Doctor Who Project: The Mysterious Planet

I was beginning to fear you had lost yourself.

Season Twenty-three almost wasn’t to be. In February, 1985, midway through the airing of Season Twenty-two, news broke that the BBC had pulled the plug on the forthcoming season, then already in preparation, owing as much to budget woes as to a general sense of dissatisfaction with the show’s direction and popular reception. Not until December of the same year did Doctor Who get a new lease on life, with the BBC green-lighting a truncated Season Twenty-three consisting of fourteen twenty-five minute episodes stitched together under a single framing narrative, “The Trial of a Time Lord,” putting the Sixth Doctor (and the show itself) in the dock for crimes real and imagined.

Colin Baker is the Sixth Doctor

The brainchild of longtime script editor Eric Saward, this series of four linked stories—”The Mysterious Planet,” “Mindwarp,” “Terror of the Vervoids,” and “The Ultimate Foe”—presents heretofore unseen events in the Doctor’s past and future as evidence in his trial, with far heavier narrative connections between the parts, written by different authors, than seen in the last thematically linked season, Season Sixteen’s Key to Time arc. The stakes could not be higher, either for the Doctor or for Doctor Who, with nearly eighteen months elapsing since the last time the Doctor appeared on televisions in the UK, in “Revelation of the Daleks” in late March, 1985. Significantly, no repeats of earlier episodes had occurred since then either, the last rerun being “The Five Doctors” in August 1984, this absence itself telling of the series’ regard (or lack thereof) at Television Centre.

The TARDIS, trapped in a blue light

Mindful of the need to get it right, producer John Nathan-Turner and Saward turn to veteran hand Robert Holmes for the first four episodes, “The Mysterious Planet” (Series Production Code 7A), returning the Sixth Doctor to the air on September 6, 1986, with a jaunty, revised opening theme. (Of note, the story is presented week-to-week under the rubric “The Trial of a Time Lord,” but most critical discourse has, broadly, settled on addressing the sub-stories by their working titles, corresponding to how the components were commissioned.) After an elaborate effects shot showing the TARDIS being drawn into a space station, Holmes wastes no time establishing the trial framing device, with the Doctor immediately confronting the Valeyard (Michael Jayston), prosecuting the charges against him for the benefit of a panel of Time Lords, presided over by the Inquisitor (Lynda Bellingham).

The Inquisitor (Lynda Bellingham) and the Valeyard (Michael Jayston)

The Doctor’s crimes? “Conduct unbecoming a Time Lord” and “transgressing the First Law,” that broad Gallifreyan prohibition against “meddling” in the affairs of other peoples. For those paying attention at home, Holmes takes care to note that the Doctor has been on trial for the same charges before—resolved in the conclusion of “The War Games” which saw the Second Doctor sentenced to exile on Earth after a forced regeneration—and also that the Doctor has been stripped of his title as Lord President, last referenced in “The Five Doctors” and originally established in “The Invasion of Time” some eight years prior. Nathan-Turner and Saward here unravel awkward, narrative-constraining continuity while still referencing it, not unlike having K-9 get wet and short out whenever his ray gun snout would resolve a plot too quickly.

The Inquisition views Peri and the Sixth Doctor

The framing narrative, with a jury of Time Lords watching the Doctor’s adventures on screen just like the audience at home, continues the metatextual self-referential tendency of Season Twenty-two; watching the watchers makes up much of the narrative heft of “Vengeance on Varos” and, to a lesser extent, “Revelation of the Daleks,” with “The Mysterious Planet” pausing the action frequently for the Doctor, the Inquisitor, and the Valeyard to comment incredulously on what has just been seen. The Valeyard explains the footage as deriving from the Matrix, that storehouse of all Time Lord knowledge, fed by the Doctor’s own experiences; a surreptitious surveillance device installed in every TARDIS, including the old Mark 40s, apparently, psychically records other moments outside those witnessed by Time Lords—a rather huge alteration to the Doctor Who canon, with potential ramifications for all future stories and also calling into question many outcomes of past stories, but a change necessary for the frame device to function.

