Doctor Who Project: Fury from the Deep

Doctor Who Project: Fury from the Deep

There’s molecular movement!

For anyone keeping track at home, with Victor Pemberton’s “Fury from the Deep” (Story Production Code RR), the Doctor and his companions have now spent five straight stories (thirty episodes total) on Earth, at various times in that planet’s history, an unprecedented run. Not until the Third Doctor is stranded on Earth by the as-yet-unknown Time Lords (and by BBC budgets) will the Doctor rack up quite so many frequent flyer miles in the general vicinity of London. What’s more, the TARDIS displays an increasing tendency towards the sea, this time materializing above the waves close to the North Sea coastline. The TARDIS can float, at least, which is more than can be said for the story’s plot.

Thankfully equipped with flotation devices

To be fair, the story moves along with some pace, though it’s not the fare one has come to expect from Doctor Who. Indeed, the Doctor barely figures in the first four episodes, which are given over instead to the intramural power struggle between a grizzled old rig hand and a fancy college educated technocrat whose wife just happens to have sprouted weed tentacles from her wrist. While Robson, the vet, and Harris, the know-it-all, fight, the Doctor dithers about until Victoria is finally (and inevitably) captured, spurring him to action. Throw in a meddling Dutchman appointed by the multi-national organization overseeing the gas extraction, a Laurel-and-Hardy-esque pair of villains named Mr. Oak and Mr. Quill, an overactive foam machine, and lots of helicopters flying to and fro, and you’ve got “Fury from the Deep” in a nutshell.

“Fury from the Deep” shows Doctor Who in a rut, with another isolated base (this time a set of gas drilling rigs in the North Sea) under attack from another enemy that can control minds and generate copious amounts of foam. Only this time, unlike the Great Intelligence and the Yeti, the foe has no intelligence of its own. Because it’s seaweed. Evil seaweed. Six episodes of evil seaweed.

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Materializing Soon: LEGO Doctor Who Set Scheduled

Not that there was much doubt it would eventually happen, but LEGO has finally scheduled the release for what, one hopes, is the first of many Doctor Who building sets. Landing right after Thanksgiving, on December 1st, the inaugural Doctor Who LEGO set features the TARDIS (with detachable police box and console play area), buildable Daleks, and minifigs for the Eleventh and Twelfth Doctors, plus current companion Clara and a Weeping Angel for good measure.

Image via https://ideas.lego.com/blogs/a4ae09b6-0d4c-4307-9da8-3ee9f3d368d6/post/365e88bc-4011-449a-8c67-b86616e599ee

I had put my money on a November 23rd release, to coincide with the series’ anniversary, but December 1st isn’t too far off. I certainly hope that LEGO has sufficiently estimated demand for this product, as the early rumblings seem to suggest the Venn diagram of LEGO enthusiasts and Whovians overlaps to a fair (OK, absurd) extent, and the LEGO Ideas line tends to be limited run. Even at the US$60 price point, Doctor Who fans will not find it a difficult purchasing decision, though the choice of Doctors and companion leaves, perhaps, something to be desired. I realize my dream set of the First Doctor, Vicki, and Steven facing off the the Dhravins from “Galaxy Four” would make for a hard sell, but still, no Doctor from the original run? Not even a K-9?

Given that this set will sell as well as Yeti take to the Underground, ideally LEGO will produce variant consoles and the proper Doctors to go with them, either as separate sets or as expansions to this set. They’ve already done something similar with their planned LEGO Dimensions Doctor Who set, albeit in a mostly digital fashion, so I imagine that the licensing would not be impossibly prohibitive.

The popularity of the current iteration of the series makes the inclusion of the Eleventh and Twelfth Doctors essentially mandatory, but a Whovian can dream of LEGO Sensorites…

(Image via LEGO Ideas Blog)

Doctor Who Project: The Web of Fear

Doctor Who Project: The Web of Fear

Here we go again.

