Book Mining: The Evolution of Used Book Stores

Hands gloved against paper cuts and the cold, an employee of Wonder Book flipped quickly through our six bags of paperbacks and hardbacks to assess the value of the unwanted bounty we had brought to his Frederick, Maryland, storefront. He spent perhaps twenty seconds per bag, deftly pushing aside the good books at the top to see the makeweights at the bottom of each bag, before mentally tallying up our reward: $20 in store credit, mostly due to an unopened DVD. Deal.

Wonder Book

I was reminded of this employee’s efficient calculation of words’ worth by Bob Thompson’s article in the Washington Post (“Twice-Sold Tales,” Monday, December 29, 2008) about his employer’s own experience sorting books. Profiling Wonder Books and its owner, Chuck Roberts, Thompson finds Roberts in a 54,000-square-foot warehouse, filled with books:

Dressed in a sweat shirt, sweat pants and funky shoes, he’ll stand for hours at a sorting table in the middle of the warehouse. That’s where he and a longtime employee, Ernest Barrack, determine the fate of the books in the “raw boxes” that come in every day.

“It’s like book mining. You never know what you’re going to get,” Roberts says.

The increasing sophistication of local used book stores like Wonder Book and the constantly moving McKay’s has, I fear, begun to leave me feeling less like a book miner than a book recycler. I don’t mind trading six bags of books and leaving with one in return—books deserve to be read and returned to the world—but anymore, that $20 store credit won’t buy you five tattered paperbacks.

Once upon a pre-Internet time, entering a used book store meant the possibility of finding a pulp science fiction novel for a quarter or a stash of Starlog magazines, the whole pile for a fin. Now, everything is priced according to complicated algorithms that chart the book’s price volatility across three continents for the last four months. As a kid, I could grab handfuls of books and get them all, sampling genres and authors with abandon; last time I was at Wonder Book, a month ago, I heard a mother tell her son, “You can only have one book.”

The New York Times also has an article recently (David Streitfeld, “Bargain Hunting for Books, and Feeling Sheepish About It,” Saturday, December 27, 2008) about the pressures all book sellers are facing, from publishers to people peddling books out of their closets. I respect that used book stores need to turn a profit, and I’m certainly guilty (if that’s the right word) of hunting down book bargains on the Internet, but I can’t help wishing that there were more wonder when I entered Wonder Book.

Crush, Crumble, Pay: Monsterpocalypse

Children of a certain age (mostly in their thirties and forties now) fondly remember UHF marathons of Godzilla movies and the classic Epyx movie monster computer game, Crush, Crumble, and Chomp. Back then, audiences didn’t care why Rodan and MechaGodzilla had teamed up against Mothra and the big green guy himself, so long as the kaiju smashed lots of buildings and beat each other up for most of the movie. You smiled, you ate your popcorn, and you cheered every time a monster got picked up and thrown into a skyskraper. Life was pretty darn good.

The real monster is the zoning board that put a nuclear power plant next to an apartment building.

The new collectible miniatures game from Privateer Press, Monsterpocalypse, seeks to revisit those simpler days of movie monsters, bringing wonderously wanton destruction to the gaming table with a variety of pre-painted and pre-assembled monster miniatures.

I took Monsterpocalypse out for a spin with two gaming buddies recently. We purchased three of the starter kits and set out to see if Monsterpocalypse measured up to the glory days of movie monsters.

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Hoagie, Not Sub: Taylor Gourmet Deli in DC

A new deli opened recently on the resurgent H Street corridor in Northeast Washington, DC, promising a taste of Philadelphia. No, not cheesesteaks…

9th Street Italian hoagie on proper damn bread.

Taylor Gourmet Deli, run by two Philly ex-pats, offers hoagies and chicken cutlet sandwiches, all on bread from Sarcone’s Bakery in Philadelphia.

No roast pork sandwiches, alas, but they do a fine job indeed with the hoagies, as the meticulously crafted 9th Street Italian pictured above demonstrates. That’s a properly built hoagie—you get everything in every bite.

The ingredients are top notch and in good proportion, with no one ingredient overwhelming another. A sausage sandwich (the Church Street) had hand-made sausage and well-seasoned red peppers, just a little crisp, allowing the textures of the sausage and bread and pepper to stand out, each in their own moment.

In the 9th Street Italian, the oil and vinegar, that often overlooked component of a real hoagie, fulfilled its role nicely, greasing the butcher paper and giving good mouth-feel but not soaking the sub, even after sitting for a bit, because of the sandwich’s construction. These things do matter, and you’re getting them at a price comparable to a lowly “sub” from one of the far-from-distinguished national chains.

The Washington Post write-up of Taylor Gourmet Deli notes that the lines there can be long, but I had the hoagies delivered for a modest surcharge. The person who took the order over the phone was gruff in a pleasant, Philadelphia manner and the delivery driver was good about keeping me apprised of where my hoagies were.

Hopefully they’ll get their website upgraded from the current placeholder soon.

A fine culinary drive up 95 without, you know, driving anywhere.

Ice Hockey in Post-Apocalyptia

Love it or hate it, Bethesda Softwork‘s decision to have every line of non-player character (NPC) dialogue in Fallout 3 accompanied by voice acting leads to a certain degree of immersion. From random townsperson to monomaniacal despot, everyone speaks. Even the two-headed mutated cows make noise.

Given the cast of hundreds, actors invariably voice multiple NPCs, often noticeably so. Too, the reliance on recorded dialogue means that once the dialogue is recorded, no late changes are feasible, and there are points in the game where I wish one NPC would acknowledge some huge event that took place in his or her life that was directly affected by my character’s actions. Even on big budget title like Fallout 3, there’s a limit to the voice acting funds, and I’m sure they had to decide to cut off dialogue trees at some point, where a non-voice acted title would have been able to add additional text branches to cover more permutations and outcomes.

Don't quit your day job. Because it's cool.

Still, imagine my surprise learning that the voice actor for an early antagonist (or protagonist, depending on your character’s moral inclinations) is…the announcer at Verizon Center for the Washington Capitals.

(Only the most minor of Fallout 3 spoilers follow.)

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LIFE Goes to War(games)

Google’s searchable archive of LIFE magazine images provides a few images of board, or paper, wargames, as opposed to field exercises:

Image from Google LIFE Magazine archive.

Dated 1915, the image is captioned:

Group of English gentlemen and soldiers of the 25th London Cyclist Regiment playing the newest form of wargame strategy simulation called “Bellum” at the regimental HQ.

One battalion of the 25th shipped off to India during World War I and later served in the 3rd Afghan War—though sadly, without their bicycles.

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Perfect Start Syndrome: Or, Why I Haven’t Gotten Very Far in Fallout 3

Bethesda Softworks released Fallout 3 about two weeks ago, and I really haven’t gotten very far at all in this post-apocalyptic role playing game.

The view, not new, from the Vault

It’s not that the game is difficult or perplexing, especially for a grizzled Wastelander like myself—I cut my teeth on Fallout’s spiritual progenitor, Wasteland, on my trusty Commodore 128. (Never could save that darn dog in the well, but I did clear out Base Cochise.) And the game runs quite well on my Mac Pro booted into XP, so it’s not any technical issue that has hindered my progress.

No, I haven’t gotten very far at all because I keep starting over. And I doubt that I’m the only one afflicted by this malady of free-form gaming: Perfect Start Syndrome.

(Only the most minor of Fallout 3 spoilers follow.)

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