And where do the Doctor’s “criminal” activities take place for this initial segment of his trial? Oh, just a barren little planet called Ravelox, in the Stellian Galaxy, devastated by a fireball that Gallifreyan records contend wiped out all life. Ravelox also happens to be known by a different name as well: Earth…

Read more

Doctor Who Project: Revelation of the Daleks

Suddenly everyone sees and knows too much!

When in doubt, roll the Daleks out. As Season Twenty-Two of Doctor Who comes to a close, the fate of the series rests in the balance. Producer John Nathan-Turner pulls out all the stops to bring Colin Baker’s debut season to a strong finish by headlining the scourge of Skaros in script editor Eric Saward’s “Revelation of the Daleks” (Story Production Code 6Z). The problem remains, alas, that the Daleks, having been on the losing side of a dozen confrontations with the Doctor over the years, each more feeble than the last, have worn out their welcome; their staccato cries of “Exterminate!” and single-minded devotion to evil lack the ability to captivate the imagination in 1985 they possessed in 1963.

Davros (Terry Molloy), or at least his head

By the Third Doctor’s era, some twelve years prior, the Daleks already are little more than hapless tin cans, their worn-down props in desperate need of refurbishment. Indeed, Davros himself, creator of the Daleks (alongside Terry Nation, to be sure), becomes a mere cipher of the cunning, calculating, amoral foe first seen in the Fourth Doctor’s run, and by the time the Fifth Doctor confronts him in “Resurrection of the Daleks,” Davros exists on a one-dimensional plane, all vitriol and no guile. There’s nothing new under the Skarosian sun…

A Dalek resplendent in white shell with gold roundels

But somehow, Saward, Nathan-Turner, and director Graeme Harper—helming his second “finale” story after a strong showing with Season Twenty-One’s “The Caves of Androzani“—manage the unthinkable: they make Davros and the Daleks interesting again. True to the story’s title, there’s no hiding them, and scarcely eight minutes pass before the first Dalek, in resplendent white with gold roundels and trim, rolls onto the screen, followed by Davros (Terry Molloy)—or at least his head—spinning around madly, rejoicing that the Doctor has fallen into his trap. Wisely, Saward and company realize that there’s little point in sequestering the perfidious pepperpots until that traditional first episode cliffhanger, particularly given that “Revelation of the Daleks” is the last of the two part, ninety minute stories experimented with this season. No, these Daleks are “revealed” right away, and the audience gains awareness beyond the Doctor’s own, emphasizing that they are watching something happen to him rather than experiencing events alongside him. With few exceptions, it’s only the Doctor who is unaware that Daleks are puttering about, and their matter-of-fact presence, patrolling like robotic rent-a-cops amidst humans, adds greatly to their impact.

The DJ's viewscreen

The emphasis on seeing the Doctor recurs throughout “Revelation of the Daleks,” which follows “Vengeance on Varos” in casting the audience very explicitly at the center of a panopticon; viewers watch others watch the Sixth Doctor and Peri on screens, much as the audience itself is doing at home, and characters frequently speak upwards towards cameras mounted high on walls in the halls of Tranquil Repose, a cryo-mortuary on Necros, devoted to housing victims of disease in cryogenic suspension until cures can be found for their maladies (a concept very much in vogue in the 1980s). The TARDIS arrives on the snowy plains of this necropolis planet so that our time travellers can attend the “funeral” of Professor Arthur Stengos, a renowned agronomist, and their travel by foot to the mortuary is monitored on a screen by Davros—and also, in an exceedingly jarring subversion of viewer expectations, by a nameless DJ (Alexei Sayle), played here as an amalgamation of Wolfman Jack and any number of stereotyped American personalities, who spins tunes from Earth’s past for the frozen inhabitants of the cryo-catacombs.