Repeating monsters are, of course, nothing new by the middle of Doctor Who‘s fifth season. The Daleks have made six appearances so far (seven if you count “Mission to the Unknown” as separate from “The Daleks’ Master Plan“), the Cybermen a respectable three, together populating roughly a quarter of the Doctor’s stories to date. And yet there’s been no real linkage between the stories they’ve featured in beyond some vague desire for revenge on the part of the Daleks and ominous recriminations from the Cybermen for past plot foilings. Events of prior stories are waved away with single lines, the better to focus on the action at hand. Even the single return of the Time Meddler, the only recurring character thus far, as opposed to monster, feels more like a bit of early fan service (and an easy way for Dennis Spooner to leave his mark on Terry Nation’s magnum opus) rather than the establishment of a character with any depth or continuity across the series.

Yes, a Yeti in the Underground

So it comes as a bit of a surprise that when Doctor Who finally produces what can be considered a proper sequel story, “The Web of Fear” (Production Code QQ) by Mervyn Haisman and Henry Lincoln, the producers choose not a well-established opponent to bring back but the amorphous Great Intelligence and the eponymous Yeti from “The Abominable Snowmen.” Haisman and Lincoln did pen the Himalayan yarn, so bringing the furry robots back makes sense in that regard. Yet at the same time that Doctor Who showcases, at last, two stories linked by a single continuity, with recurring characters and monsters and a direct line of action yoking them together, it squanders the opportunity with a flat story and uninteresting characters.

Uninteresting, that is, except for Colonel Lethbridge-Stewart.

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Doctor Who Project: The Enemy of the World

Doctor Who Project: The Enemy of the World

You’ll run out of doctors in a minute.

So, we have an underground base? Check. An unexplained device capable of creating natural disasters anywhere on the planet? Check. Monsters attacking said base to use the technology to their own ends? Um, no? Turns out, despite most of the trappings, David Whitaker’s “The Enemy of the World” (Story Production Code PP) changes everything up, and just in time. No monsters (of the non-human variety, at least), no base under siege, just a careful (and rousing) exploration of the importance of trust and certainty, played out through the device of the Doctor’s double. Or, rather, the Doctor being a double. Everyone winds up confused, and that’s a very positive development for Doctor Who as a series.

A smashing do!

We’ve covered this ground before, at least marginally, in the superlative “The Massacre of St. Bartholomew’s Eve,” wherein the Abbot of Amboise matches the First Doctor to a tee. But there, the arch coincidence remains mostly that, a coincidence that allows William Hartnell to stretch his acting chops somewhat by playing a new role; the story doesn’t make much of the similarity. Here, the Second Doctor is found to look exactly like Salamander, a highly influential philanthropist and inventor who supplies many of the Earth’s food needs by directing stored solar energy to areas lacking sufficient sunlight to grow abundant crops. However, when the Doctor is spotted cavorting on a beach just after landing—he does love the seashore—he, Jamie, and Victoria are set upon by men trying to kill him, thinking him to be Salamander, apparent benefactor of all humanity. With a hovercraft. It is the future, you see, just shy of the year 2019. Hovercraft it is.

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Doctor Who Project: The Ice Warriors

It’s good to know things, even when they’re dead.

Somewhere, buried in the design specifications for every base ever constructed, a TARDIS attractor can be found penciled in next to the obligatory nuclear reactor and the customary too-powerful-for-humanity piece of technology. Or so the past two seasons of Doctor Who would have us believe. At least “The Ice Warriors” (Story Production Code OO), Brian Hayles’ take on the mini-genre of bases under attack, adds an extra layer of danger by placing the base in question on the edge of a glacier (ɡlæs.i.ər in proper British pronunciation) steadily advancing as the vanguard of the Second Ice Age.

