Doctor Who Project: Time and the Rani

Where am I? Who am I? And who are you?

As Season Twenty-Four of Doctor Who kicks off, we might as well be watching a different show entirely. Only nine months separate the end of the season-long story “The Trial of a Time Lord” in late 1986 and Pip and Jane Baker’s “Time and the Rani” (Story Production Code 7D) in September of 1987, but from the vastly revised, computer generated opening sequence, replete with new, synth-heavy arrangement of the classic Grainer theme and flashy fresh logo for the show, through to the brand new title actor, Sylvester McCoy, revealed in the fastest regeneration sequence on record, producer John Nathan-Turner finally seems to bring about his long-desired goal for the series: change.

The Seventh Doctor (Sylvester McCoy) in the Sixth Doctor's garb

At its heart, of course, the basics stay the same. “Time and the Rani” functions as a “normal” story, with the Rani (Kate O’Mara) making a welcome return as the amoral Time Lord neuro-scientist devoted to her experiments above all else, in this case an attempt to control all of time and space by creating a planet-sized brain, as one does. The Doctor finds himself, as ever, in the heart of the dastardly scheme, one that he must put to rights. But everything in the story feels snappier, from the editing to the musical cues to McCoy’s frenetic pace about the stage. The Bakers’ dialogue likewise zings; they are, by this point, already notorious in the fandom for their unwieldy verbosity, but the sheer speed of the back-and-forths, particularly between McCoy and O’Mara, adds to the velocity, even as the words themselves feel slightly beside the point.

Kate O'Mara returns as the Rani

Indeed, the plot, such as it is, proves mostly superfluous to the spectacle. Not ten minutes pass before director Andrew Morgan delivers several fast-cut, elaborate effects sequences, shot in a quarry as befits Doctor Who, involving explosions and floating bubbles that trap unwary prey before detonating. The daring combination of practical and computer-generated effects works surprisingly well given the relatively crude technology—to modern eyes—being used. The overall experience feels new to the viewer, even as companion Mel (Bonnie Langford) and the familiar trappings of the TARDIS help ground this new incarnation in Doctor Who‘s long apostolic succession.

Mel (Bonnie Langford) trapped in the Rani's exploding bouncy bubble

The Rani draws the TARDIS off course to the planet of Lakertya; the resulting crash causes the Doctor’s regeneration, shot quickly without the assistance of Sixth Doctor Colin Baker. The Seventh Doctor’s introduction leans heavily into the notion of the regeneration crisis, but rather than the unpleasant descent into madness suffered by the Sixth Doctor or the inexplicable sidelining of Peter Davison’s Fifth Doctor caused by his mental collapse (both stories overseen by Nathan-Turner), McCoy’s Doctor finds his uncertainty, his disorientation, leveraged as part of the Rani’s plan, a seamless and effective transition into this new take on the character. In order to trick the Doctor into helping her experiments, she dresses as Mel, down to the frizzy red hair and shoulder pads that would put a gridiron linebacker to shame. The Doctor’s post-regeneration fuzziness, amplified by the Rani’s amnesia drugs, sees him figuring out his new identity against an antagonistic foil, so that when he snaps at her, it feels appropriate. She is a villain, after all.

Kate O'Mara channelling both Mel and Lucille Ball as the Rani in disguise

The script even makes time for a light-hearted costume selection sequence, with the Seventh Doctor cycling through Napoleon’s uniform and a professor’s cap-and-gown before donning the Fifth, Fourth, Third, and Second Doctors’ ensembles, finally landing on a quite fetching beige jacket, suspenders, and hat combination. All the while, the Rani tries to manipulate the Doctor via her disguise, but the overall tone of proceedings remains light, almost breezy, in pace as well as effect—despite one side character (Karen Clegg’s Sarn) already being incinerated, her pseudo-reptilian Lakertyan skeleton lovingly lingered over by Morgan’s camerawork. As yet, there’s none of the pathos that so pervades both the Fifth and Sixth Doctor’s runs. Shades of the Sixth Doctor strangling Peri, though, the Seventh Doctor does engage in a physical altercation with his (real) companion…

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Doctor Who Project: Colin Baker Retrospective

There’s a tendency to dismiss Colin Baker as the “other” Baker to have been the Doctor, the one without the scarf, the one in a clown’s outfit. Such simplistic assessments shortchange the real talents that Colin Baker brings to Doctor Who with his portrayal of the Sixth Doctor, while also reflecting the ways in which his character suffers from decisions made by producer John Nathan-Turner and script editor Eric Saward, the production team responsible for all but two of Baker’s episodes.