Colin Baker and Nicola Bryant as the Sixth Doctor and Peri, wearing traditional blue mourning garb

The viewer really doesn’t know what to expect, a rare experience on Doctor Who, made more intriguing by rather camp segments involving the vainglorious mortician Jobel (the incomparable Clive Swift, in a role inspired by embalmer Mr. Joyboy from Waugh’s The Loved One) and his blue uniformed cadre of assistants; a highly formalized and heavily stylized agri-factory owner, Kara (Eleanor Bron) in thrall to Davros, who stands in the way of her control of the food supply for the galaxy; plus an attack on the complex by corpse snatchers seeking the very body of Arthur Stengos that the Doctor has arrived to mourn. Combined with tense, almost discordant music courtesy of Roger Limb and exceptional direction by Harper, who employs camera angles shifting from point-of-view to (barely) steady-cam close-ups of action sequences and high, long shots showing off the set work and well chosen location scenes, the overall effect is one of welcome disorientation. This is not, Nathan-Turner seems to shout, your parents’ Doctor Who

Read more

Doctor Who Project: Timelash

Purposeful travel, not aimless wanderings.

Though it often feels to viewers that the Doctor’s adventures follow one after the other, significant gaps can be inferred between certain stories on Doctor Who. These lacunae offer fertile ground for writers to explore the ways the Doctor’s previous visits to a place have affected its development; at their best, as in the revelation of the Fourth Doctor’s face carved into a mountainside in “The Face of Evil,” such newly invented past interactions both deepen the stakes of the current narrative and remind viewers of our favorite Gallifreyan’s essentially unknowable history. First time series contributor Glen McCoy employs this device in “Timelash” (Story Production Code 6Y), which draws heavily on the Doctor having visited the planet Karfel in one of those heretofore unknown off-screen jaunts.

The mysterious Timelash device

Karfel, currently under the dictatorial rule of the mysterious Borad (Robert Ashby/Denis Cary), has seen better days since that last encounter. All reflective objects have been banned, war is in the offing with another world, and a rebellion plots against the Borad, who never appears in person, only on viewscreens, attended solely by his tall, blue-skinned androids (Dean Hollingsworth). Those deemed disloyal suffer exile by means of the Timelash, a temporal corridor that, for reasons quite unexplained, leads back to twelfth century Earth. The Doctor and Peri inadvertently encounter this corridor while planning where to go on holiday, the TARDIS passing through right as Vena (Jeananne Crowley), a Karfelon councilor who has just seen her father killed and fiancé sentenced to exile, jumps into the time stream with a key needed to control all the energy on Karfel. She floats, ghost-like, through the blue box, which has the effect of briefly redirecting the Timelash to nineteenth century Earth—1885, to be precise—landing her with a clunk in the Scottish country home of one Herbert (David Chandler), an aspiring writer (hint) who happens to be conducting a seance at the time.

Vena (Jeananne Crowley), somewhat worse for the wear after her trip through the Timelash, arrives in the home of Herbert (David Chandler)

After the death of Vena’s father at the Borad’s surprisingly scaly hands, the ambitious Tekker (Paul Darrow, the second Blake’s 7 star to appear in as many episodes, after Jacqueline Pearce in “The Two Doctors“) takes over the figurehead leadership mantle of Maylin. He uses the Doctor’s subsequent arrival on Karfel to solve the problem of the missing key, which has vexed the Borad immensely. After the briefest of welcomes, he cajoles the Doctor into retrieving the key from the time corridor by threatening Peri. She, in turn, outwits her android captor and escapes into tunnels inhabited by reptilian creatures known as a Morlox (big hint). Members of the rebellion also hide in the tunnels, and they save her from the beast, in order to kill her as a spy. Peri survives only by name-dropping the Doctor, whose last visit has turned into a myth suppressed by the Borad, and then by correctly identifying Jo Grant’s picture in a locket given to one of the rebel’s grandfathers by the Doctor—the Third Doctor, as a hidden mural later confirms. But no sooner do the rebels spare her than one of the androids finds them.

