Winter Offensive 2011 After Action Report

Every year over Martin Luther King, Jr. weekend, droves of gamers (well, about a hundred or so) descend upon Bowie, Maryland, for Winter Offensive, the premier East Coast Advanced Squad Leader tournament, sponsored by Multi-Man Publishing, publishers of ASL and other fine games. After a hiatus of several years, I made the pilgrimage to the palatial Comfort Inn Conference Center, home of nineteen of the twenty Winter Offensives, determined not to play any ASL at all.

My relationship with the One True Game™ stretches back to 1996, and my first Winter Offensive was 1997. But ASL is a Lifestyle Game: if you play ASL, you don’t tend to play other games. So many scenarios to play, so many counters to clip, so many rules to internalize—there’s little time to play ASL competently (which is not to say well) and play other games also. In the mid-Aughts, I set the Planos aside to focus on the other, growing piles of games on my shelves, and stopped going to Winter Offensive.

But I hadn’t seen the gang in ages, and this year I decided to get back to Bowie to catch up with everyone. My plan was to start with a scenario from OCS Case Blue. Being a MMP product, Case Blue would allow me to occupy a table at this ASL fest without too many undue stares. Doug Bush, a frequent PBeM opponent of mine, plays a mean game of OCS and took me on in the first scenario, Edge of the World. It was, perhaps, an ambitious idea, and we put in roughly twelve hours of play over the weekend before calling it, with Doug’s Germans a decent percentage of the way to a win over my Russians in Grozny.

And why did we call it? To play nine hours of Advanced Civilization, of course, roping in some fellow crazies (and former Washington, DC gamers).Advanced Civ at WO'11

From left, you have John Slotwinski (Italy), Chris Chapman (Illyria), Scott “Muzzlehead” Calkins (Babylonia) taking in the span of the world, Doug Bush (Egypt), and yours truly (Crete), rocking a new Giroux Flyers jersey. This shot was taken early in the game, before the fatigue had set in, before the stress of trying to trade away a terrible Calamity Card had taken its toll, before the endless recriminations and broken alliances and fractured treaties had dropped a veil of enmity upon the table. Damn, that was a lot of fun . . .

Doug’s Egyptians wound up taking top spot by running to the end of the Archaeological Succession Table with a heady mix of Achievements, followed very closely by Scott’s Babylonians. My Cretans (that joke was funny for the first hour at the table) came in a distant third as we avoided most conflict but also failed to stunt the leaders’ growth, and Chris C.’s Illyrians were just behind me. John had to step out mid-game owing to another obligation.

Chris C. and I also managed to get in a game of Twilight Struggle, with my Soviets taking advantage of a hand full of Scoring Cards in mid-game to gain an advantage I was able to ride to the end.

And, yes, I sort of failed in my determination to play no ASL, as Joe Jackson, an opponent and all around good guy from way back, enticed me into playing a quick scenario in Advanced Squad Leader Starter Kit, which utilizes a trimmed version of the full ASL rules. It’s not quite ASL, but it’s close enough, and I was almost tempted to start buying up all the plentiful ASL product on offer at WO. I managed to keep the wallet closed, but it was a close run thing.

In theory, Winter Offensive is a tournament. There’s a winner at the end, records are kept, prizes are handed out. But even when I was deep into the ASL scene, WO was never about the tournament, never about the win-loss record at the end of the weekend. It was always, and remains, about the camaraderie. This is not to say that winning and socializing are incompatible—every gamer wants to win, it’s the one immutable thread in our sub-cultural DNA—but winning is a temporary goal, wins come and go, and there’s always another match around the corner. It’s about the people you game with, the experience you create via dice and counters and choices. If you win a game and can’t tell a good story about it afterwards, you lost. And I had some good stories this past weekend…

Blogging Bowie: Winter Offensive 2009 Liveblog

MMP LogoAs he did last year, Keith Dalton of Multi-Man Publishing will be liveblogging Winter Offensive [link dead], MMP’s annual tournament, held in bucolic Bowie, Maryland. This year’s iteration runs from Thursday, January 15 through Sunday, January 18.

Keith did a nice job last year of allowing those of us unable to attend this Advanced Squad Leader tournament to vicariously participate, covering the release of new products and the general vibe of the tourney, and I look forward to following his reports this year.

And if you can make it in person, it’s worth the trip. In addition to ASL action, there’s limited open gaming during the day (mostly from MMP’s Gamer and International lines) and extensive Euro/multi-player gaming at night. Add to that a raffle, with proceeds benefiting Lou Gehrig’s disease research, a massive pizza feast on Saturday night, and designers and developers of MMP’s upcoming releases hawking their designs, and you’ve got one of the gaming highlights of the Metro DC area every year.

Liveblogging Winter Offensive

Keith Dalton of Multi-Man Publishing is liveblogging Winter Offensive [link dead], MMP’s annual game convention currently underway in Bowie, Maryland.

Focusing mostly on Advanced Squad Leader, which MMP publishes, WO has expanded in recent years to include gamers playing games from the Gamers’ various series as well (say that five times fast). And there are always late-night sessions of Euros and multi-player games that in recent years I came to enjoy more than the ASL itself.

WO is always a great convention, and they’re getting the traditional WO snow, so I wish them luck up there. Looking forward to live updates from the spacious Comfort Inn!