Fabulous Fighting Finns: Mannerheim Cross (BFP) Released

Finland charted a tumultuous path from 1939 through 1945, fighting against the Soviet Union and then Germany as they found themselves wedged between those geopolitical Scylla and Charybdis. Mannerheim Cross, the latest Advanced Squad Leader-compatible module from Bounding Fire Productions, traces that journey through forty-four scenarios, complemented by new counters, rules, and maps for everyone’s favorite tactical combat game system.

Cover detail from Mannerheim Cross by Bounding Fire Productions

Weighing in at nearly four pounds, this hefty unboxed product stands out for both the quality of production and the eye-watering price tag, nearly US$200 retail. It’s not pocket change, and while the pre-order price dropped that to a more manageable $150, it’s still a significant outlay. BFP is, by any measure, a boutique publisher, with commensurately smaller print runs, so their per-unit cost is understandably high, but when compared with some recent official ASL products from Multi-Man Publishing, the cost-per-pound, if you will, compares favorably. This isn’t a cheap hobby, and Mannerheim Cross doesn’t need to find a home on every ASL’ers shelf, given its advanced and esoteric nature. But just on the basis of what you get in the package—four countersheets, six map sections on Starter Kit-style thick cardstock, forty-four scenarios (BFP-150 to BFP-193), several rules pages and player aids detailing lots of lovely chrome and new vehicle/gun notes, and an accompanying booklet—you’re getting your money’s worth if you’re in that target demographic that loves ASL, obscure rules, and lesser-simulated conflicts.

Partial component overview of Mannerheim Cross by Bounding Fire Productions

It’s the quality of the poundage, though, that sets BFP products apart—you’re not paying for just paper, after all, but for the mental effort behind the scenarios and rules as well, and on first glance, the included actions in Mannerheim Cross feature something for all interests—well, except Pacific and Desert Theater enthusiasts—covering as it does the full span of Finland’s involvement in World War II. Printed in color on a somewhat floppy, glossy stock across twenty-three cards (several scenarios take up more than one page), these actions stretch from the Winter War in 1939 against the Soviets; into the Continuation War, fighting alongside the Germans while confronting the Soviets as a sideshow to World War II; and finishing with a single scenario set during the Lapland War as Finland tries to evict the Germans from their territory. The scenarios tend, as one might expect from BFP, towards the weighty; most stretch seven to eight turns, and even the shorter actions feature significant counter mixes on both sides. There are a few cards here that might be considered tournament or club-day choices, but don’t buy this expecting a lot of quick scenarios.

Scenario detail from Mannerheim Cross by Bounding Fire Productions

The Winter War scenarios look the pick of the bunch, featuring lots of tin-can Soviet tanks trundling through ground snow in built-up forested areas. BFP-161 Red Ice draws the eye, with Soviet flame tanks crossing a frozen river into the teeth of a Finnish defense amidst dense trees and with ski troop reinforcements. Indeed, the Chapter E winter rules get a solid workout here. BFP-174 The Castle of Onega lets the Finns roll out their own flame tanks, attacking a substantial Soviet defense in a sprawling urban setting.

I’d have liked to see more scenarios set during the Lapland War and the halting effort to push the Germans out as part of an armistice with the Soviets at the end of the war. There are very few conflict simulations of any stripe dealing with that facet of the war, but the scenario we do have, BFP-193 Lapland Armor, promises to be an intriguing encounter, with the Germans driving captured French Somouas against Finnish defenders manning Soviet T-26s, a BYO-AFV affair if ever there were one…

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Doctor Who Project: The Ultimate Foe

Oh, no! Now I really am finished.

It all comes down to this. After twelve episodes, spanning nearly three full months, “The Trial of a Time Lord” finally concludes with “The Ultimate Foe” (Story Production Code 7C Part 2), written by Robert Holmes (episode thirteen) and Pip and Jane Baker (episode fourteen). The prior three sub-stories establishing why the Sixth Doctor is on trial—Holmes’ “The Mysterious Planet,” Philip Martin’s “Mindwarp,” and the Bakers’ “Terror of the Vervoids“—tax the audience’s patience, teasing at a conspiracy regarding the Matrix, that impregnable repository of all Time Lord knowledge, while hiding any real evidence to support the claim, like some poorly scripted mystery novel written by many hands. Taken on their own, the prior installments of “The Trial of a Time Lord” work well enough as Doctor Who stories, but viewers inevitably feel shortchanged by their incomplete nature. They are missing something vital, a feeling of helplessness mirrored by the Doctor’s own predicament as “The Ultimate Foe” begins, with the Inquisitor (Lynda Bellingham) about to pass judgement on our hero, much to the delight of the prosecuting Valeyard (Michael Jayston).