Peri (Nicola Bryant) confronts a Morlox

The Sixth Doctor, meanwhile, calculates the exact moment to which the TARDIS has altered the Timelash’s end point and appears in Herbert’s hut shortly after Vena. Upon realizing that the legendary Doctor has returned to keep his “promise” to Karfel, Vena agrees to help him overthrow the Borad. Herbert, fascinated by the idea of a time machine (hint, hint), sneaks aboard the TARDIS, and the three travel back to Karfel posthaste. Tekker secures the amulet as soon as they arrive and orders an android to toss the Time Lord into the Timelash, after gloating at the Doctor’s naivety. And that’s just the first of two forty-five minute episodes…

Read more

Red Devils at 80: ASL Arnhem 2024 (MMP) Released

Cover artwork detail by Nicolás Eskubi from ASL Arnhem 2024 by Multi-Man Publishing

Multi-Man Publishing, the current license holders for the Advanced Squad Leader tactical warfare system, have long engaged in charitable efforts, with their annual convention, Winter Offensive, supporting the World War II Foundation. In conjunction with the 80th anniversary of Market Garden, MMP have teamed up with the Arnhem ASL Tournament (September 12-15, 2024) to release ASL Arnhem 2024, a four scenario pack whose proceeds benefit the Airborne Museum at Hartenstein and its annex in Arnhem, the Airborne Museum at the Bridge.

Contents overview for ASL Arnhem 2024 by Multi-Man Publishing

It’s a tidy shrink-wrapped package, just four scenarios back-printed on two pieces of standard scenario cardstock, with a glossy cardstock coversheet featuring art by Nicolás Eskubi, and an equally nominal price of $10. As might be expected, the four scenarios all take place in and around Arnhem, pitting the “Red Devils” of the British 1st Airborne Division against German forces of varying quality from September 17 through 21, 1944. In keeping with the association with the Arnhem ASL Tournament, all four scenarios have a “tournament” feel to them: moderate length with a decent but not overwhelming number of counters on each side, intended to be played in fairly tight quarters—if European ASL tournaments are anything like their American counterparts!—in the span of five to six hours by players who don’t dilly-dally.

Scenario detail from ASL Arnhem 2024 by Multi-Man Publishing

Two of the scenarios are by MMP’s Brian Youse, and two by Jens Thomander. The longest and largest, AR1 Broken Column, comes in at 8.5 turns and covers most of three half-maps which might be pushing “tournament”-length, while the shortest and smallest, AR3 Bricks in Flames and AR4 The Overlook, come in at 5.5 turns and play out on roughly three-quarters of a single board. Vehicles and guns feature in three of the four, with AR2 Sheep in Wolf’s Clothing being the sole infantry-only affair.

My picks of the scenarios have to be AR3 and AR4 by Jens Thomander, if only because they each feature French B1-bis tanks pressed into German service. One simply cannot get enough Char-Bs in one’s gaming diet!

Scenario detail from ASL Arnhem 2024 by Multi-Man Publishing

Quite a few boards and overlays come into play on the cards, so while counter-wise only Beyond Valor, For King and Country, and Croix de Guerre (for the aforementioned AFVs) are needed, a full eight maps (20, 38, 42, 62, 67, 70, 84, and l as in Lima) are needed, plus assorted Brush, Building, Woods, Open Ground, and Orchard overlays. So, certainly one for aficionados with access to a full range of maps, including, unfortunately, an ASL Starter Kit map, l. (I know they’re fully interchangeable with standard ASL maps and that many players of the One True Game™ own a full set of boards from the junior partner, but I’m not a fan of full ASL products requiring their usage, even though most people, myself included, are playing via VASL these days anyway. Consider me old fashioned.)

