Perfect Start Syndrome II: Or Why I Haven’t Gotten Very Far in Skyrim

My copy of Bethesda Softworks‘ long awaited Elder Scrolls V: Skyrim arrived promptly on launch day, some ten days ago, and I’ve frolicked about this corner of Tamriel more or less every day since.

Skyrim on by Joshua Livingston via a Creative Commons Attribution license.

You would imagine, then, that I’ve climbed every peak, slain a slew of dragons, quested until my coffers burst with coin gladly given by the fetch requesters and the life savees. After all that play, I must be a hero of awesome renown, with skills unmatched by any other.

Um, well, no, not really. But I have cleared Embershard Mine twelve times!

As I suffered with Fallout 3 (and to a lesser extent Fallout: New Vegas), I am burdened by Perfect Start Syndrome. Given that Skyrim is a huge sandbox of a game, with the main quest merely a suggestion for what to do with your time in the world (and without any annoying time constraints on putting the Big Bad Evil in its place), once you step out of the obligatory tutorial dungeon, the Sky(rim) is the limit. And sometimes, faced with such seemingly infinite freedom, one freezes. Perfect Start Syndrome claims another victim.

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