Doctor Who Project: The Time Warrior

I’ve never heard so much gobbledygook in my life, but I suspect you know what you’re talking about.

To usher in Season Eleven of Doctor Who, series regular Robert Holmes introduces another of his larger-than-life characters, in this case Linx, the titular character from “The Time Warrior” (Series Production Code UUU). But the title proves rather incongruous, for though Commander Linx, the squat Sontaran commander, has managed to transport scientists from the twentieth century back to medieval times, he does so for no reason other than to repair his damaged spaceship, so that he can return to the eternal war between the Sontarans and the Rutans.

Meet Commander Linx

However, this time-shifting ability of the Sontarans serves merely as an excuse for the show to play historical dress-up once more, with everyone getting in on the medieval act, from Jon Pertwee clomping around in a suit of armor to new companion Elisabeth Sladen showing off both a Maid Marian outfit and a Robin Hood outfit. Assuming one discounts the jaunt to ancient Atlantis in “The Time Monster” and the limited 1920s ship scenes in “Carnival of Monsters,” “The Time Warrior” marks the first visit to an historical Earth setting since the Second Doctor’s swan song in “The War Games” some four years prior—and even that wasn’t really on Earth.

Guess who!

It’s a comfortable setting for the series, despite the long absence of pseudo-historical stories from the screen, and it shows. The BBC knows how to costume for that time period like no other production team, and they can dress a castle set with far more believable detail than they can, it must be said, outfit a spaceship. Too, there’s more than a bit of the feeling from “The Time Meddler” about this story, with an interloper from beyond the stars interfering with the natural progression of human history through the introduction of modern weaponry. It just feels like home.

But where the Meddling Monk wanted to alter history for his own, somewhat fuzzily rationalized ends, Commander Linx simply wants to get home, so he can get back to all the killing. And if he needs to arm a local bandit from the Middle Ages with long rifles and a killer robot, well, so be it…

Read more

Doctor Who Project: The Green Death

In a funny way, he reminds me of a sort of younger you.

Sometimes in Doctor Who, the monsters and their villanous plans represent the main event, no matter how assiduously the actors pursue their craft. In Robert Sloman’s “The Green Death” (Story Production Code TTT), the malevolent miscreants (giant maggots and a crazed computer, in this case) and their associated hijinks are very much put to shame by the power of the actual story, that of the Doctor realizing he is losing a companion, and the strength with which Jon Pertwee and Katy Manning carry off the six episode farewell.

In happier times

And it’s just as well the Doctor’s impending heartbreak sustains “The Green Death,” since the ostensible story itself makes no sense at all. In quick summation: a corporation secretly run by a megalomaniacal, self-aware computer has discovered a process to extract more gasoline from petroleum, but the byproduct, which is being pumped into an abandoned Welsh coal mine, causes ordinary maggots to turn into giant versions whose bite causes all human cells to decay (and turn a bioluminescent green), to say nothing of the giant flying creatures into which they eventually metamorphose.

Maggots of the giant variety

Yet the maggots, it turns out, have absolutely nothing whatsoever to do with the computer’s plan; they’re simply an unforeseen side-effect of a refining process so powerful (and profitable) that the U.K. Prime Minister orders UNIT to help the corporation, Global Chemicals, hide evidence of the creepy-crawlies by destroying the mine entrances. Perhaps years of Yeti and other invasions have made giant insect infestations sufficiently run-of-the-mill that no one notices or much cares anymore.

Time for Top of the Pops?

The crazed computer’s real goal is to turn all humans on the planet into efficient robotized creatures using a form of mind control inflicted via souped-up stereo headphones, a revelation that comes pretty much out of nowhere after several episodes being devoted almost entirely to the mine and its unwelcome inhabitants. It’s another story altogether shoehorned into what could have been a strong, tightly-focused commentary on the lengths humanity is willing to go for cheap, abundant energy—throw another gallon in the tank, and never mind the maggots.

Luckily, we get to see Jo fall in love over several episodes, and in truth, that makes all the parlous plotting and half-baked stories worthwhile.

Read more

Doctor Who Project: Planet of the Daleks

We can never leave here. Never! Never!