A less-than-impressed Peri taking in the Sixth Doctor's gesticulations

From the very beginning of his run, when the Sixth Doctor pops up in the Fifth Doctor’s clothes at the end of “The Caves of Androzani,” Nathan-Turner and Saward indicate their intentions for this new regeneration:

Sixth Doctor: Change, my dear. And it seems not a moment too soon.

Spoken directly to the camera, and by extension to the audience, the Sixth Doctor’s assertion takes the tone of a challenge, signaling a shake-up of the series as a whole. Viewers do not wait long to see the first fruits of this new direction, with Colin Baker’s debut story, “The Twin Dilemma,” airing six days after Peter Davison’s departure as the final installment of Season Twenty-One. It is not, to be charitable, a promising start.

All Change in the TARDIS

Between a garish new costume that, as the lore goes, was designed as an in-jest, over-the-top response to Nathan-Turner’s desire for an ensemble utterly devoid of taste or style, and a “regeneration crisis” sending the Sixth Doctor through a gamut of emotions, from utter cowardice and extreme self-pity to overweening vanity and repugnant violence, Anthony Steven’s “The Twin Dilemma” predisposes the audience to reject this change in Doctors, a response that has the unfortunate side effect of spilling over onto Baker himself. Even had viewers been willing to forgive, or at least countenance, the Doctor trying to strangle Peri, as the result of a very difficult regeneration, Nathan-Turner and Saward double down at the end, undoing any goodwill the Doctor might have mustered during the story:

Sixth Doctor: Whatever else happens, I am the Doctor. Whether you like it or not.

Whence this confrontational attitude? Whence, indeed, this insistence on forcing change, as though trying to wrest control? Nathan-Turner has been at the helm of Doctor Who since 1980, some three and a half years before the Sixth Doctor’s pointed retort to the audience. He directly shapes not just the entirety of the Fifth Doctor’s character arc but also the conclusion of the Fourth Doctor’s time on the series. Whatever Doctor Who has become by 1984 and Colin Baker’s arrival, it’s Nathan-Turner’s handiwork, no one else’s.

The return of the Cybermen

By the time the Sixth Doctor returns for his first full season, Season Twenty-Two, almost a year later, there’s reason to be worried that the response to the Doctor’s defiance might be that the audience does not “like it,” reflected in part by the decision to headline the season with the ever-reliable bio-mechanical menaces in Paula Moore’s “Attack of the Cybermen,” the Mondasians being overdue for an encore, having been last seen in Season Nineteen’s “Earthshock.” To counterbalance the unfamiliar new Doctor, then, particularly this prickly version of Gallifrey’s favorite son, the production team leans heavily on more comfortable call-backs to the series’ history. Nathan-Turner and Saward pull out all the stops for this season, with the Daleks and Davros, the Master, and the Sontarans alongside the Second Doctor and Jamie, all making appearances. Far from seeking radical change, it’s old home week on the TARDIS in 1985.

The gang's all here

Tensions between the series and the BBC—to whom, at least in part, the Sixth Doctor’s aggressive statement of intentions seems directed—cannot be overstated. Frequently under fire for the increase in violence in the series, to say nothing of its budgets, however slim relative to what they attempted to put on screen, Doctor Who in 1985 is no longer the darling source of Dalek-mania at the BBC. Undercutting any attempt at developing audience interest in the new Doctor and all the old friends and foes returning with him, Michael Grade and the BBC put the series on “hiatus,” a decision announced while Patrick Troughton makes a bravura return in “The Two Doctors.” Hello, goodbye…

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Fabulous Fighting Finns: Mannerheim Cross (BFP) Released

Finland charted a tumultuous path from 1939 through 1945, fighting against the Soviet Union and then Germany as they found themselves wedged between those geopolitical Scylla and Charybdis. Mannerheim Cross, the latest Advanced Squad Leader-compatible module from Bounding Fire Productions, traces that journey through forty-four scenarios, complemented by new counters, rules, and maps for everyone’s favorite tactical combat game system.

