Who Knows "Who"?

After forty-odd years of being on television and in popular culture, Dr. Who still requires an introduction, it seems.

The Tardis, by recurrence, via a Creative Commons Attribution-Non-Commercial-Share Alike license

In the July 21, 2008, issue of The New Yorker (the one with all the cover fracas, in fact), Benjamin Wallace-Wells pens an article about Garrett Lisi’s quest for a Theory of Everything, noting that the good Doctor can be a soothing respite for an introverted physicist and his partner:

The weekend I visited, Lisi and Baranyk were getting ready for a party in Reno, forty minutes away, to which they’d been invited by someone Lisi met on a ski lift, and for which they were dressing up as giant rabbits. But most nights they stayed in and cooked. They sometimes watched videotapes of the British science-fiction show “Doctor Who,” but they preferred board games.

Has the Doctor not penetrated sufficiently into public consciousness that the show can be introduced simply as Doctor Who, with the expectation that it will be understood? Or will it always require an appositive to provide needed context for those who might otherwise think some obscure medical drama were being watched?

Perhaps these are just the grumbles of a niche fan who cannot understand his favorite show being relegated to late-night PBS airings. After all, one doesn’t bother to explain Star Wars as “the American science-fiction film based loosely on Joseph Campbell’s work” or Harry Potter as “the British children’s series, loved by adults, about a boy wizard.” Or perhaps it’s just good journalism to provide explanations for anything that might be unclear to your widest possible audience. Let’s go with that.

I’ll have to make a more thorough search of The New Yorker’s archives to see how the show is mentioned, if ever before, in its pages. The online archive is less-than-full-featured, and I despair of installing the kludgy, proprietary interface for the complete DVD set (which I treasure nonetheless), but we all make sacrifices for the Doctor.

(Image courtesy of recurrence, via a Creative Commons Attribution-Non-Commercial-Share Alike License.)

Game Preview: Lensman (or Return of the Retro Rockets)

From io9 comes news that a wargame based, sort of, on E.E. Smith’s Lensman space opera series, will be republished in a tidied up version. Originally published by Phil Pritchard in 1969, Lensman features multiple levels of play, from basic conquest to full-blown exploration and expansion:

Lensman provides three versions, each more complex and detailed than the last. Game 1 is a fun, quick game that plays in a few hours. Game 2 is a longer game with exploration, industrialization, production and lots of combat. Game 3 is the most complex version with tactical combat in deep space or in star systems uniquely generated for each game.

Most interesting is the design decision to provide two versions of the map and counters, one version keeping the essential look of the original and another updating the graphics to more contemporary standards. I assume that the map and counters will be double-sided, with one version on each side.

Playtest Lensman counters, taken from https://web.archive.org/web/20080523084920/http://www.lensmangame.com/ppl-newgraphics.html

I suppose that’s one solution to the age-old debate between NATO symbols and figures on wargame counters, though I’m fairly sure there’s not an established symbology for interstellar dreadnoughts at present. I’m partial to the “retro” version, if only because it allows me to imagine the dreadnought’s appearance myself.

No firm ETA or pre-ordering information on the Lensman game site as of yet, but the world needs more science fiction wargames, so I’ll be monitoring this one.

(Via io9.com; image from Phil Pritchard’s Lensman)

Bill Lyon on the Spectrum

The Spectrum, on flickr.com, by Cavalier92, via a Creative Commons Attribution-Non-Commercial-No Derivatives License
Bill Lyon returns to print with another column for the Philadelphia Inquirer today, reminiscing about the Spectrum, which is scheduled to be demolished in 2009.

There’s something sad about losing the Spectrum, as iconic as any featureless, parking-lot-bound arena could be, and with his usual grace, Bill Lyon captures the emotions involved with this significant piece of Philadelphia’s psychic architecture. The “boo birds” might have roosted in the Vet (and now perch in the Linc), but Flyers fans had their own ways of celebrating, and berating, their heroes at the Spectrum:

When a Philadelphia team was playing, you could stand out in the parking lot and the crowd noise would tell you how the home team was faring—if they were winning, the passion was as raw and bone-deep as a January night, an unrelenting, urging surge of support.