The Sixth Doctor, the Inquisitor, and the Valeyard confront each other in the courtroom

With the Keeper of the Matrix (James Bree) testifying that the Matrix can only be accessed with the Key of Rassilon, which he wears on his person at all times, eye witnesses are the only proof the Inquisitor will entertain regarding evidence tampering. At a trial being held “out of time,” on a space station in the middle of nowhere, how could the Doctor possibly muster such assistance? No minor shock, then, when Sabalom Glitz (Tony Selby), last seen in “The Mysterious Planet,” and new companion Mel (Bonnie Langford) suddenly appear in the courtroom, an answer to the Doctor’s greatest need. Whence this miraculous gift? Further shock still, with the Doctor’s benefactor revealed as his long-time adversary: The Master (Anthony Ainley).

The Master (Anthony Ainley) glowers from on high

Scarcely four minutes pass in the first episode of “The Ultimate Foe” before the Master’s intervention, a scene with greater impact than any in the three hundred fifty odd minutes of the dozen prior episodes. For those viewers who slog through the story to this point, the Master’s unforeshadowed appearance, commandeering the screen in the trial room, proves ample payoff, a moment of glee at the unexpected twist, to say nothing of the welcome return of a familiar fiend. Yet one wonders why producer John Nathan-Turner and script editor Eric Saward withhold this revelation for so long, when even a brief aside or two inserted into the sub-stories, hinting at his involvement, might amplify the anticipation. And on reflection, the Master appearing from on high—from inside the Matrix, as it transpires, much to the Keeper’s chagrin—feels like an unearned deus ex machina, dropped in to solve an insuperable plot conundrum caused by multiple writers contributing to the same story.

Mel (Bonnie Langford) and Sabalom Glitz (Tony Selby) make a surprise appearance

Aided by Glitz’s testimony, which fills in the “censored” gaps about the Matrix being surreptitiously accessed from “The Mysterious Planet,” the Doctor discovers that the Time Lords moved Earth “billions of miles across space,” resulting in its devastation, to hide the knowledge that had been purloined from the Matrix by the Andromedans. This implication of the High Council in a conspiracy and cover-up, resulting in mass death and the destruction of Earth’s “ancient culture,” finally reveals what the entirety of “The Trial of a Time Lord” has been about, with the Doctor set up as a scapegoat to hide the Gallifreyan leadership’s complicity in genocide. Well, almost what it’s all about.

The Sixth Doctor (Colin Baker) takes a defiant stance

The real revelation, the whole point of this fourteen episode-long, season-spanning story, comes as an adjunct to the High Council’s perfidy. Almost in passing, the Master reveals the Valeyard’s role in the trial:

The Master: They made a deal with the Valeyard, or as I’ve always known him, the Doctor, to adjust the evidence, in return for which he was promised the remainder of the Doctor’s regenerations.

The Doctor’s ultimate foe, then, is the Doctor himself…

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Doctor Who Project: Terror of the Vervoids

Is it going to be the Doctor’s defence that he improves?

Doctor Who seldom actually toys with temporality itself, treating time, broadly, as a setting rather than a concept or plot device to be explored. But by taking the Sixth Doctor “out of time” in order to conduct “The Trial of a Time Lord”—the fourteen episode story that makes up the entirety of Season Twenty-three—producer John Nathan-Turner creates an interesting, if ultimately risky, pivot for the series. Having been confronted with his supposed misdeeds in “The Mysterious Planet” and “Mindwarp,” the first two four-episode sub-stories in “The Trial of a Time Lord,” the Doctor draws, for his defense, on an event from his future instead of his past, in the form of Pip and Jane Baker’s “Terror of the Vervoids” (Story Production Code 7C Part 1), episodes nine through twelve of the season-long story.