The titular enemies, the Ice Warriors, make for a menacing foe, with the helmets, sibilant hissing threats, and barely prehensile claw hands, but since they can be defeated by turning up the thermostat and throwing stink bombs at them, it’s for the best that Hayles focuses the six episode story on the dangers of trusting computers to make decisions best left to people. Indeed, far from being the monster-of-the week, the real enemy in the “base in danger” stories of the Second Doctor’s tenure to date has been unthinking obedience to authority in all its guises. Only independent decisions by People of Action can save the day. Here, the mod squad of scientists and bureaucrats running an Ionizer base holding back the glaciers in what appears to be northern Great Britain take no action at all unless confirmed by the Great World Computer, a machine with a voice that can barely be understood thanks to its squeaky, squawking oscillations.

TARDIS slightly askew.

And the Doctor has no truck with computers, treating them with undisguised contempt. He’s also rather poor at landing the TARDIS, which winds up on its side next to the Ionizer base (shades of the botched landing in “The Romans“), forcing our time travellers to clamber out of the blue box with all the grace of a comedy routine. It’s very little fun and games thereafter, though, as the glaciers continue to menace the base and a curious scientist in the field digs up what he thinks is a Viking. It’s Varga, actually, commander of the Ice Warriors and an all-around disagreeable chap. Did we mention the claw hands?

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Doctor Who Project: The Abominable Snowmen

They came to get their ball back!

Thus far in its run, Doctor Who has delved only occasionally into religious themes, using such themes mostly as set dressing. The eponymous Time Meddler, for instance, occupies an abandoned monastery and disguises himself as a monk (and his TARDIS as an altar), but the religious imagery is incidental to the story. When religion becomes more central to the story, the results have been masterful, providing two of the best stories so far: “The Aztecs” and “The Massacre of St. Bartholomew’s Eve,” both, not coincidentally, historicals written by John Lucarotti. There were no monsters in those stories (at least, non-human monsters), and they were in the “serious” historical mode. Imagine, then, a story where the Doctor and his companions defeat the Daleks with the help of nuns by reciting a string of “Our Father” prayers and you have, in a nutshell, Melvyn Haisman and Henry Lincoln’s “The Abominable Snowmen” (Story Production Code NN), which draws heavily upon Buddhism (or a facsimile thereof) for both set dressing and, more significantly, plot concepts.

“The Abominable Snowmen” is not, by any stretch, a historical in the vein of “The Aztecs,” but like that story, it treats the religious underpinning of its setting—in this case, Buddhism in early twentieth century Tibet—with a degree of respect. To some extent, the setting is treated as alien, with the actors playing the Tibetan monks of the Detsen Monastery with the same kind of nuanced mannerisms one finds in the portrayals of the Sensorites or the Menoptera. The acting is not uniformly convincing, but the characters all evince a strong and coherent belief system. Unfortunately, the belief system has been distilled into one of unthinking obedience to ritual and authority rather than any more searching version of Buddhism, and when one character, Khrisong, the warrior, dares to challenge the Abbot’s absolute control, he is portrayed as the villain. But with a mustache like that, how could he not be?

Khrisong in a huff

To its credit, “The Abominable Snowmen” emphasizes a peaceful vision of Buddhism, with a desire for harmony and a reluctance to commit harm, but the end result is a society where questions are not permitted, as in “The Savages” or “The Macra Terror.” To that extent, then, Buddhism is set dressing for a monster-of-the-week, an exotic and fanciful backdrop for a story about Yeti in the Himalayas. But still, there’s something more at work here. A sinister force has taken over the mind of the monastery’s Master, Padmasambhva, but only because of the Master’s meditative journey into enlightenment and his belief in the essential good nature of all beings. This malevolent force, the Great Intelligence, threatens to take over the world, all because Padmasambhva journeyed to the astral plane and provided the Intelligence with a means to enter the corporeal world. And he was just trying to be helpful. It’s not a ringing endorsement of Buddhism, or spiritual pursuits in general.

And to top it off, the Intelligence forced Padmasambhva to labor for hundreds of years, and all he got for his efforts was a cave full of silver balls used to control a whole bunch of furry robots…

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