ASL Arnhem 2024 is a nice pack of scenarios at a pittance of a price benefitting a worthy cause. And if it feels a bit steep, postage-wise, to just grab ASL Arnhem 2024 by itself, then do what I did and pick up the latest issue of Special Operations, complete with four ASL scenarios and a small HASL map, to help lower the per item postage while you’re at it…

Dutch Trucks: Doomed Battalions 4th Edition (MMP) Released

Back in 1998, as Avalon Hill prepared to meet that great creditor in the sky, they published a few final titles, among them Doomed Battalions, a core module for Advanced Squad Leader bringing Allied Minor guns and vehicles to the tactical World War II conflict simulation system. The fabled “Dutch trucks” made it out the garage just before the doors closed and Avalon Hill became nothing more than a memory and a convenient brand name for new owners Hasbro to slap on games with a military/conflict theme. For fans of ASL, they were uncertain times, with real concerns that Doomed Battalions would be the last product ever officially produced for the system.

Fast-forward a quarter century and the current ASL license holders, Multi-Man Publishing, have just released Doomed Battalions 4th Edition, proving that their stewardship of the game system has put those fears from the late ’90s to rest.

Cover detail from Doomed Battalions 4th Edition by Multi-Man Publishing

A quick chronology and overview of the various editions of Doomed Battalions might be helpful. The First (1998) edition contains three map boards (44, 45, and the long-missing “rogue” 9), eight scenarios (83-90), plus overlays (introducing railroads to ASL), counters, and supporting rulebook pages for all the new toys; the Second (1999) edition is identical save for the company logo on the box, being a straight reprint by MMP as one of their very first projects.

For the Third (2009) edition, MMP folds the contents of The Last Hurrah into the box, providing a single module source for Allied Minor troop, gun, and vehicle counters. All prior Doomed Battalions content appears, with boards 11 and 33 added along with updated rulebook pages from both earlier modules, the scenarios from The Last Hurrah (43-50), and eight additional scenarios (137-144), all featuring Allied Minors and previously published in other AH/MMP products.

Comparison of Doomed Battalions First Edition by Avalon Hill and Doomed Battalions Fourth Edition by Multi-Man Publishing

This new Fourth (2024) edition takes everything from the Third edition and turns it up to eleven (Module Eleven, that is!), adding eight more previously published (and renumbered) scenarios (307-314), with known errata incorporated in all thirty-two scenarios included in the box. The counter artwork also comes up to the current standard, with new infantry types introduced for the Poles, added in conjunction with MMP’s forthcoming Polish Eagles project on Polish forces throughout the war. (A new Chapter A footnote indicates that testing for Polish Eagles revealed a need for slightly more robust Polish troops.) Rules for those troops—which are not retrofitted to earlier scenarios but enter the system officially for future use—plus additional rules added to the system in Twilight of the Reich, and some new charts, round out the updated components.

Countersheet detail showing new Polish counters from Doomed Battalions Fourth Edition by Multi-Man Publishing

So, for those keeping track at home, Doomed Battalions Fourth Edition comes with five geomorphic maps in the now-standard “Starter Kit” cardstock style (9, 11, 33, 44, 45); thirty-two scenarios (43-50; 83-90; 137-144; 307-314); four countersheets featuring half-inch and five-eighth inch counters with updated artwork; three sheets of terrain overlays; updated rule pages for Chapters A, B, and H; and two updated charts (Ch. B and National Characteristics) thrown in for good measure. Good thing it’s a decently big (2.5″ deep) box, with cover artwork of a wee tankette under fire by Ken Smith.