Watching the Time Lords watch the Sixth Doctor

This decision to present a story that happens in the Doctor’s own future serves two functions. Primarily, given the trial framing device that drives “The Trial of a Time Lord,” there’s no easy way, during a secret Gallifreyan trial conducted outside of time, to introduce a brand new companion to take Nicola Bryant’s place, with Peri having (seemingly) perished at the end of “Mindwarp“—the idea of a companion-less Doctor apparently beyond countenance for even a single episode. Thus, our first encounter with the future Sixth Doctor is of a winded Time Lord huffing and puffing on an exercise bike as Mel (Bonnie Langford) encourages him, part of an ongoing exercise regime. The easy banter and non-verbal interplay between Langford and Colin Baker suggests to viewers that Mel and the Doctor have had an extended series of adventures already.

Colin Baker and Bonnie Langford as the Sixth Doctor and Mel

More importantly for the overall story of “The Trial of a Time Lord,” this future-looking helps shatter the long-standing conceit of “Gallifreyan Standard Time,” that sense that although Time Lords can flit between past and future at will, there’s a consistent “present” time in which Time Lord history takes place, a continuum off limits to meddling via time travel. Up to now, the Doctor’s past has been linear and inviolable—the several meetings of the Doctor’s various regenerations notwithstanding. Otherwise, why not just pop back, for instance, and stop the death of the Lord President in “The Deadly Assassin,” once the Doctor uncovers the true murderer? Or whisk Adric off the doomed cargo ship before it plunges into Earth? Narratively speaking, the ability to simply undo anything that happens drains all the meaning from the stories on offer, which is why prior producers and writers have taken pains to prevent time travellers from revisiting their own timelines (qv. the Blinovich Limitation Effect). It’s a dangerous genie to let out of the bottle, prone to cheapening the Doctor’s efforts and sacrifices. But by this point, Doctor Who already having been placed on hiatus by the BBC once, Nathan-Turner seems willing to try just about anything.

Colin Baker as a bemused Sixth Doctor

So, suddenly, the Sixth Doctor finds himself plucked out of the time stream, but he somehow also continues on as though the trial has not yet taken place—otherwise, the events of “Terror of the Vervoids” could never have occurred, had he sequentially gone directly from the end of “Mindwarp” to the trial itself. Because they are recorded in the Matrix, the repository of all Gallifreyan knowledge and experience, pulled straight from the minds of Time Lords themselves, those events, and all the other unseen exploits of the Sixth Doctor and Mel, did/do/will happen; otherwise, they would not be there for the Doctor and the Valeyard (Michael Jayston) to call upon as evidence. He’s there and not there, Schrödinger’s Sixth Doctor.

When, exactly, does “The Trial of a Time Lord” take place? Simply put, out of time; that’s Nathan-Turner’s story, and he’s sticking to it. (Of note, long-serving Eric Saward departs as script editor after episode eight, resuming the duties for episode thirteen only—which was produced before “Terror of the Vervoids”—due to issues with the scripting of the final two episodes of the season, per Paul Kirkley’s irreverent history of Doctor Who, Space Helmet for a Cow. It’s all very confusing, much like “The Trial of a Time Lord” itself.)

Michael Jayston as the Valeyard

By removing the Doctor from his own timeline, heretofore unthinkable temporal shenanigans become possible, and while they do not play much of a role in “Terror of the Vervoids”—which, more than the prior two sub-stories, finally begins to add substance to the trial framing device—the mere fact of the Doctor’s future being already written enables the main pay-off of “The Trial of a Time Lord” in the final two episodes. We still have Pip and Jane Baker’s four episodes to get through first, though.

Honor Blackman as Professor Lasky, reading a bit of Agatha Christie

What does happen in “Terror of the Vervoids,” then? Oh, just Murder on the Orient Express, in space, with violent plant creatures…

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Esoteric Actions: ASL Journal #15 (MMP) Released

Not unlike some hackneyed box of chocolates, one never knows quite what will appear in an issue of Multi-Man Publishing‘s ASL Journal, that irregularly released magazine-and-scenario product dedicated to the Advanced Squad Leader tactical warfare system. Sporting a cover of a random Eastern Front tank on tank encounter by Ken Smith, just released ASL Journal #15 promises lots of (typically bland) German vs Soviet scenarios, but the actual contents prove a welcome surprise, all caramels and cremes and no sour quince logs…