Perhaps nothing sums up Terry Nation’s return to Doctor Who in “Planet of the Daleks” (Story Production Code SSS) better than the fact that said planet has a core of, um, molten ice, a geological anomaly that inevitably plays a prominent role in the story’s outcome. It’s a typically outrĂ© Nation conceit. Presumably this odd planetary structure would make hollowing the core out simpler than if it were molten lava, but unlike that plan of the Daleks, this one involves learning the secret of invisibility from the inhabitants of the planet, Spiridon, a jungle world whose savage lifeforms presumably drove the natives to evolve this ability as a protective measure. They also wear purple fur coats when it gets cold, slightly defeating the invisibility adaptation.

Purple is all the rage this season on Spiridon.

But rather than simply establishing a small research outpost to exploit the Spiridonian’s prestidigitous power, the Daleks also store tens of thousands of their brethren in suspended animation there—effectively, their entire military force—in order to retrofit them with the invisibility power for the forthcoming “invasion of all the solar planets” alluded to in the prior story, “Frontier in Space.” A fortuitous single point of potential failure, then, and one which a band of brave Thals (q.v. “The Daleks“) discover and trigger to thwart their eternal enemies.

The power of molten ice!

Though the Dalek War took place generations earlier, the Thals sent a mission from Skaro to hunt down the Daleks. Their two primitive spacecraft crash-land on Spiridon, killing several Thals instantly, but after much derring-do and many scenes of self-sacrifice, the dwindling band of tow-headed non-mutants manage to crack open the walls of the vast Dalek hibernation chamber, letting in torrents of molten, er, ice, freezing the regiments of pepperpots in place for centuries.

Oh, right, and the Doctor and Jo show up, but probably only because Terry Nation’s contract required him to write the Time Lord into the story.

Read more

Doctor Who Project: Frontier in Space

Only you could manage to have a traffic accident in space.

Just when you think it’s safe to go back into the water, Roger Delgado returns, the Master’s smile as cutting as a dorsal fin ripping through waves. Series regular Malcolm Hulke’s “Frontier in Space” (Story Production Code QQQ) starts out with verve and pace, dropping the Doctor and Jo immediately into a tangled web of interstellar intrigue. Two great empires of the 26th Century, that of Earth and that of Draconia, find themselves unwittingly lured into war by a mysterious third party employing highly advanced ultrasonic technology that disguises their mercenary Ogrons as the other side. Months of raids by the incognito Ogrons on Earth and Draconian shipping has left tensions between the two powers strained to the breaking point.

Friend or Foe?

By the middle of the third of six episodes, the viewer has been lulled into suspecting one of the characters already introduced—perhaps the warlike Earth General Williams or the honor-bound Draconian Prince—of organizing this subterfuge in order to further some hidden agenda. Two and a half episodes seems like just enough time to wrap up a political potboiler. But then, pretending to be the representative from an outlying Earth colony, swoops in the Master, and the entire story turns on a dime.

Behold, the Master

The strategy of withholding Delgado from the story for so long works brilliantly here, and one is forced to look back at hints the Doctor dropped about the fear-based disguise technology being far too advanced for the Ogrons, essentially just brute muscle, to have developed themselves. One even, perhaps, briefly moots the possibility of the Daleks being in play because of the Ogrons’ prior association with them (in “Day of the Daleks.”) And then, behold, the Master appears, putting rest to all those suppositions. It’s an electrifying moment, a real triumph of pacing and patience and plotting.

And yet, there’s immediately a sense of trepidation. For as pleasant as Roger Delgado’s appearances are, the Master’s plans don’t tend to result in gripping psychological or political drama, nor do they frankly ever make much sense. He’s more often than not a delightfully screen-stealing blowhard who falls prey to his own skulduggery. Will that be the case here?

Well, yes. But only until the real villains show up…

Read more

Doctor Who Project: Carnival of Monsters

Doctor Who Project: Carnival of Monsters

One alien hardly constitutes an emergency.

It wouldn’t be a Robert Holmes Doctor Who story without a colorful central character given to fanciful dress and mannerisms, and we’re even not talking about the Doctor. From Milo Clancey in “The Space Pirates” through to the debut of the Master in “Terror of the Autons,” Holmes’ protagonists often vie for center stage, and in his “Carnival of Monsters” (Story Production Code PPP), the travelling carnies Vorg and Shirna sustain the rather thin framing story that surrounds this otherwise rote tale of miniaturization and monsters.

Intergalactic carnies.