Cover detail from Mannerheim Cross by Bounding Fire Productions

Weighing in at nearly four pounds, this hefty unboxed product stands out for both the quality of production and the eye-watering price tag, nearly US$200 retail. It’s not pocket change, and while the pre-order price dropped that to a more manageable $150, it’s still a significant outlay. BFP is, by any measure, a boutique publisher, with commensurately smaller print runs, so their per-unit cost is understandably high, but when compared with some recent official ASL products from Multi-Man Publishing, the cost-per-pound, if you will, compares favorably. This isn’t a cheap hobby, and Mannerheim Cross doesn’t need to find a home on every ASL’ers shelf, given its advanced and esoteric nature. But just on the basis of what you get in the package—four countersheets, six map sections on Starter Kit-style thick cardstock, forty-four scenarios (BFP-150 to BFP-193), several rules pages and player aids detailing lots of lovely chrome and new vehicle/gun notes, and an accompanying booklet—you’re getting your money’s worth if you’re in that target demographic that loves ASL, obscure rules, and lesser-simulated conflicts.

Partial component overview of Mannerheim Cross by Bounding Fire Productions

It’s the quality of the poundage, though, that sets BFP products apart—you’re not paying for just paper, after all, but for the mental effort behind the scenarios and rules as well, and on first glance, the included actions in Mannerheim Cross feature something for all interests—well, except Pacific and Desert Theater enthusiasts—covering as it does the full span of Finland’s involvement in World War II. Printed in color on a somewhat floppy, glossy stock across twenty-three cards (several scenarios take up more than one page), these actions stretch from the Winter War in 1939 against the Soviets; into the Continuation War, fighting alongside the Germans while confronting the Soviets as a sideshow to World War II; and finishing with a single scenario set during the Lapland War as Finland tries to evict the Germans from their territory. The scenarios tend, as one might expect from BFP, towards the weighty; most stretch seven to eight turns, and even the shorter actions feature significant counter mixes on both sides. There are a few cards here that might be considered tournament or club-day choices, but don’t buy this expecting a lot of quick scenarios.

Scenario detail from Mannerheim Cross by Bounding Fire Productions

The Winter War scenarios look the pick of the bunch, featuring lots of tin-can Soviet tanks trundling through ground snow in built-up forested areas. BFP-161 Red Ice draws the eye, with Soviet flame tanks crossing a frozen river into the teeth of a Finnish defense amidst dense trees and with ski troop reinforcements. Indeed, the Chapter E winter rules get a solid workout here. BFP-174 The Castle of Onega lets the Finns roll out their own flame tanks, attacking a substantial Soviet defense in a sprawling urban setting.

I’d have liked to see more scenarios set during the Lapland War and the halting effort to push the Germans out as part of an armistice with the Soviets at the end of the war. There are very few conflict simulations of any stripe dealing with that facet of the war, but the scenario we do have, BFP-193 Lapland Armor, promises to be an intriguing encounter, with the Germans driving captured French Somouas against Finnish defenders manning Soviet T-26s, a BYO-AFV affair if ever there were one…

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Doctor Who Project: The Ultimate Foe

Oh, no! Now I really am finished.

It all comes down to this. After twelve episodes, spanning nearly three full months, “The Trial of a Time Lord” finally concludes with “The Ultimate Foe” (Story Production Code 7C Part 2), written by Robert Holmes (episode thirteen) and Pip and Jane Baker (episode fourteen). The prior three sub-stories establishing why the Sixth Doctor is on trial—Holmes’ “The Mysterious Planet,” Philip Martin’s “Mindwarp,” and the Bakers’ “Terror of the Vervoids“—tax the audience’s patience, teasing at a conspiracy regarding the Matrix, that impregnable repository of all Time Lord knowledge, while hiding any real evidence to support the claim, like some poorly scripted mystery novel written by many hands. Taken on their own, the prior installments of “The Trial of a Time Lord” work well enough as Doctor Who stories, but viewers inevitably feel shortchanged by their incomplete nature. They are missing something vital, a feeling of helplessness mirrored by the Doctor’s own predicament as “The Ultimate Foe” begins, with the Inquisitor (Lynda Bellingham) about to pass judgement on our hero, much to the delight of the prosecuting Valeyard (Michael Jayston).

