Counter Culture: Clipping Counters

Continuing our examination of the physical culture of wargaming, we turn to counter clipping, that near-ritual compulsion some gamers have with trimming the nibs and bits off the sides of their counters to create a semblance of neatness and uniformity.

Before and After

Even though die cutting has become much more precise in recent years, with sharp blades and clean cuts leading to some publishers shipping games that have counters literally falling off the trees before the game is even opened for the first time, almost all counters still have some connective material remaining after they are punched or cut from the countersheet. Removing this connective material is the goal of counter clipping.

Ideally, these “sprues” are situated on the counter corners, as in the example above, where they can be easily removed, and most publishers today use this method. Some publishers, though, still insist on diecutting in such a way that the sprues are located at counter centers, making for a difficult removal process. The late and lamented Avalon Hill’s countersheets were typically center mounted in this way—though they occasionally were sufficiently misaligned that the diecuts wound up on the corner anyway.

Given the costs associated with purchasing dies, or the need to use whatever the contract die cutter has on hand, I can understand why some publishers remain with a center cut, but I feel that such cuts detract from the finished product. You can always tell where a center cut nib once was, even if you do manage to remove it somehow.

And why do people clip counters?

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Counter Culture: To Scan or Not to Scan?

Like many wargamers, upon acquiring my very first scanner, I didn’t turn to the big pile of photos that needed to be digitally archived or the sheaves of important papers documenting my life that would benefit from being duplicated. No, I grabbed a bunch of unpunched countersheets and began scanning away.

Over There In Here

Initially, I was scanning as large as I could, with absurd resolutions, lossless file formats, and correspondingly massive file sizes. But then I had to ask myself just why I was making these scans.

Did I want to be able to print out a fresh countersheet in the event that I lost a counter, or was I simply interested in creating a reference copy? And if I just wanted a reference copy, why didn’t I just use the collective effort of the Internet, which had already put scans of most countersheets online on sites like iSimulacrum? Several game companies even provide counter manifests with their games as a matter of course, a practice that stretches back into the days before easy access to photocopiers and scanners.

Ultimately I came to the conclusion that making countersheet scans serves as a means of tinkering with the hobby, as many wargamers do when we lack the time to play the damn games. Whether it’s clipping counters or putting rulebooks into page protectors or reorganizing the Planos, we often play with our games rather than actually play them.

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Level 58 Time Lord: Envisioning a Doctor Who MMORPG

One of the ways to reach Movement Point is to type “doctor who mmorpg” into a search engine, owing to our twin fascinations with Dr. Who and gaming here. This site doesn’t show up until the third or fourth page on that search, though, so you have to be pretty desperate for news about a potential Dr. Who Massively Multi-Player Online Role Playing Game to click through to here. And yet my site stats indicate that someone did.

Derivative work based on Dalek, by theholyllama, via a Creative Commons Attribution-Non-Commercial-Share Alike license

I can understand the desire. Over forty years, Dr. Who‘s writers and producers have populated the show’s more-or-less coherent universe with plenty of planets to explore, characters to revisit, and enemies to defeat yet again. MMOs, and role playing games generally, put the player into the story universe, to shape it and become a part of it, a form of “active” fan fiction. Millions log in to fight dragons daily; it’s not such a stretch to imagine gamers going online to take down Daleks.

So what, then, would a Dr. Who MMORPG look like?

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Roast Pork at the Park in the Times

Movement Point‘s mission to bring the culinary delight that is the Philadelphia Roast Pork Sandwich to the unenlightened adds another of the country’s great newspapers to its list of supporters.

Three months ago, Tim Warren’s encomium on this sandwich made of pork, provolone, and sauteed greens that has labored under the heavy, greasy shadow of the cheesesteak appeared in the Washington Post. Now, we have the New York Times‘ Peter Meehan weighing in, declaring the roast pork sandwich to be among the nation’s most impressive ballpark fare. Meehan’s survey of ballpark food, “Buy Me Some Sushi and Baby Back Ribs,” in the June 8, 2008, Times, took him to Philadelphia’s Citizens Bank Park, where he found the grail:

Ashburn Alley is home to hoagies, Chickie & Pete’s crab fries (French fries dusted with Old Bay seasoning) and two of the city’s respected cheese steak purveyors, Rick’s Steaks and Tony Luke’s. Tony Luke’s had the better cheese steak of the two (though their other locations are notably superior). Even better is Tony Luke’s juicy roasted pork and provolone sandwich, dressed with tender broccoli rabe, as good a meat sandwich as there is in the majors.

