Game Artifacts: The Twenty-Sided d10

Twenty sides, ten numbers.

While inventorying my game collection, I opened up a recently acquired copy of Fantasy Games Unlimited’s solitaire-friendly Star Explorer (1982) to verify the contents.

Map? Check. Countersheet? Check. Log sheets and rulebook? Check. Two six-sided dice? Check. One twenty-sided d10? Um, check?

I’ve worked with all manner of odd polyhedron in my time, from oblong d3s (which have more than three faces) to those hundred-sided “Zocchihedrons” that never quite stop rolling. But a twenty-sider that serves as a d10? New one by me. Silly me—I’ve always used a ten-sided die for a one to ten random distribution.

The typical twenty-sided die, in the shape of an icosahedron, caries the numbers one through twenty, one number per face. The twenty-sider in Star Explorer carries the numbers zero through nine, each number appearing on two faces.

The oddity of this die required special rules for its use in Star Explorer:

1.2 Game Equipment and Scale

[…]

6) Dice. Two six-sided dice and one twenty-sided die are included. The twenty-sided die is labelled 0-9 twice. When a roll of 1D10 is required by the rules, players should roll the twenty-sided die, treating a roll of 0 as a roll of 10. When a roll of 1D20 is required by the rules, players should roll the twenty-sided die and a six-sided die. If the six-sided die roll is 1, 2, or 3, the twenty-sided die is read from 1 to (1)0. If the six-sided roll is 4, 5, 6, the twenty-sided roll is read from 11 to (2)0, creating a range from one to twenty. (Players also have the option of coloring in one set of numbers on the twenty-sided die with a fine point felt-tipped marker and reading the colored numbers as 11-20, while the uncolored numbers are read 1-10.)

Ostensibly, providing a single twenty-sider (albeit with oddly numbered faces) to serve as both d10 and d20 proved less expensive than providing a separate d10 and d20. Indeed, SPI stopped providing any dice at all with their games at one point in the 1970’s, blaming the “world-wide petro-chemical shortage,” but likely owing to cost [1]. Whatever FGU’s reason, this little die provides for a great bit of rules verbiage, even if I will break out my own d20 and d10 when I play Star Explorer.

[1] Balkoski, Joseph. "The Perils of Youth: The Lighter Side of SPI." Strategy & Tactics: 128 (Origins 1989), 48-49.

An Ode to TastyPies

TastyPies, shortly before they were devoured.

Eight days. That’s all time you have to consume a TastyPie once it leaves the warm confines of the Philadelphia-based Tasty Baking Company’s ovens.

Oh, sure, it’s still edible thereafter, but we’re talking about a fresh product here whose flavor profile changes as time takes its ravaging toll. It may be packaged to travel and sit on a shelf, but Philadelphia expats will tell you that the TastyPie they find on some drug store shelf three hundred miles from the bakery just isn’t the same as a TastyPie bought from a South Philly deli minutes after the distributor’s truck has rolled away.

Living a good two to three hours from Philadelphia, I try to stock up on TastyPies whenever I’m up there, drawing knowing stares from other travelers in 30th Street Station when I purchase ten at a time prior to catching a Northeast Regional home. Or, if I’ve bought the last Blueberry, cutting stares that threaten bodily harm.

What inspires this devotion, this hoarding instinct in otherwise rational adults? Just look at the packaging itself. No hiding of the pastry behind a wrapper with an idealized illustration—there it is, preening behind cellophane, cracks and flakes and all. Love me as I am, it cries.

TastyKake claims to make a quarter-million TastyPies a day, but they don’t look stamped out, like some widget on a press. TastyPies have character.

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Taking Over the World, One Card at a Time: Twilight Struggle

The Cold War presents challenges for wargamers, particularly those drawn to the hobby by the desire to replay, examine, and sometimes change, history. Most of the possible Cold War battles remained, thankfully, merely possible, so there’s no history to recreate in pushing T-72s through the North German Plain or planning a defense of the GIUK Gap: it’s all conjecture.