The Sixth Doctor, the Inquisitor, and the Valeyard confront each other in the courtroom

With the Keeper of the Matrix (James Bree) testifying that the Matrix can only be accessed with the Key of Rassilon, which he wears on his person at all times, eye witnesses are the only proof the Inquisitor will entertain regarding evidence tampering. At a trial being held “out of time,” on a space station in the middle of nowhere, how could the Doctor possibly muster such assistance? No minor shock, then, when Sabalom Glitz (Tony Selby), last seen in “The Mysterious Planet,” and new companion Mel (Bonnie Langford) suddenly appear in the courtroom, an answer to the Doctor’s greatest need. Whence this miraculous gift? Further shock still, with the Doctor’s benefactor revealed as his long-time adversary: The Master (Anthony Ainley).

The Master (Anthony Ainley) glowers from on high

Scarcely four minutes pass in the first episode of “The Ultimate Foe” before the Master’s intervention, a scene with greater impact than any in the three hundred fifty odd minutes of the dozen prior episodes. For those viewers who slog through the story to this point, the Master’s unforeshadowed appearance, commandeering the screen in the trial room, proves ample payoff, a moment of glee at the unexpected twist, to say nothing of the welcome return of a familiar fiend. Yet one wonders why producer John Nathan-Turner and script editor Eric Saward withhold this revelation for so long, when even a brief aside or two inserted into the sub-stories, hinting at his involvement, might amplify the anticipation. And on reflection, the Master appearing from on high—from inside the Matrix, as it transpires, much to the Keeper’s chagrin—feels like an unearned deus ex machina, dropped in to solve an insuperable plot conundrum caused by multiple writers contributing to the same story.

Mel (Bonnie Langford) and Sabalom Glitz (Tony Selby) make a surprise appearance

Aided by Glitz’s testimony, which fills in the “censored” gaps about the Matrix being surreptitiously accessed from “The Mysterious Planet,” the Doctor discovers that the Time Lords moved Earth “billions of miles across space,” resulting in its devastation, to hide the knowledge that had been purloined from the Matrix by the Andromedans. This implication of the High Council in a conspiracy and cover-up, resulting in mass death and the destruction of Earth’s “ancient culture,” finally reveals what the entirety of “The Trial of a Time Lord” has been about, with the Doctor set up as a scapegoat to hide the Gallifreyan leadership’s complicity in genocide. Well, almost what it’s all about.

The Sixth Doctor (Colin Baker) takes a defiant stance

The real revelation, the whole point of this fourteen episode-long, season-spanning story, comes as an adjunct to the High Council’s perfidy. Almost in passing, the Master reveals the Valeyard’s role in the trial:

The Master: They made a deal with the Valeyard, or as I’ve always known him, the Doctor, to adjust the evidence, in return for which he was promised the remainder of the Doctor’s regenerations.

The Doctor’s ultimate foe, then, is the Doctor himself…

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Doctor Who Project: Terror of the Vervoids

Is it going to be the Doctor’s defence that he improves?

Doctor Who seldom actually toys with temporality itself, treating time, broadly, as a setting rather than a concept or plot device to be explored. But by taking the Sixth Doctor “out of time” in order to conduct “The Trial of a Time Lord”—the fourteen episode story that makes up the entirety of Season Twenty-three—producer John Nathan-Turner creates an interesting, if ultimately risky, pivot for the series. Having been confronted with his supposed misdeeds in “The Mysterious Planet” and “Mindwarp,” the first two four-episode sub-stories in “The Trial of a Time Lord,” the Doctor draws, for his defense, on an event from his future instead of his past, in the form of Pip and Jane Baker’s “Terror of the Vervoids” (Story Production Code 7C Part 1), episodes nine through twelve of the season-long story.