Partial contents overview from Doomed Battalions Fourth Edition by Multi-Man Publishing

Just examining at the fresh additions to this edition, the new countersheets, featuring the last of the core system counters to receive the new, crisper artwork and printing, look quite sharp. I do worry slightly about new Polish infantry counters, with a tiny white eagle on a red field in the top left corner to differentiate them from other Allied Minor counters. The standard ASL counter is a model of spatial efficiency, and the insignia feels ever so close to the corner’s edges; as ever, MMP’s printing is top notch, so there’s no danger of the insignia falling into the die cut gutter, but for those who consider counter corner rounding to be amongst the noblest of arts, there’s a danger that the practice might snip the eagle’s wings, so to speak. Also of note on the new countersheets are some errata counters for misprints in Twilight of the Reich and a few revised Axis Minor counters.

Scenario detail from Doomed Battalions Fourth Edition by Multi-Man Publishing

The fresh scenario additions reach beyond the usual assortment of reprinted cards from The General and various Annuals/Journals, picking up some long out-of-print gems from packs like Out of the Bunker and Out of the Attic 2, which are notable themselves for bringing some third-party scenarios into the official fold. All thirty-two cards here, on standard cardstock, have, as noted, received errata and balance passes. The pick of the actions include 43 Into the Fray (starring a baker’s dozen Polish Uhlan squads on horseback against German armor); 90 Pride and Joy (with possibly the largest cavalry charge in the game as twenty-four Greek squads ride against dug-in Italians); 137 Italian Brothers (a rare-for-its-time Spanish Civil War scenario pitting Italians on the Nationalist and Republican sides against each other); and 313 Airborne Samurai (Dutch defenders in the Celebes holding off a Japanese air drop with air support).

Scenario detail from Doomed Battalions Fourth Edition by Multi-Man Publishing

Indeed, Doomed Battalions provides a wealth of early-war scenarios, full of tin-can tanks and more than a bit of valor from soldiers fighting against against more numerous, better equipped foes. If you’re tired of Shermans slugging against StuGs and Tigers taking on T-34s, if you enjoy digging through Chapter H to see just why there are port and starboard turret counters in the mix, this is a mandatory module. Ownership of much of the rest of the ASL system is, as ever, needed to play all of the scenarios included, just by dint of the number of boards and overlays represented on the cards. But with only two PTO scenarios (one of which features the sole British appearance), one featuring Axis Minors, and none with the Americans, you can probably get by, counter-wise, with just Beyond Valor and Hollow Legions—boards and overlays, of course, notwithstanding.

Allied Minor vehicle note detail from Doomed Battalions Fourth Edition by Multi-Man Publishing

For owners of the first two editions of Doomed Battalions, this new edition is pretty much an automatic upgrade, featuring everything you already love and lots more of it. The value calculus for Third edition owners is perhaps more complex. It’s been fifteen years since the Third edition came out, and the state of the art has improved, so for the updated counter artwork alone, I would recommend a purchase—they just look better. The revamped Polish troops, too, will certainly find their way into new scenarios, though one expects the forthcoming Polish Eagles module will also contain them. The new charts, as up to date as can be, also add to the appeal, and the additional scenarios feel a welcome addition to the binder. It’s certainly not a cheap upgrade at US$172 retail, but the contents justify the price. Still, there’s nothing here that invalidates the Third edition in any real way, and one assumes that the refreshed rules pages will make their way to the electronic version of the ASL Rule Book in due time.

National capabilities chart detail from Doomed Battalions Fourth Edition by Multi-Man Publishing

It’s nice to have Doomed Battalions back in print. One must wonder, indeed, after four editions, if more Dutch trucks and Belgian tanks and Greek field guns exist in cardboard form than ever did in real life…

Doctor Who Project: The Two Doctors

My companion is not for sale!

