Love it or hate it, Bethesda Softwork‘s decision to have every line of non-player character (NPC) dialogue in Fallout 3 accompanied by voice acting leads to a certain degree of immersion. From random townsperson to monomaniacal despot, everyone speaks. Even the two-headed mutated cows make noise.
Given the cast of hundreds, actors invariably voice multiple NPCs, often noticeably so. Too, the reliance on recorded dialogue means that once the dialogue is recorded, no late changes are feasible, and there are points in the game where I wish one NPC would acknowledge some huge event that took place in his or her life that was directly affected by my character’s actions. Even on big budget title like Fallout 3, there’s a limit to the voice acting funds, and I’m sure they had to decide to cut off dialogue trees at some point, where a non-voice acted title would have been able to add additional text branches to cover more permutations and outcomes.
Still, imagine my surprise learning that the voice actor for an early antagonist (or protagonist, depending on your character’s moral inclinations) is…the announcer at Verizon Center for the Washington Capitals.
(Only the most minor of Fallout 3 spoilers follow.)