I’ve never had a problem with hypothetical wargames—the levels of abstraction necessary to simulate any battle turns every game into a more-or-less hypothetical exercise, so as long as a game remains true to its intentions, I’m happy to accept whatever backstory it proposes—but they do suffer in the marketplace and seldom appear these days. The biggest exception is GMT‘s blockbuster Twilight Struggle (2005; rev. ed. 2007), a card-driven treatment not of any particular Cold War battle but of the Cold War itself.

A bit of the struggle in Twilight Struggle

Cards drive the play, providing points with which to influence (and topple) governments and events that follow the course of history, from the Berlin Blockade and the waves of decolonization through to Solidarity and the rise of Maggie Thatcher. Regional wars pop up here and there, and the increase in tensions between the superpowers can result in nuclear war, an Idiot Rule being in place to penalize the player who pushes the world over the edge, a common feature in Cold War wargames.

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James Bond Will Return in . . . a New Cover

The Penguin Blog, the “house” blog of Penguin Books UK, brings news of a cover re-vamp for the hardback Ian Fleming James Bond novels (“Covering Bond“):

The centenary of Fleming’s birth was clearly a good time to revisit the Bonds and cover them in a package that says, yes these are fun, but also makes it implicit that there’s no reason not to take them seriously. Most importantly, they should look like books worth owning.

I’m not entirely sold on the Bond novels as literature, but there’s no denying their importance to modern culture. And indeed, the books’ series design presents a refined style that helps capture the brutally sensualist spirit of the books (which never devolved into the campiness of the 1970’s and -80’s film iterations). These books would look good on any shelf, regardless of the books on either side.

Spines of new Penguin Bonds; image from The Penguin Blog at http://thepenguinblog.typepad.com/the_penguin_blog/2008/05/covering-bond.html

The Penguin Blog has a larger front cover illustrations of each of the novels as well, striking vignettes of femmes fatale in a single color palette. Bond is back, in style.

Plus, who knew Penguin Books had a blog? Another feed for the reader.

(via Daring Fireball)

Wargaming Inside: Intel’s Corporate Wargames

Tim Casey, at the Intel IT group’s blog reports on their experiences using wargaming to simulate and understand enterprise-level security threats and presents the resulting white paper (“Wargames: Serious Play that Tests Enterprise Assumptions,” .pdf).

One of Casey’s colleagues at Intel attended the Naval War College‘s 2002 “Digital Pearl Harbor” wargame and came away impressed:

So we decided to stage something similar at Intel, but focusing on the attacker viewpoint rather than the defenders. Although this is somewhat different than a classical war game, we kept the basic process (and the name “war game”) to keep it different from other risk assessment methods. It wasn’t easy to come up with our own game. At the time, there was very little about war gaming that wasn’t based on military objectives, and it was almost all from the defender’s point of view.

What strikes me, in reading both the article and the white paper, is the process of defining “war gaming,” both linguistically and procedurally.

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Bill Lyon on the Flyers

Today’s Philadelphia Inquirer plays host to a great column by the retired Bill Lyon on the current second round NHL playoff series between the Philadelphia Flyers and the Montreal Canadiens.

It’s not excessively objective, but neither is it a “homer” screed; it’s just a very good piece of hockey journalism that manages to recap last night’s game with style:

Goalies are not fair game, no matter how far they roam. But Downie cannot resist. He aims for the goalie’s legs and, using his stick like an oversized spatula, he flips Price. The Canadiens take outraged exception, and the Flyers must retaliate, of course, so soon the ice is littered with gloves and sticks, and unkind things are being said about ancestry. The population of the penalty box goes up by four.

Orange Out, on flickr.com, by MattP33, via a Creative Commons Attribution-Non-Commercial-Share Alike License
Perhaps I’d like the column less if I were a fan of Les Habitants, but I hope not. It’s simply good sports writing, so rare these days and rarer still since Lyon’s retirement a few years back.

(Image courtesy of MattP33 via a Creative Commons Attribution-Non-Commercial-Share Alike License.)