Nostalgia carries a weight out of proportion to its actual heft, and no story in Doctor Who demonstrates the siren song of the past so clearly as Robert Homes’ “The Two Doctors” (Story Production Code 6W), bringing together Patrick Troughton’s Second Doctor alongside Colin Baker’s Sixth Doctor in three forty-five minute episodes stuffed with Sontarans, space stations, Spain, and a Scottish accent courtesy of Frazer Hines’ Jamie. The success (and publicity) of the recent “The Five Doctors“—originally to have been written by Holmes before Terrance Dicks took over the scripting duties for various and sundry reasons—almost certainly helps drive producer John Nathan-Turner and script editor Eric Saward’s desire to have Troughton and Hines return yet again to a show which, between the airing of the second and third episodes of “The Two Doctors” in late February 1985, finally receives its cancellation notice.

Patrick Troughton and Frazer Hines as the Second Doctor and Jamie in 1966, or 1985?

The axe doesn’t quite take this time around, leading instead to the odd structuring of the forthcoming Season Twenty-Three, but the incessant threat of impending doom leading up to this near demise must be seen as a factor in the constant recycling of old friends and foes alike, with several stories penned by trusted hands from the series’ past, such as Holmes, and four of the six stories in Season Twenty-Two featuring returning characters from Doctor Who‘s greatest hits collection. But upon seeing the Second Doctor and Jamie, initially shot in black and white before shifting to color, one cannot deny a sense of immediate delight. Nostalgia tugs at the hardest of hearts, after all, especially when two hearts are involved.

Patrick Troughton as the Second Doctor

Nearly ten minutes elapse from the beginning of the story to the first appearance of the Sixth Doctor and Peri, with the opening scenes devoted to the Second Doctor and Jamie, who have arrived at Space Station Camera on an errand from the Time Lords. The dating here is fuzzy; the characters obviously have aged along with the actors, though this concern was entirely ignored in “The Five Doctors,” but given the reference to having dropped Victoria off to study graphology, the events here ostensibly occur between “The Evil of the Daleks” and “Fury from the Deep” from the perspective of the Second Doctor, that being the range of Victoria’s TARDIS tenure.

Laurence Payne and Jacqueline Pearce as Dastari and Chessene

For the second story in a row (though “The Mark of the Rani” comes after “The Two Doctors” in terms of production dates), a group of incredible intellects serves as the initial locus of the action, with Space Station Camera, a pure research facility funded by the Third Zone governments and led by Joinson Dastari (Laurence Payne, channeling a somewhat glam Karl Lagerfeld), hosting the scientists Kartz and Reimer, whose time travel experiments have drawn the ire of the Time Lords. The Second Doctor, as an exile, is dispatched by Gallifrey to unofficially express their displeasure at this tinkering with the time continuum, but scarcely before he can finish haranguing Dastari, the Sontarans attack the station. Their assault is aided, for reasons initially unexplained, by Chessene (Jacqueline Pearce, better known as Servalan on Blake’s 7), a technologically augmented “Androgum” bio-engineered to “mega-genius level” by Dastari.

Sontaran Battle Cruisers Approach!

The appearance of the spherical Sontaran battle cruisers comes with little fanfare, as though the mere mention of the Sontaran threat should resonate with the audience. As has been typical of Nathan-Turner and Saward’s aegis, however, they forget that not everyone has a well-worn copy of Jean-Marc Lofficier’s two volume Target Programme Guide or Peter Haining’s Doctor Who: A Celebration at hand. This menacing foe last appeared some seven years previously, in “The Invasion of Time,” where the Fourth Doctor fed them to carnivorous plants that just happen to grow in the TARDIS’ arboretum. They’re hardly household names in 1985. For those who caught the sole airings of the three prior Sontaran stories, the sight of a gloved, three-fingered hand holding a ray-gun stick brings a frisson of knowing pleasure; for everyone else, as with the Silurians and Sea Devils in “Warriors of the Deep,” it’s just another made-up word in a story rife with technobabble and typically dense Holmes-ian world building. Indeed, so little significance is placed on the revelation of the Sontarans—strangely, given that Holmes himself debuted them in “The Time Warrior“—that the first time viewers see one in full on screen (Varl, played by Tim Raynham), he is standing in the Spanish sun, in a villa just outside Seville…

Read more