And if they were losing . . . ah, well, then it was a mournful wail, so haunting that wolf packs a thousand miles away lifted their muzzles to the heavens and bayed at the moon in sympathetic reply.

In the end, I guess it is just an old building lacking in amenities sitting on valuable land, but they can’t raze the memories.

(Image courtesy of Cavalier92 via a Creative Commons Attribution-Non-Commercial-No Derivatives License.)

Counter Culture: Clipping Counters

Continuing our examination of the physical culture of wargaming, we turn to counter clipping, that near-ritual compulsion some gamers have with trimming the nibs and bits off the sides of their counters to create a semblance of neatness and uniformity.

Before and After

Even though die cutting has become much more precise in recent years, with sharp blades and clean cuts leading to some publishers shipping games that have counters literally falling off the trees before the game is even opened for the first time, almost all counters still have some connective material remaining after they are punched or cut from the countersheet. Removing this connective material is the goal of counter clipping.

Ideally, these “sprues” are situated on the counter corners, as in the example above, where they can be easily removed, and most publishers today use this method. Some publishers, though, still insist on diecutting in such a way that the sprues are located at counter centers, making for a difficult removal process. The late and lamented Avalon Hill’s countersheets were typically center mounted in this way—though they occasionally were sufficiently misaligned that the diecuts wound up on the corner anyway.

Given the costs associated with purchasing dies, or the need to use whatever the contract die cutter has on hand, I can understand why some publishers remain with a center cut, but I feel that such cuts detract from the finished product. You can always tell where a center cut nib once was, even if you do manage to remove it somehow.

And why do people clip counters?

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Counter Culture: To Scan or Not to Scan?

Like many wargamers, upon acquiring my very first scanner, I didn’t turn to the big pile of photos that needed to be digitally archived or the sheaves of important papers documenting my life that would benefit from being duplicated. No, I grabbed a bunch of unpunched countersheets and began scanning away.

Over There In Here

Initially, I was scanning as large as I could, with absurd resolutions, lossless file formats, and correspondingly massive file sizes. But then I had to ask myself just why I was making these scans.

Did I want to be able to print out a fresh countersheet in the event that I lost a counter, or was I simply interested in creating a reference copy? And if I just wanted a reference copy, why didn’t I just use the collective effort of the Internet, which had already put scans of most countersheets online on sites like iSimulacrum? Several game companies even provide counter manifests with their games as a matter of course, a practice that stretches back into the days before easy access to photocopiers and scanners.

Ultimately I came to the conclusion that making countersheet scans serves as a means of tinkering with the hobby, as many wargamers do when we lack the time to play the damn games. Whether it’s clipping counters or putting rulebooks into page protectors or reorganizing the Planos, we often play with our games rather than actually play them.

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Level 58 Time Lord: Envisioning a Doctor Who MMORPG

One of the ways to reach Movement Point is to type “doctor who mmorpg” into a search engine, owing to our twin fascinations with Dr. Who and gaming here. This site doesn’t show up until the third or fourth page on that search, though, so you have to be pretty desperate for news about a potential Dr. Who Massively Multi-Player Online Role Playing Game to click through to here. And yet my site stats indicate that someone did.

Derivative work based on Dalek, by theholyllama, via a Creative Commons Attribution-Non-Commercial-Share Alike license

I can understand the desire. Over forty years, Dr. Who‘s writers and producers have populated the show’s more-or-less coherent universe with plenty of planets to explore, characters to revisit, and enemies to defeat yet again. MMOs, and role playing games generally, put the player into the story universe, to shape it and become a part of it, a form of “active” fan fiction. Millions log in to fight dragons daily; it’s not such a stretch to imagine gamers going online to take down Daleks.

So what, then, would a Dr. Who MMORPG look like?

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