Doctor Who Project: Destiny of the Daleks

It’s what’s on the inside that matters.

During Doctor Who‘s first dozen seasons, the Daleks appeared with tedious inevitability, losing some their power to frighten and amaze each time they trundled onto the screen in increasingly bumbling fashion. And then, after 1975’s “Genesis of the Daleks,” arguably the finest Dalek story since, well, “The Daleks,” they just…vanished. These iconic antagonists would not reappear until five years later, with Season Seventeen’s opening story, Terry Nation’s “Destiny of the Daleks” (Story Production Code 5J). Though the title gives away the surprise, as it tends to with Dalek stories, “Destiny of the Daleks” nevertheless builds on the strong foundations of the prior story. Terry Nation returns his beloved pepperpots to the top rank of Doctor Who villains by making sure they don’t play too large a role in the proceedings, setting them against formidable foes and bringing back their creator in a tightly-plotted story that demonstrates both Nation’s growth as a writer and the benefits of letting the Daleks lie fallow for a time.

A quick jaunt to Skaro

Still on the run from the Black Guardian, the Fourth Doctor and a newly regenerated Romana (Lalla Ward) trigger the TARIDS randomizer circuit to arrive at an unknown place and time. Random, that is, in the way a loaded pair of dice is random, for they arrive on a deserted, radioactive planet that the Doctor vaguely recalls from prior visits: Skaro. Nevertheless, Nation neatly avoids confirming the Doctor’s—and the audience’s—suspicions until the end of the first of four episodes, only announcing the planet’s infamous name seconds before a column of Daleks smashes through a barrier, pinning Romana against a wall with their sucker arms in a knowing recreation of their initial introduction, when Barbara suffered the same fate. The Daleks do certainly know how to make an entrance.

Shades of Barbara's introduction to the Daleks

But even with the Daleks revealed, Nation continues to layer on narrative mysteries, through both extensive world building and deliberate obfuscation. Another group makes an appearance, the Movellans, a multi-cultural platoon of humanoids dressed in white leotards and silver braided wigs, ostensibly keeping tabs on the Daleks. Typically in Doctor Who, the audience has knowledge that the Doctor lacks, a technique that drives tension as we watch the Doctor and companions figure out the plot complications. The Doctor’s trademark cleverness comes through more strongly in this structure, as his logical (and illogical) thought process becomes part of the story. Here, though, Nation gives the Doctor moments of awareness that he keeps to himself, both in his supposition about what the Daleks dig for on Skaro and, more significantly, his realization of Movellans’ secret. This structural decision shifts the story’s focus from the Doctor onto the Daleks and Movellans, a vintage Terry Nation approach when it comes to prioritizing his own creations.

Meet the Movellans

In retrospect, all the clues are there from the moment the Doctor enters the Movellans’ diamond-shaped spaceship, but one is overwhelmed by the visual impressiveness of both the ship’s interior and the costume design of the Movellans themselves, which owes far more to the 1970s than the 3070s. Indeed, the most striking aspect of the Movellans’ presentation comes from the refreshing casting, with an even split of male and female actors, most of whom are actors of color. For a series where the number of speaking parts by non-white actors can still, some seventeen seasons in, be counted on two hands, it’s a noticeable decision. So once can be forgiven for not immediately recognizing these disco-fied, idealized humanoids as robots themselves. As far as Dalek enemies go, they’re no Mechanoids, that’s for sure…

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Doctor Who Project: The Android Invasion

Let’s try the pub!

Terry Nation writing a Doctor Who story about robots wanting to invade Earth isn’t entirely noteworthy, unless, as in “The Android Invasion,” (Story Production Code 4J), those robots are not Daleks. Here, an alien species known as the Krall seeks to take over the Earth as a replacement for their radiation-suffused homeworld. The Krall’s master plan (sorry) involves building a small number of android doppelgängers who will surreptitiously replace key personnel in a British space research center—and, for some reason, in a nearby pub.

Stepford Souses?

Indeed, a good chunk of the four episode story focuses not on the execution (and subsequent foiling) of the planned conquest but rather on the androids learning to pour ginger beer, hop out of lorries, and count out shillings’ change in a replica of the research center and nearby town. For unexplained reasons, the TARDIS materializes near this Potemkin village on the Krall planet instead of on Earth, and while the Doctor is puzzled by anomalous energy readings, he and Sarah have no idea that they are countless light years from their intended destination. Wonky TARDIS circuits are a screenwriter’s best friend, it would seem. Almost immediately, they are set upon by white-clothed helmeted figures with finger guns, and as they rush to escape from these surprising foes, they see a UNIT soldier jump off a cliff to his death for no apparent reason.