Let’s just emphasize that last bit: “as good a meat sandwich as there is in the majors.”

CBP_Concessions, on flickr.com, by wallyg, via a Creative Commons Attribution-Non-Commercial-No Derivatives

OK, so it’s not a third Michelin star, but in the increasingly rarified (and expensive) world of stadium food, that’s quite a review. I have yet to sample a Tony Luke’s roast pork, but I can think of little better place to get one than at the ballpark while watching the Phils push to another pennant. Time for a road trip . . .

(Image courtesy of wallyg via a Creative Commons Attribution-Non-Commercial-No Derivatives License.)

Game Artifacts: The Twenty-Sided d10

Twenty sides, ten numbers.

While inventorying my game collection, I opened up a recently acquired copy of Fantasy Games Unlimited’s solitaire-friendly Star Explorer (1982) to verify the contents.

Map? Check. Countersheet? Check. Log sheets and rulebook? Check. Two six-sided dice? Check. One twenty-sided d10? Um, check?

I’ve worked with all manner of odd polyhedron in my time, from oblong d3s (which have more than three faces) to those hundred-sided “Zocchihedrons” that never quite stop rolling. But a twenty-sider that serves as a d10? New one by me. Silly me—I’ve always used a ten-sided die for a one to ten random distribution.

The typical twenty-sided die, in the shape of an icosahedron, caries the numbers one through twenty, one number per face. The twenty-sider in Star Explorer carries the numbers zero through nine, each number appearing on two faces.

The oddity of this die required special rules for its use in Star Explorer:

1.2 Game Equipment and Scale

[…]

6) Dice. Two six-sided dice and one twenty-sided die are included. The twenty-sided die is labelled 0-9 twice. When a roll of 1D10 is required by the rules, players should roll the twenty-sided die, treating a roll of 0 as a roll of 10. When a roll of 1D20 is required by the rules, players should roll the twenty-sided die and a six-sided die. If the six-sided die roll is 1, 2, or 3, the twenty-sided die is read from 1 to (1)0. If the six-sided roll is 4, 5, 6, the twenty-sided roll is read from 11 to (2)0, creating a range from one to twenty. (Players also have the option of coloring in one set of numbers on the twenty-sided die with a fine point felt-tipped marker and reading the colored numbers as 11-20, while the uncolored numbers are read 1-10.)

Ostensibly, providing a single twenty-sider (albeit with oddly numbered faces) to serve as both d10 and d20 proved less expensive than providing a separate d10 and d20. Indeed, SPI stopped providing any dice at all with their games at one point in the 1970’s, blaming the “world-wide petro-chemical shortage,” but likely owing to cost [1]. Whatever FGU’s reason, this little die provides for a great bit of rules verbiage, even if I will break out my own d20 and d10 when I play Star Explorer.

[1] Balkoski, Joseph. "The Perils of Youth: The Lighter Side of SPI." Strategy & Tactics: 128 (Origins 1989), 48-49.

An Ode to TastyPies

TastyPies, shortly before they were devoured.

Eight days. That’s all time you have to consume a TastyPie once it leaves the warm confines of the Philadelphia-based Tasty Baking Company’s ovens.

Oh, sure, it’s still edible thereafter, but we’re talking about a fresh product here whose flavor profile changes as time takes its ravaging toll. It may be packaged to travel and sit on a shelf, but Philadelphia expats will tell you that the TastyPie they find on some drug store shelf three hundred miles from the bakery just isn’t the same as a TastyPie bought from a South Philly deli minutes after the distributor’s truck has rolled away.

Living a good two to three hours from Philadelphia, I try to stock up on TastyPies whenever I’m up there, drawing knowing stares from other travelers in 30th Street Station when I purchase ten at a time prior to catching a Northeast Regional home. Or, if I’ve bought the last Blueberry, cutting stares that threaten bodily harm.

What inspires this devotion, this hoarding instinct in otherwise rational adults? Just look at the packaging itself. No hiding of the pastry behind a wrapper with an idealized illustration—there it is, preening behind cellophane, cracks and flakes and all. Love me as I am, it cries.

TastyKake claims to make a quarter-million TastyPies a day, but they don’t look stamped out, like some widget on a press. TastyPies have character.

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