamers, with no exhortations needed on prime day Saturday to free up table space. A minor weather scare might have dampened attendance somewhat, and with no marquee MMP product being released this year, the crowds that typically attend in conjunction with such releases also failed to materialize. But the room was still nicely packed, and while the fair majority of gamers were there to play ASL, wargamers interested in other MMP product lines, like the Great Campaigns of the American Civil War, the Standard Combat Series, and the Operational Combat Series, as well as other wargames, took up a good third of the table space by my rough estimation. It’s no longer a safe assumption that anyone you speak with at Winter Offensive will be an Advanced Squad Leader player only (if, indeed, at all!).

My gaming weekend started out with an exhaustive playtest of Red Storm: The Air War over Central Germany, 1987, an operational air combat game being designed for GMT Games by Doug Bush, one of my long-time gaming buddies and an all-around good guy. We tested one of the larger scenarios in the game, portraying a large NATO air strike on several Warsaw Pact airfields deep in East Germany.

Red Storm Playtest at Winter Offensive 2017; playtest art/not final art

Defended by a massive belt of anti-air missiles, the airfields were a tough target, one that took the full complement of Doug’s considerable forces some time to pick their way through. The game system features many rules for air-to-ground and ground-to-air combat, including electronic countermeasures and anti-radar missiles, and we used them all in this one. The scenario depicted (all art is playtest and provisional; not final art) falls on the more complex side of what Red Storm has to offer; a full range of scenarios covers actions from small fighter engagements and bombing missions through to night paratrooper insertions. Several people stopped by to ask questions and watch a few minutes of gameplay, and I think this game has quite a bit of appeal—lots of interesting and difficult decision making, cool hardware, and a well-tested game system chassis underneath.

Saturday’s main event fell on the ASL side of the equation, as Mike Vogt and I sampled 159 “White Tigers,” a classic scenario pitting Japanese attackers against Gurkha defenders in the midst of an unrelenting rainstorm near Imphal, India. Mike, another of my very good gaming buddies and another all-around good guy, took the IJA forces with the task of occupying buildings. In my defense, I had some stout Indian soldiers and, as importantly, the services of a very flooded river that served to channel the attack into three main avenues.

159 White Tigers at Winter Offensive 2017

The Japanese made good progress on two of the three fronts, Mike’s progress helped somewhat by a few of my attacks turning his cardboard soldiers into berserkers who could run through the withering fire covering the most critical chokepoint on the map. My dice were quite hot throughout, a situation Mike bore with good grace, and by the end of the ten turn scenario, the Japanese had a foothold on the final two buildings they needed to secure the victory. But time just ran out, with the remaining Gurkhas holding on for a very narrow win.

Truly, one of the best ASL experiences I’ve had in a long time—great opponent, tense scenario, and a visual treat as well. Matches like this one encourage me to try to play more of this unparalleled game, about as close to a resolution as I’ve made so far in this new year.

Of course, it wouldn’t be Winter Offensive without the side gaming, and I managed to fit in two matches of group favorite Battlestar Galactica and three of The Dragon & Flagon, a relatively new fantasy bar fight game that seemed to be a big hit (pun slightly intended) with everyone. Many old friends were in attendance, too, and having the gang back together just makes a good gaming convention even better.

Battlestar Galactica at Winter Offensive 2017

My thanks, as always, to Perry Cocke, Brian Youse, and the rest of the team at MMP for another successful Winter Offensive, and to my gaming compadres for a great weekend of gaming. It might not keep getting bigger, year after year, but it certainly seems to keep getting better.