Not quite the welcome wagon.

Upon examining the body, the Doctor notices that the soldier’s billfold contains brand new money, all the coins scratch-free and minted in the same year. An odd coincidence, repeated once more when the Doctor and Sarah enter the deserted village and find similar fresh currency in the empty pub’s till. More ominously, the pub’s tables hold half-full mugs of beer. Peering through blinds, they see the missing drinkers return, hauled in a truck driven by the same mysterious helmeted figures. The people clamber out of the truck without emotion or sound, then resume their places in the pub. On cue, they all begin talking and drinking once more.

Next stop, Android Junction!

The Doctor and Sarah see the “dead” UNIT solider among them, increasing their bafflement. Our time travellers postulate various theories as to how these people are being controlled and/or re-animated, believing themselves to be on Earth in an actual British town, but they never once consider them to be androids. The viewer, however, has already been tipped off by the story’s title, as well as by establishing shots of the UNIT soldier walking alone in a jerking, halting, mechanical manner. These are robots, android copies of human beings, programmed, for some reason, to drink pints.

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Doctor Who Project: Genesis of the Daleks

You are mistaken. It is a Mark III Travel Machine.

After starring in nine stories over eleven seasons, the Daleks had worn their narrative carpet a little threadbare. It’s hard keep your reputation as the supreme intergalactic conquerers when you’re invariably defeated time and again by a do-gooder with a blue box and a pocket full of trinkets; and harder still to remain interesting when your vocabulary doesn’t stretch much beyond “exterminate” and its various cognates. Efforts were made in the Pertwee era to imbue the Daleks with some degree of nuance and personality, giving them a thin range of emotions stretching from pride through to fear, but in the end, they remained much as the First Doctor found them in 1963.

Dalek on the prowl

To polish up the pepperpots for a new generation, Terry Nation’s “Genesis of the Daleks” (Story Production Code 4E) sends the Fourth Doctor, Sarah, and Harry back in time, before the events of “The Daleks,” to the moment of the Daleks’ creation. While the show has revisited plots and villains before, this story marks the first instance of Doctor Who really mining its own history as the basis for a story, as well as representing one of the show’s few actual uses of the time travel conceit as something other than an easy means of changing the stage setting. Does one dare change the future by altering the past?

The latest in Time Lord fashion

The Time Lords snatch our beleaguered time travellers straight out of the transmat beam to Space Station Nerva, not even giving them a chance to change clothes after the last story before sending them back in time to Skaro, sans TARDIS. The Doctor’s mission, should he choose to accept it, is nothing less than the prevention of the Dalek threat before it has a chance to develop. Though they leave the means up to the Doctor, the Time Lords make clear that they will countenance any actions he might take in pursuit of this end. A far cry, indeed, from the Time Lords who banished the Second Doctor for his continued interference in the affairs of the universe, though charitably one can assume that his excoriation of their indifference to evil helped soften their resolve.

The Doctor sees wisdom in the idea of intervening in the Daleks’ creation, possibly by nudging their development towards less aggressive tendencies or by learning some weakness in their essential nature that will allow future generations to defeat them. And yet, in the end, the more intricate and less violent options fall by the wayside, leaving the Doctor with the simple choice: touch two wires together to blow up a nursery of tiny Daleks or allow them to take over the galaxy…

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Doctor Who Project: Death to the Daleks

Tell me, have you ever tried Venusian hopscotch?

This time, the Dalek story title wheel lands on an alliteration, but at a stretch, it’s possible that Terry Nation’s “Death to the Daleks” (Story Production Code XXX) actually could apply to the story itself, since the dozen or so Daleks in the story do perish at the end. Alas, as with most things Dalek in the early 1970s, the title, and the story, aim for the grandiose and provide the pedestrian.

Surprise, Daleks!

In keeping with one of Nation’s favored themes, a terrible plague threatens the outer colonies of almost all species. Only one planet, Exxilon, inhabited by a Stone Age civilization, possesses the cure in quantities sufficient to save the millions who suffer from the disease. Both the humans of the Marine Space Corps and the Daleks (of, um, the Daleks) want this miracle substance, parrinium, and would gladly fight each for it, if only their spaceships and energy weapons worked once they neared Exxilon.

For even the TARDIS succumbs to the energy-draining powers of the “forbidden city” of the Exxilons’ ancestors, who were old when the universe was young. Their city, imbued with a form of bio-technological sentience, was meant to be their crowning achievement, but in standard science fiction fashion, it realized they were an impediment to its efficient functioning and killed off most of them. The remnants worship the city, reduced to chanting and incense-heavy sacrificial ceremonies in its name.