Cover detail of ASl Journal 15 by Multi-Man Publishing, with cover art by Ken Smith

Coming in at a brisk thirty-six pages, including the extra-glossy cover, ASL Journal #15 provides several articles, mostly of a practical and/or tactical nature; replacement overlay sheets for Doomed Battalions 4th Edition; and eleven scenarios, J247-257, on six standard thick, back printed cardstock sheets, one of the scenarios stretching to a second page. Unlike several recent issues of the Journal, ASL Journal #15 does not come with either a HASL map or a selection of geomorphic maps, so the price is commensurately more slender as a result.

Contents overview of ASL Journal 15 by Multi-Man Publishing

I’m on record as being rather uninterested in the vast majority of articles in contemporary hobbyist gaming periodicals, seeing them as a necessary evil in getting the scenarios that I’m really buying the product for, but a few of the articles in ASL Journal #15 strike me as a welcome return to the glory days of the gaming magazine, when tactics and analysis predominated over potted amateur histories and glorified product advertisements. In particular, Johnathan Kay’s exploration of the nuances of lines of sight and Jim Bishop’s mathematically dense overview of offensive tank operations seem well worth the ink. (Full disclosure: I know Jim from way back, when I used to game with the Washington, DC, ASL crowd.) I can see both articles being pored over and referenced frequently, much like Ole Boe’s “Stop and Go Traffic” and Steve Petersen’s “Run for the Money,” two practical classics from the ’96 Annual. Finally, a magazine you really do buy for the articles!

Article detail from ASL Journal 15 by Multi-Man Publishing

The three included sheets of overlays replace those in Doomed Battalions 4th Edition, adding the center hex dots that were missing from those in the revised module. Only some copies of DB4, shipped early in the release process, have the wonky overlay sheets, so double check yours before shelling out here just for replacements. These “new” versions are the same as those found in the ASL Overlay Bundle and Doomed Battalions 3rd Edition, so if you have either of those products, or one of the later shipped DB4 copies, you’re set.

Overlay detail from ASL Journal 15 by Multi-Man Publishing

The scenarios are the real draw for ASL Journal #15, and blessedly there’s not a single Eastern Front action in the bunch. Instead, we’re treated to a refreshing spin through the Plano, with scenarios covering the invasion of Poland in ’39, seeing the first official use of the “super” Polish squads introduced in Doomed Battalions 4th Edition; an attack on Danish positions in ’40, with the Danes using automatic anti-tank cannons; several actions pitting the US against Vichy French troops in North Africa; a few late war affairs between the Germans and, in various combinations, the Americans, Brits, and Free French; a hefty card featuring American troops defending against North Koreans in ’50; plus, so far as I can tell, the first official scenario set in South America, a border clash between Peru and Ecuador in ’41, with the Peruvians presented in Axis Minor greens and the Ecuadorians donning Italian grey. No night or PTO scenarios in this one, but you can’t have everything! Most scenarios do involve combined arms and clock in between 4.5 and 7 turns. They all look playable in a tournament setting or a club game session, with solid but not overwhelming force counts.

Scenario detail from ASL Journal 15 by Multi-Man Publishing

As ever with ASL, to play it all you need to own it all. The scenarios use boards from both core modules and various other subsidiary products, including one Starter Kit board, a trend I’m not enamored of. The boards needed are: 4, 14, 16, 19, 33, 43, 46, 53, 55, 56, 57, 58, 59, 70, 71, 81, 83, 84, 1a, 5b, and x. A smattering of overlays also come into play.

Scenario detail from ASL Journal 15 by Multi-Man Publishing

For someone who greatly appreciates scenarios that focus on under-exposed theaters and involve under-utilized rules and counters, ASL Journal #15 is an easy purchase. With cards bringing into play motorcycles, minefields, gliders, air support, and, yes, even a Sturmtiger, there are plenty of obscure rules to look up and counters to dust off. But if you’re like me, MMP had already earned a sale the second they mentioned Ecuador…

Doctor Who Project: Mindwarp

I endeavour to maintain a certain continuity.