Watching the Time Lords watch the Sixth Doctor

This decision to present a story that happens in the Doctor’s own future serves two functions. Primarily, given the trial framing device that drives “The Trial of a Time Lord,” there’s no easy way, during a secret Gallifreyan trial conducted outside of time, to introduce a brand new companion to take Nicola Bryant’s place, with Peri having (seemingly) perished at the end of “Mindwarp“—the idea of a companion-less Doctor apparently beyond countenance for even a single episode. Thus, our first encounter with the future Sixth Doctor is of a winded Time Lord huffing and puffing on an exercise bike as Mel (Bonnie Langford) encourages him, part of an ongoing exercise regime. The easy banter and non-verbal interplay between Langford and Colin Baker suggests to viewers that Mel and the Doctor have had an extended series of adventures already.

Colin Baker and Bonnie Langford as the Sixth Doctor and Mel

More importantly for the overall story of “The Trial of a Time Lord,” this future-looking helps shatter the long-standing conceit of “Gallifreyan Standard Time,” that sense that although Time Lords can flit between past and future at will, there’s a consistent “present” time in which Time Lord history takes place, a continuum off limits to meddling via time travel. Up to now, the Doctor’s past has been linear and inviolable—the several meetings of the Doctor’s various regenerations notwithstanding. Otherwise, why not just pop back, for instance, and stop the death of the Lord President in “The Deadly Assassin,” once the Doctor uncovers the true murderer? Or whisk Adric off the doomed cargo ship before it plunges into Earth? Narratively speaking, the ability to simply undo anything that happens drains all the meaning from the stories on offer, which is why prior producers and writers have taken pains to prevent time travellers from revisiting their own timelines (qv. the Blinovich Limitation Effect). It’s a dangerous genie to let out of the bottle, prone to cheapening the Doctor’s efforts and sacrifices. But by this point, Doctor Who already having been placed on hiatus by the BBC once, Nathan-Turner seems willing to try just about anything.

Colin Baker as a bemused Sixth Doctor

So, suddenly, the Sixth Doctor finds himself plucked out of the time stream, but he somehow also continues on as though the trial has not yet taken place—otherwise, the events of “Terror of the Vervoids” could never have occurred, had he sequentially gone directly from the end of “Mindwarp” to the trial itself. Because they are recorded in the Matrix, the repository of all Gallifreyan knowledge and experience, pulled straight from the minds of Time Lords themselves, those events, and all the other unseen exploits of the Sixth Doctor and Mel, did/do/will happen; otherwise, they would not be there for the Doctor and the Valeyard (Michael Jayston) to call upon as evidence. He’s there and not there, Schrödinger’s Sixth Doctor.

When, exactly, does “The Trial of a Time Lord” take place? Simply put, out of time; that’s Nathan-Turner’s story, and he’s sticking to it. (Of note, long-serving Eric Saward departs as script editor after episode eight, resuming the duties for episode thirteen only—which was produced before “Terror of the Vervoids”—due to issues with the scripting of the final two episodes of the season, per Paul Kirkley’s irreverent history of Doctor Who, Space Helmet for a Cow. It’s all very confusing, much like “The Trial of a Time Lord” itself.)

Michael Jayston as the Valeyard

By removing the Doctor from his own timeline, heretofore unthinkable temporal shenanigans become possible, and while they do not play much of a role in “Terror of the Vervoids”—which, more than the prior two sub-stories, finally begins to add substance to the trial framing device—the mere fact of the Doctor’s future being already written enables the main pay-off of “The Trial of a Time Lord” in the final two episodes. We still have Pip and Jane Baker’s four episodes to get through first, though.