The main course awaits her fate

Terry Nation must hold some grudge against the TARDIS, as for the second story of his in a row, the TARDIS runs out of a vital component (here energy, previously oxygen) and remains useless to the Doctor. Even in “The Daleks” back in 1963, he sees fit to render the blue box hors de combat, with the Doctor pocketing the fluid link to force everyone to investigate Skaro to find a replacement. The notion of the inviolable TARDIS never quite took with Nation, it seems, and he uses whatever plot device he can to get the Doctor out of its safe confines. At least the Doctor has an oil lamp handy with which to guide his way out of the blacked-out TARDIS, as one does…

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Doctor Who Project: Planet of the Daleks

We can never leave here. Never! Never!

Perhaps nothing sums up Terry Nation’s return to Doctor Who in “Planet of the Daleks” (Story Production Code SSS) better than the fact that said planet has a core of, um, molten ice, a geological anomaly that inevitably plays a prominent role in the story’s outcome. It’s a typically outrĂ© Nation conceit. Presumably this odd planetary structure would make hollowing the core out simpler than if it were molten lava, but unlike that plan of the Daleks, this one involves learning the secret of invisibility from the inhabitants of the planet, Spiridon, a jungle world whose savage lifeforms presumably drove the natives to evolve this ability as a protective measure. They also wear purple fur coats when it gets cold, slightly defeating the invisibility adaptation.

Purple is all the rage this season on Spiridon.

But rather than simply establishing a small research outpost to exploit the Spiridonian’s prestidigitous power, the Daleks also store tens of thousands of their brethren in suspended animation there—effectively, their entire military force—in order to retrofit them with the invisibility power for the forthcoming “invasion of all the solar planets” alluded to in the prior story, “Frontier in Space.” A fortuitous single point of potential failure, then, and one which a band of brave Thals (q.v. “The Daleks“) discover and trigger to thwart their eternal enemies.

The power of molten ice!

Though the Dalek War took place generations earlier, the Thals sent a mission from Skaro to hunt down the Daleks. Their two primitive spacecraft crash-land on Spiridon, killing several Thals instantly, but after much derring-do and many scenes of self-sacrifice, the dwindling band of tow-headed non-mutants manage to crack open the walls of the vast Dalek hibernation chamber, letting in torrents of molten, er, ice, freezing the regiments of pepperpots in place for centuries.

Oh, right, and the Doctor and Jo show up, but probably only because Terry Nation’s contract required him to write the Time Lord into the story.

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Doctor Who Project: Frontier in Space

Only you could manage to have a traffic accident in space.

Just when you think it’s safe to go back into the water, Roger Delgado returns, the Master’s smile as cutting as a dorsal fin ripping through waves. Series regular Malcolm Hulke’s “Frontier in Space” (Story Production Code QQQ) starts out with verve and pace, dropping the Doctor and Jo immediately into a tangled web of interstellar intrigue. Two great empires of the 26th Century, that of Earth and that of Draconia, find themselves unwittingly lured into war by a mysterious third party employing highly advanced ultrasonic technology that disguises their mercenary Ogrons as the other side. Months of raids by the incognito Ogrons on Earth and Draconian shipping has left tensions between the two powers strained to the breaking point.

Friend or Foe?

By the middle of the third of six episodes, the viewer has been lulled into suspecting one of the characters already introduced—perhaps the warlike Earth General Williams or the honor-bound Draconian Prince—of organizing this subterfuge in order to further some hidden agenda. Two and a half episodes seems like just enough time to wrap up a political potboiler. But then, pretending to be the representative from an outlying Earth colony, swoops in the Master, and the entire story turns on a dime.

Behold, the Master

The strategy of withholding Delgado from the story for so long works brilliantly here, and one is forced to look back at hints the Doctor dropped about the fear-based disguise technology being far too advanced for the Ogrons, essentially just brute muscle, to have developed themselves. One even, perhaps, briefly moots the possibility of the Daleks being in play because of the Ogrons’ prior association with them (in “Day of the Daleks.”) And then, behold, the Master appears, putting rest to all those suppositions. It’s an electrifying moment, a real triumph of pacing and patience and plotting.

And yet, there’s immediately a sense of trepidation. For as pleasant as Roger Delgado’s appearances are, the Master’s plans don’t tend to result in gripping psychological or political drama, nor do they frankly ever make much sense. He’s more often than not a delightfully screen-stealing blowhard who falls prey to his own skulduggery. Will that be the case here?

Well, yes. But only until the real villains show up…

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