Perfect Start Syndrome II: Or Why I Haven’t Gotten Very Far in Skyrim

My copy of Bethesda Softworks‘ long awaited Elder Scrolls V: Skyrim arrived promptly on launch day, some ten days ago, and I’ve frolicked about this corner of Tamriel more or less every day since.

Skyrim on flicker.com by Joshua Livingston via a Creative Commons Attribution license.

You would imagine, then, that I’ve climbed every peak, slain a slew of dragons, quested until my coffers burst with coin gladly given by the fetch requesters and the life savees. After all that play, I must be a hero of awesome renown, with skills unmatched by any other.

Um, well, no, not really. But I have cleared Embershard Mine twelve times!

As I suffered with Fallout 3 (and to a lesser extent Fallout: New Vegas), I am burdened by Perfect Start Syndrome. Given that Skyrim is a huge sandbox of a game, with the main quest merely a suggestion for what to do with your time in the world (and without any annoying time constraints on putting the Big Bad Evil in its place), once you step out of the obligatory tutorial dungeon, the Sky(rim) is the limit. And sometimes, faced with such seemingly infinite freedom, one freezes. Perfect Start Syndrome claims another victim.

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VideoGameGeek Needs You!

VideoGameGeek at https://videogamegeek.comThe minds behind the super-comprehensive boardgaming site BoardGameGeek (and the sister site, RPGGeek), recently unveiled their latest catalog/database/comment/ranking/forum site, VideoGameGeek, focusing on, well, all things Video Game, from Pong consoles to virtualized versions of Pong in a browser and everything in-between. And they could use your help.

The site, like its siblings, relies on users to contribute descriptions, images, and other information about various games, building up a database on games new and old. There are plenty of other sites, some well established, that perform similar database functions for video games, but the Geek guys have demonstrated their ability to develop and nurture a fairly mature, intelligent audience, and one hopes that VideoGameGeek will provide a good forum for both preserving video game history and engaging with the many video games of the present.

They could use some help in populating the database, so head over to VideoGameGeek, if for no other reason than to refute my claim that Marathon is one of the finest games ever made.

Not that you would disagree with me, of course, because Marathon is, without doubt, one of the finest games ever made.

The Best Video Game Movie Ever

It’s something of a truism that movies based on video games are, well, terrible. Really, truly, unabashedly terrible. I’m still trying to get my money back for having sat through Wing Commander (USA, 1999), even though it was a matinee. And I went on a free pass.

The attempt to transfer the experience of playing a game, interacting as an active participant, to the decidedly passive experience of watching a film, fails, without fail, time and time again (cf. Uwe Boll). Not to assign value to the various modes of culture consumption—film, at its best, offers a transcendent experience and forces active mental participation, while the mere fact of interactivity in video games does not guarantee a worthwhile, active thinking experience—but the basic expectations one brings to playing games differ from those one brings to watching a film.

Choices, options, paths are, of course, constrained by the game as readily as a director positions actors in a scene, but the illusion of choice, of agency, remains, and this sense of being in control appeals to the gamer—and it’s this sense that doesn’t translate across genres.

Video game films fail most often because they attempt to portray figures from the games that the gamers themselves control. If the long delayed Halo film ever comes to fruition, it will fail, because what the screen Master Chief does is not necessarily what I would have done; his thoughts, given voice on the screen, as he mows through the Covenant forces, were not my thoughts as I did the same in the game.

But they finally did it. I finally saw not just a good video game movie, but the best video game movie ever.

Best Video Game Movie. Ever!

What is it? The Damned United (UK, 2009). But, you protest, that’s not a video game movie! Isn’t, it, though?

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A Voice Indie Wilderness: Jeff Vogel on Gaming

I’m not sure when the transition occurred, but back in the proverbial day, the name for games produced by small companies and sold online via unlockable demo was Shareware. You downloaded the demo on your creaking 22.8k modem, played until you got to the dreaded Shareware barrier, and then either ponied up the money to keep going or moved on to some other game.

Now this self-same business model goes by the name “indie.” Whatever. It’s still Shareware to me and, I get the sense, to Spiderweb Software‘s Jeff Vogel as well.

Spiderweb has specialized in single-player computer RPGs since 1995’s brilliant Exile, a game that had a literal Shareware barrier blocking off the majority of the map from exploration until you paid to unlock the rest of the game. And it was worth $25 fourteen years ago to keep going, no question.

Avernum 5 Screenshot

Is it worth that much today, when you can get older big-budget games with installations spanning multiple CDs for $10? Jeff Vogel’s new blog, The Bottom Feeder, takes on these questions and more:

I can’t compete on price with old classic. Nobody can. To expect me (or anyone) to match price with a handful of old games is completely ridiculous. Can’t happen.

But my games have an advantage. They’re new. Go ahead and play the old classics, or at least the ones you haven’t played already. Go play Fallout or Planescape: Torment. They’re SWEET.

You’ll be done soon enough. And, when you are, I’ll still be here.

Admittedly, I’m not completely objective here. I beta tested seven Spiderweb games and even got a NPC named after me in one of the Geneforge games—talk about niche geek cred! Jeff and his small team at Spiderweb produce huge games, with amazing amounts of text and great storylines, for Mac and PC. On a cost-per-hour basis, these games are bargains.

As gamers, we need games like these to continue being produced, so check out them out if you haven’t already.

Universal Universe: EV Nova goes UB

Macworld brings us the news that Ambrosia Software‘s classic space exploration-trading-fighting-sandbox game EV Nova has been upgraded to Universal Binary (or, for our non-Mac using readers, it runs natively on Intel-powered Macs).

Bad place to be in a shuttle.

First released back in 2002, EV Nova was the third the series of Escape Velocity games, all with similar gameplay and with the ability to be extended and modified via plug-ins, leading to a very devoted online following. There’s even a Windows version.

Think single-player, top-down, simplified EVE Online (but with better quest writing and without all the annoying Cider client crashes on the Mac) and you’ve got a good idea of EV Nova. Might not be cutting edge, but the fact that Ambrosia took the time to update a six year-old game to Universal Binary status says something about the game’s enduring popularity, and about Ambrosia’s dedication to their products.

(Via Macworld)

Ice Hockey in Post-Apocalyptia

Love it or hate it, Bethesda Softwork‘s decision to have every line of non-player character (NPC) dialogue in Fallout 3 accompanied by voice acting leads to a certain degree of immersion. From random townsperson to monomaniacal despot, everyone speaks. Even the two-headed mutated cows make noise.

Given the cast of hundreds, actors invariably voice multiple NPCs, often noticeably so. Too, the reliance on recorded dialogue means that once the dialogue is recorded, no late changes are feasible, and there are points in the game where I wish one NPC would acknowledge some huge event that took place in his or her life that was directly affected by my character’s actions. Even on big budget title like Fallout 3, there’s a limit to the voice acting funds, and I’m sure they had to decide to cut off dialogue trees at some point, where a non-voice acted title would have been able to add additional text branches to cover more permutations and outcomes.

Don't quit your day job. Because it's cool.

Still, imagine my surprise learning that the voice actor for an early antagonist (or protagonist, depending on your character’s moral inclinations) is…the announcer at Verizon Center for the Washington Capitals.

(Only the most minor of Fallout 3 spoilers follow.)

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