Honor Blackman as Professor Lasky, reading a bit of Agatha Christie

What does happen in “Terror of the Vervoids,” then? Oh, just Murder on the Orient Express, in space, with violent plant creatures…

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Esoteric Actions: ASL Journal #15 (MMP) Released

Not unlike some hackneyed box of chocolates, one never knows quite what will appear in an issue of Multi-Man Publishing‘s ASL Journal, that irregularly released magazine-and-scenario product dedicated to the Advanced Squad Leader tactical warfare system. Sporting a cover of a random Eastern Front tank on tank encounter by Ken Smith, just released ASL Journal #15 promises lots of (typically bland) German vs Soviet scenarios, but the actual contents prove a welcome surprise, all caramels and cremes and no sour quince logs…

Cover detail of ASl Journal 15 by Multi-Man Publishing, with cover art by Ken Smith

Coming in at a brisk thirty-six pages, including the extra-glossy cover, ASL Journal #15 provides several articles, mostly of a practical and/or tactical nature; replacement overlay sheets for Doomed Battalions 4th Edition; and eleven scenarios, J247-257, on six standard thick, back printed cardstock sheets, one of the scenarios stretching to a second page. Unlike several recent issues of the Journal, ASL Journal #15 does not come with either a HASL map or a selection of geomorphic maps, so the price is commensurately more slender as a result.

Contents overview of ASL Journal 15 by Multi-Man Publishing

I’m on record as being rather uninterested in the vast majority of articles in contemporary hobbyist gaming periodicals, seeing them as a necessary evil in getting the scenarios that I’m really buying the product for, but a few of the articles in ASL Journal #15 strike me as a welcome return to the glory days of the gaming magazine, when tactics and analysis predominated over potted amateur histories and glorified product advertisements. In particular, Johnathan Kay’s exploration of the nuances of lines of sight and Jim Bishop’s mathematically dense overview of offensive tank operations seem well worth the ink. (Full disclosure: I know Jim from way back, when I used to game with the Washington, DC, ASL crowd.) I can see both articles being pored over and referenced frequently, much like Ole Boe’s “Stop and Go Traffic” and Steve Petersen’s “Run for the Money,” two practical classics from the ’96 Annual. Finally, a magazine you really do buy for the articles!

Article detail from ASL Journal 15 by Multi-Man Publishing

The three included sheets of overlays replace those in Doomed Battalions 4th Edition, adding the center hex dots that were missing from those in the revised module. Only some copies of DB4, shipped early in the release process, have the wonky overlay sheets, so double check yours before shelling out here just for replacements. These “new” versions are the same as those found in the ASL Overlay Bundle and Doomed Battalions 3rd Edition, so if you have either of those products, or one of the later shipped DB4 copies, you’re set.

Overlay detail from ASL Journal 15 by Multi-Man Publishing

The scenarios are the real draw for ASL Journal #15, and blessedly there’s not a single Eastern Front action in the bunch. Instead, we’re treated to a refreshing spin through the Plano, with scenarios covering the invasion of Poland in ’39, seeing the first official use of the “super” Polish squads introduced in Doomed Battalions 4th Edition; an attack on Danish positions in ’40, with the Danes using automatic anti-tank cannons; several actions pitting the US against Vichy French troops in North Africa; a few late war affairs between the Germans and, in various combinations, the Americans, Brits, and Free French; a hefty card featuring American troops defending against North Koreans in ’50; plus, so far as I can tell, the first official scenario set in South America, a border clash between Peru and Ecuador in ’41, with the Peruvians presented in Axis Minor greens and the Ecuadorians donning Italian grey. No night or PTO scenarios in this one, but you can’t have everything! Most scenarios do involve combined arms and clock in between 4.5 and 7 turns. They all look playable in a tournament setting or a club game session, with solid but not overwhelming force counts.

Scenario detail from ASL Journal 15 by Multi-Man Publishing

As ever with ASL, to play it all you need to own it all. The scenarios use boards from both core modules and various other subsidiary products, including one Starter Kit board, a trend I’m not enamored of. The boards needed are: 4, 14, 16, 19, 33, 43, 46, 53, 55, 56, 57, 58, 59, 70, 71, 81, 83, 84, 1a, 5b, and x. A smattering of overlays also come into play.

Scenario detail from ASL Journal 15 by Multi-Man Publishing

For someone who greatly appreciates scenarios that focus on under-exposed theaters and involve under-utilized rules and counters, ASL Journal #15 is an easy purchase. With cards bringing into play motorcycles, minefields, gliders, air support, and, yes, even a Sturmtiger, there are plenty of obscure rules to look up and counters to dust off. But if you’re like me, MMP had already earned a sale the second they mentioned Ecuador…