Continuity stands as the primary problem with Doctor Who by its twenty-third season. Long-time producer John Nathan-Turner and equally long-serving script editor Eric Saward take pains to ensure that the Doctor’s weekly adventures not only reflect an awareness of the Time Lord’s nearly 150 prior stories but also refer to them whenever possible, rewarding those devoted viewers who will surely complain should a relevant canonical aside be skipped—or worse, be misconstrued. But those fans with knowledge of the Doctor’s entire history make up a steadily dwindling percentage of the possible audience, and more casual viewers, those vital to the series’ continued success, often feel like they’re entering a conversation they don’t fully comprehend when a call-back to a prior story occurs, especially when it’s not entirely germane to the events on offer.

Lynda Bellingham as the Inquisitor

Sometimes, however, there’s not enough continuity. The decision to present Season Twenty-three as a single fourteen episode story, “The Trial of a Time Lord,” comprised of four tightly interwoven sub-stories, to which Philip Martin’s “Mindwarp” (Story Production Code 7B) contributes episodes five through eight, highlights this dilemma. Viewers who do not watch from the beginning of the story arc need on-ramps to clarify what they might have missed; in theory, the fact that the sub-stories mostly stand on their own should limit what might be missed. Yet Martin’s entry picks up from the events of the first four episodes, “The Mysterious Planet,” with the scantest of recaps, scarcely addressing the most significant plot point introduced by writer Robert Holmes, that of a possible conspiracy on Gallifrey involving the Matrix. “Mindwarp” just assumes that viewers remember that subterfuge, or indeed even why the Doctor is in the dock at all, fighting for his life against the Valeyard (Michael Jayston), jumping headlong instead into the prosecutor’s next piece of evidence in the trial without dwelling on or developing the overall framing device tying the fourteen episodes together.

Michael Jayston as the Valeyard

Doctor Who, it must be noted, has a history of long stories that can confuse viewers jumping in mid-stream—six episodes stories being fairly frequent through to the first half of Tom Baker’s run and the epic “The Daleks’ Master Plan” clocking in at a whopping twelve (or thirteen) episodes—none of which take pains to catch tardy audience members up to speed beyond the traditional cliffhanger reprises. Too, addressing “The Trial of a Time Lord” as its constituent parts is a more recent phenomenon, not in keeping with the experience of the audience at the time, but the lack of an extended recap of the end of “The Mysterious Planet” to start episode five, as would happen in any other story between parts, bespeaks the production team themselves treating the segments as separate narrative entities at the time. For a series attempting to stay alive, then, the lack of emphasis on engaging more casual viewers, perhaps even tuning in just because they saw Brian Blessed’s name in that week’s Radio Times listing for Doctor Who, suggests an overall blindness to the needs of less-than-rabid fans—a failing that has contributed mightily to the series being in its currently precarious state.

Brian Blessed as King Yrcanos

“Mindwarp” proper, the “evidence” being shown to the Inquisitor (Lynda Bellingham) and the panel of Time Lords overseeing the Doctor’s trial for incessant interference with other culture and peoples, follows the Doctor and Peri as they land on the pink-tinted planet Thoros-Beta, the source of high-tech weaponry found on a backwater planet. The Doctor seeks to investigate this meddling in the development of a less advanced civilization—the same crime, the Valeyard eagerly notes, of which he himself is accused. Martin immediately leans into the conceit of the story being presented in a courtroom as evidence, with the Inquisitor wondering just why an introductory scene of our time travellers bantering about the TARDIS materializing in water is vital to the trial, leading to events skipping forward, something many a viewer, anxious to get to the action, has doubtless wanted as well.

The Sixth Doctor and Peri on the pink-hued shores of Thoros-Beta

The Doctor, in that “irrelevant” prologue scene, indicates that they have come to Thoros-Beta because of information received from a “Warlord of Thordon” as he was dying, pointing directly to an off-screen adventure to which the audience is not privy, in effect creating continuity unknown to all viewers, whether they are brand new or have hidden behind the couch since 1963. It’s a contextualized continuity reference, though, lacking the dissonant effect canonical name drops often engender. But the same cannot be said for the main revelation of the first episode, as the news that Thoros-Beta is also home to an oleaginous former foe of the Doctor lands with a thud…

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Doctor Who Project: The Mysterious Planet

I was beginning to fear you had lost yourself.