Holmes juxtaposes two story threads to begin: the Doctor and Jo disembarking from the TARDIS in the hold of a ship on the Indian Ocean in the 1920s; and Vorg and Shirna arriving on the xenophobic planet Inter Minor with their entertainment device, a Miniscope, as part of the planetary president’s attempt to open the world to outside influences. The two stories link together at the end of the first episode, where the Doctor and Jo realize that they are trapped inside the Miniscope, like sentient goldfish in a bowl, capped off by a non-manicured Vorg reaching into the scope to remove a “fault” in the circuit, namely the TARDIS.

Bye, blue box!

The creatures trapped in the titular carnival of monsters are both miniaturized (to fit inside the small machine) and stuck in a time loop surrounding an interesting occurrence (the better to amuse viewers), harkening back to two earlier stories: “Planet of Giants,” where the TARDIS crew finds itself shrunk down in a mad scientist’s laboratory, and “The Space Museum,” a tale of time tracks gone awry. But where those two stories attempted to use both miniaturization and temporal anomalies as the crux of the tale, Holmes deploys them as set dressing here, to less than successful effect.

The first episode focuses mainly on the Doctor and Jo encountering the passengers and crew of the S.S. Bernice, a ship thought lost at sea in 1926, as they relive the same brief moment over and over. That moment happens to involve an aquatic dinosaur bursting from the ocean, placed there by the Miniscope curator to create an exciting tableau. The care spent on the humans trapped in the loop, with one of them almost realizing she has lived this moment over a near-infinite number of times, suggests that they will form a major part of the story, leading to the prospect of watching the stowaway Doctor and Jo unravel the mystery of the time loop, escaping their shipboard pursuers, ruminating on the nature of time, and working out ways to use the loop to their advantage.

Alas, it doesn’t happen, but we do get to see future companion Ian Marter throw dynamite at a beastie in an enclosed space. (Given this stunning tactical nous, it should come as no surprise that his future role, as Harry Sullivan, is as a former UNIT soldier…)

Read more

Doctor Who Project: The Three Doctors

Ah, so you’re my replacements. A dandy and a clown.

Certain Doctor Who stories stand out in the series because of their plots, others for their villains or their effects, for good or for ill. Season Ten opener “The Three Doctors” (Story Production Code RRR), by regulars Bob Baker and Dave Martin, remains remarkable due to the casting: all three Doctors to date, in the same place (mostly) at the same time. Beyond the surface conceit, however, “The Three Doctors” also occupies a special place in the series because Baker and Martin deepen the backstory of the Time Lords, giving viewers the clearest insight yet into this heretofore mysterious race of regenerating time travellers. Too, they inadvertently point out that the series requires a single strong lead figure, with companions relegated to an assistant role—too many Doctors spoil the soup.

Attack of the Blob Things

Earth is once more in danger due to the Doctor’s presence on the planet, this time from exceedingly strong cosmic ray bolts that serve as a conduit from a gigantic black hole, depositing bulbous, shambling creatures with a predilection towards explosions, all of which are programmed to seek out the Doctor. The bolts work both ways, and before long several people (not to mention laboratory equipment and, eventually, a chalet) are scooped up and sent into whatever awaits in the middle of the black hole. OK, it’s a quarry at the other end, but it’s an anti-matter quarry sustained by the will of Omega, a revered hero of the Time Lords.

Once the Time Lords uncovered the secret of time travel, they still needed an energy source to power their actual travel through time. Omega, the foremost solar engineer amongst the ancient Time Lords, provided such power but was thought lost in the resulting supernova. Unbeknownst to the Time Lords, however, Omega instead remained trapped beyond the event horizon of a black hole, and through the sheer force of his will, he harnesses the power of the singularity at the heart of the black hole to create a pocket of matter in a sea of anti-matter. And there he has waited, for countless thousands of years, alone, the desire for revenge growing constantly.

Omega, Solar Engineer Extraordinaire

To take his vengeance, Omega begins to drain the power from the Time Lords’ energy source, using the threat of their annihilation (and, coincidentally, that of the universe) as leverage to force the Doctor to take his place. Omega cannot escape unless a sufficiently powerful will remains behind to sustain the conduit. But because the Time Lords, in their desperation, violate the First Law of Time™ and cross the Doctor’s time stream not once, but twice. Omega has three Doctors with whom to contend—as does the Brigadier, who frankly thinks one is enough…

Read more