Serious Sandwiches

Food blog Serious Eats presents a delightful illustrated guide to America’s hoagie heritage, featuring a small but respectful mention of the Official Sandwich of Movement Point, the Philadelphia Roast Pork Sandwich, with accompanying photograph by yours truly.

DiNic's 2

The article attempts to decipher the real differences between subs, hoagies, grinders, and heroes. I don’t think I’ve seen the differences explained as other than regional dialect variations before. Just don’t read the article before lunch or you’ll get hungry.

Serious Eats did a recap of Philadelphia’s best Roast Pork earlier in the year, and their advice for John’s Roast Pork is spot on—do not order the small.

New York Times restaurant critic Frank Bruni made that mistake and missed out on a moment of epicurian wonder. When I visited John’s earlier this year, I couldn’t for the life of me figure out what he had eaten and how it compared to the feast in front of me until I realized he got a small. Don’t get the small. Don’t order anything in a small in Philly.

Counter Culture: Plucky Behavior

Total invested time: fifty-two hours. You and your opponent have been meeting regularly for weeks, massing forces, maintaining supply lines, conducting feints and probes. The counters are stacked nine high on the front, a veritable skyline of towering units. Finally, the time for the attack arrives.

Up goes the balloon, out comes the calculator to figure the crucial odds. You reach in to examine a stack, making sure you have enough factors to turn the vital tide; and whether it’s the coffee or the lack thereof, the beer or the surplus therein, your hand shakes. And, in slow motion…

A different kind of disaster at Caporetto.

Stack tumbles stack tumbles stack. An errant jitter bugs out all that work. The front is in disarray, counters everywhere. Was the Italian 30th Rifle in 4508 or 4509? Did I have a trench line in that hex or the one over? Was Eugen close enough to influence the battle? A victory lost, indeed.

Tweezers, my friends, tweezers are the answer.

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Counter Culture: Treehugging

All used up? (Revolt in the East is an excellent, quick playing game, by the way.)

Once the counters of a wargame are punched and clipped, what does one do with the remaining tree, denuded of all its counters?

Now, before you answer, recall that we’re talking about wargamers here, people who willingly spend hours moving small pieces of cardboard from hex to hex or space to space according to rules both simple and arcane. Specifics matter to wargamers—it has to be la bonne pièce, no other will do. Completeness and accuracy in all regards are grails to wargamers.

So, the obvious answer, that one throws away the now-empty and useless counter tree, is not necessarily the correct answer, because the counter tree, whether laden or barren, is still a part of the game. On those occasions when a punched and played game is sold or bartered, can you honestly say it’s complete without including the counter trees?

Well, yes, you can, and I stopped hugging my trees a few years back, though I confess that when I sold my punched Star Fleet Battles collection about a decade ago, I included all the empty trees, some fifteen or so. And I bet the recipient appreciated them, even as he tossed them promptly into the trash.

I’ve never received an empty counter tree when I’ve purchased a punched game, so perhaps I’m an aberration in this regard. Am I the only wargamer who ever kept his trees?

Who Knows "Who"?

After forty-odd years of being on television and in popular culture, Dr. Who still requires an introduction, it seems.

The Tardis, by recurrence, via a Creative Commons Attribution-Non-Commercial-Share Alike license

In the July 21, 2008, issue of The New Yorker (the one with all the cover fracas, in fact), Benjamin Wallace-Wells pens an article about Garrett Lisi’s quest for a Theory of Everything, noting that the good Doctor can be a soothing respite for an introverted physicist and his partner:

The weekend I visited, Lisi and Baranyk were getting ready for a party in Reno, forty minutes away, to which they’d been invited by someone Lisi met on a ski lift, and for which they were dressing up as giant rabbits. But most nights they stayed in and cooked. They sometimes watched videotapes of the British science-fiction show “Doctor Who,” but they preferred board games.

Has the Doctor not penetrated sufficiently into public consciousness that the show can be introduced simply as Doctor Who, with the expectation that it will be understood? Or will it always require an appositive to provide needed context for those who might otherwise think some obscure medical drama were being watched?

Perhaps these are just the grumbles of a niche fan who cannot understand his favorite show being relegated to late-night PBS airings. After all, one doesn’t bother to explain Star Wars as “the American science-fiction film based loosely on Joseph Campbell’s work” or Harry Potter as “the British children’s series, loved by adults, about a boy wizard.” Or perhaps it’s just good journalism to provide explanations for anything that might be unclear to your widest possible audience. Let’s go with that.

I’ll have to make a more thorough search of The New Yorker’s archives to see how the show is mentioned, if ever before, in its pages. The online archive is less-than-full-featured, and I despair of installing the kludgy, proprietary interface for the complete DVD set (which I treasure nonetheless), but we all make sacrifices for the Doctor.

(Image courtesy of recurrence, via a Creative Commons Attribution-Non-Commercial-Share Alike License.)

Game Preview: Lensman (or Return of the Retro Rockets)

From io9 comes news that a wargame based, sort of, on E.E. Smith’s Lensman space opera series, will be republished in a tidied up version. Originally published by Phil Pritchard in 1969, Lensman features multiple levels of play, from basic conquest to full-blown exploration and expansion:

Lensman provides three versions, each more complex and detailed than the last. Game 1 is a fun, quick game that plays in a few hours. Game 2 is a longer game with exploration, industrialization, production and lots of combat. Game 3 is the most complex version with tactical combat in deep space or in star systems uniquely generated for each game.

Most interesting is the design decision to provide two versions of the map and counters, one version keeping the essential look of the original and another updating the graphics to more contemporary standards. I assume that the map and counters will be double-sided, with one version on each side.

Playtest Lensman counters, taken from https://web.archive.org/web/20080523084920/http://www.lensmangame.com/ppl-newgraphics.html

I suppose that’s one solution to the age-old debate between NATO symbols and figures on wargame counters, though I’m fairly sure there’s not an established symbology for interstellar dreadnoughts at present. I’m partial to the “retro” version, if only because it allows me to imagine the dreadnought’s appearance myself.

No firm ETA or pre-ordering information on the Lensman game site as of yet, but the world needs more science fiction wargames, so I’ll be monitoring this one.

(Via io9.com; image from Phil Pritchard’s Lensman)

Bill Lyon on the Spectrum

The Spectrum, on flickr.com, by Cavalier92, via a Creative Commons Attribution-Non-Commercial-No Derivatives License
Bill Lyon returns to print with another column for the Philadelphia Inquirer today, reminiscing about the Spectrum, which is scheduled to be demolished in 2009.

There’s something sad about losing the Spectrum, as iconic as any featureless, parking-lot-bound arena could be, and with his usual grace, Bill Lyon captures the emotions involved with this significant piece of Philadelphia’s psychic architecture. The “boo birds” might have roosted in the Vet (and now perch in the Linc), but Flyers fans had their own ways of celebrating, and berating, their heroes at the Spectrum:

When a Philadelphia team was playing, you could stand out in the parking lot and the crowd noise would tell you how the home team was faring—if they were winning, the passion was as raw and bone-deep as a January night, an unrelenting, urging surge of support.

And if they were losing . . . ah, well, then it was a mournful wail, so haunting that wolf packs a thousand miles away lifted their muzzles to the heavens and bayed at the moon in sympathetic reply.

In the end, I guess it is just an old building lacking in amenities sitting on valuable land, but they can’t raze the memories.

(Image courtesy of Cavalier92 via a Creative Commons Attribution-Non-Commercial-No Derivatives License.)