Season Twenty-three almost wasn’t to be. In February, 1985, midway through the airing of Season Twenty-two, news broke that the BBC had pulled the plug on the forthcoming season, then already in preparation, owing as much to budget woes as to a general sense of dissatisfaction with the show’s direction and popular reception. Not until December of the same year did Doctor Who get a new lease on life, with the BBC green-lighting a truncated Season Twenty-three consisting of fourteen twenty-five minute episodes stitched together under a single framing narrative, “The Trial of a Time Lord,” putting the Sixth Doctor (and the show itself) in the dock for crimes real and imagined.

Colin Baker is the Sixth Doctor

The brainchild of longtime script editor Eric Saward, this series of four linked stories—”The Mysterious Planet,” “Mindwarp,” “Terror of the Vervoids,” and “The Ultimate Foe”—presents heretofore unseen events in the Doctor’s past and future as evidence in his trial, with far heavier narrative connections between the parts, written by different authors, than seen in the last thematically linked season, Season Sixteen’s Key to Time arc. The stakes could not be higher, either for the Doctor or for Doctor Who, with nearly eighteen months elapsing since the last time the Doctor appeared on televisions in the UK, in “Revelation of the Daleks” in late March, 1985. Significantly, no repeats of earlier episodes had occurred since then either, the last rerun being “The Five Doctors” in August 1984, this absence itself telling of the series’ regard (or lack thereof) at Television Centre.

The TARDIS, trapped in a blue light

Mindful of the need to get it right, producer John Nathan-Turner and Saward turn to veteran hand Robert Holmes for the first four episodes, “The Mysterious Planet” (Series Production Code 7A), returning the Sixth Doctor to the air on September 6, 1986, with a jaunty, revised opening theme. (Of note, the story is presented week-to-week under the rubric “The Trial of a Time Lord,” but most critical discourse has, broadly, settled on addressing the sub-stories by their working titles, corresponding to how the components were commissioned.) After an elaborate effects shot showing the TARDIS being drawn into a space station, Holmes wastes no time establishing the trial framing device, with the Doctor immediately confronting the Valeyard (Michael Jayston), prosecuting the charges against him for the benefit of a panel of Time Lords, presided over by the Inquisitor (Lynda Bellingham).

The Inquisitor (Lynda Bellingham) and the Valeyard (Michael Jayston)

The Doctor’s crimes? “Conduct unbecoming a Time Lord” and “transgressing the First Law,” that broad Gallifreyan prohibition against “meddling” in the affairs of other peoples. For those paying attention at home, Holmes takes care to note that the Doctor has been on trial for the same charges before—resolved in the conclusion of “The War Games” which saw the Second Doctor sentenced to exile on Earth after a forced regeneration—and also that the Doctor has been stripped of his title as Lord President, last referenced in “The Five Doctors” and originally established in “The Invasion of Time” some eight years prior. Nathan-Turner and Saward here unravel awkward, narrative-constraining continuity while still referencing it, not unlike having K-9 get wet and short out whenever his ray gun snout would resolve a plot too quickly.

The Inquisition views Peri and the Sixth Doctor

The framing narrative, with a jury of Time Lords watching the Doctor’s adventures on screen just like the audience at home, continues the metatextual self-referential tendency of Season Twenty-two; watching the watchers makes up much of the narrative heft of “Vengeance on Varos” and, to a lesser extent, “Revelation of the Daleks,” with “The Mysterious Planet” pausing the action frequently for the Doctor, the Inquisitor, and the Valeyard to comment incredulously on what has just been seen. The Valeyard explains the footage as deriving from the Matrix, that storehouse of all Time Lord knowledge, fed by the Doctor’s own experiences; a surreptitious surveillance device installed in every TARDIS, including the old Mark 40s, apparently, psychically records other moments outside those witnessed by Time Lords—a rather huge alteration to the Doctor Who canon, with potential ramifications for all future stories and also calling into question many outcomes of past stories, but a change necessary for the frame device to function.

And where do the Doctor’s “criminal” activities take place for this initial segment of his trial? Oh, just a barren little planet called Ravelox, in the Stellian Galaxy, devastated by a fireball that Gallifreyan records contend wiped out all life. Ravelox also happens to be known by a different name as well: Earth…

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