Who Watches the Re-Watchmen?

Early 1950s Television Set on flicker.com by gbaku via a Creative Commons Attribution-ShareAlike license.

It’s not enough for a science fiction fan to view a favorite movie or series, or read a favorite novel, once. The whole notion of fandom involves repeated and extended interaction with the object of our notional obsession. The repeated engagement with a work of science fiction, in any medium, is not unlike any form of literary or cultural study. We re-read, or re-watch, in order to better understand the object we are studying.

Re-watching or re-reading is not simply summarizing; to re-watch is to examine a part with knowledge of the whole. Sometimes this task reveals continuity errors or plot holes; other times, re-watching reveals nuances planted early in a series that only bear fruit much later in the future.

While the whole prospect of re-reading or re-watching science fiction is nothing new—the fanzine has been around about as long as the genre itself, and parodies of devoted re-watchers raising continuity questions feature prominently in any portrayal of science fiction fandom—of late, several science fiction re-watching efforts have been undertaken online.

In addition to my own Doctor Who Project, two other groups are working their way through the numerous Doctors, including The Doctor Who Mission, a group project trying to tackle a story a week, and The TARDIS Project, which is revisiting not just stories but individual episodes within each story.

One of the problems with Doctor Who re-watching in general is the difficulty in finding all of the stories. Besides the much-lamented loss of more-than-a-few episodes by the BBC, the entire existing run of the series is not yet out on DVD, leaving dedicated re-watchers who have no desire to acquire the missing stories via peer-to-peer solutions to scramble about at library sales and online auction sites to find VHS tapes to undertake the task before they stop making VHS players.

The glee of finding some repeated trope or following the evolution of a phrase in a series is well worth the effort required to track down all of the damn things, though.

(Image courtesy of gbaku via a Creative Commons Attribution-ShareAlike license.)

Doctor Who Project: The Keys of Marinus

Now, now! Twist the dials!

The First Doctor and his companions, having left China behind, find themselves once more at the mercy of the wonky time mechanism in the TARDIS, arriving on a glass sand beach surrounded by acid seas. Over those seas and far away are the titular Keys of Marinus, four of which this fab foursome will be coerced into finding.

Much like the preceeding “Marco Polo,” Terry Nation’s “The Keys of Marinus” (Story Production Code E) is a sweeping epic of a story, stretching a simple “fetch and carry” plot over six episodes. Four Keys must be found, each in a different location on the planet Marinus and each accompanied by a different type of story. Finding the first Key involves psychological suspense, with a struggle to separate reality from illusion. And there are brains in jars.

Doctor Who 005 (1964) Hartnell - Keys Of Marinus4 on flickr.com by Père Ubu via a Creative Commons Attribution-NonCommercial license

The second Key is in an overgrown laboratory with violent plant life, and in finding it, Ian and Barbara undergo a horror-type encounter with eerie whispering from creeping vines. To find the third Key, Ian, Susan, Barbara, and two new helpers run around a frozen waste in an action episode, fending off wolves, a burly trapper, and ice warriors who come to life when heated up. And the acquisition of the fourth Key requires solving a murder mystery that is nowhere near as puzzling as the very awkward jump between episodes four and five, when we go from Ian escaping the trapper’s hut to Ian being knocked out in a vault with no explanation.

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Doctor Who Project: Marco Polo

I find your caravan most unusual, Doctor.

With the Fast Return Switch unstuck, the TARDIS lurches back from The Edge of Destruction and deposits our intrepid travelers on the Roof of the World, the Himalayas—Earth, albeit in the Thirteenth Century. But nothing can be easy, because the TARDIS promptly breaks down again, depriving them of heat, light, and water, miles from civilization of any sort. Luckily, though, they get a tow:

Need a lift?

Marco Polo just happens to be traveling by and gives the Doctor’s “caravan” a lift and his name to the seven-episode story. “Marco Polo” (Story Production Code D) is the first of the “historical” Dr. Who stories and, alas, the first of the stories that no longer exist in filmed form.

D'oh!

For reasons of frugality, shortsightedness, confusion, and bureaucratic bumbling, the BBC erased, discarded, and destroyed the video tapes holding either directly recorded or “telerecorded” episodes of many stories from the William Hartnell and Patrick Troughton eras. Film cans with master recordings were also destroyed. Fire hazards, I suppose. Only slowly did prints sent to other countries for broadcast, plus privately purchased recordings and even, as in the case of “Marco Polo,” audio recordings of the broadcasts, begin to return to the BBC. Richard Molesworth’s 1998 article for Doctor Who Magazine on the state of the Dr. Who archives provides a fascinating look into the complexities, quiet tragedies, and minor miracles surrounding the early stories’ loss and (partial) recovery. So this look at “Marco Polo” is based on a remastered (and abridged) audio recording of the story, accompanied by production photographs, put out by the BBC as a special feature on the DVDs of the initial three Hartnell stories.

So just what did the BBC destroy when they trashed “Marco Polo”?

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Doctor Who Project: Inside the Spaceship/The Edge of Destruction

Have you any idea where we are, Doctor?
Where is not as important as why, young man!

That little incident with the Daleks behind them, our time travelers hop back on the TARDIS and promptly get stuck “Inside the Spaceship” (Story Production Code C). You’d swear that the inside of the TARDIS really did conform to the dimensions of a police box, the way being cooped up in there begins to affect them:

Bad Hair Day, with Scissors

This two episode story, also known as “The Edge of Destruction,” takes place entirely inside the TARDIS, the only story so confined and the only story solely featuring the Doctor and his companions. But while just William Hartnell (the Doctor), Carol Ann Ford (Susan), Jacqueline Hill (Barbara), and William Russell (Ian) are credited, one must make the case that the TARDIS becomes, for the first time, a character in Doctor Who as well. “Inside the Spaceship” is as much about the four travelers growing stronger as a team as it is about the mysterious workings of the TARDIS itself, even if the plot does hinge on a wonky spring.

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Doctor Who Project: The Mutants/The Daleks

Oh, Grandfather! Couldn’t we stay a bit longer? The Thals are such nice people!
And the Daleks are not, which is more important, my child!

From the loinskin clad cave dwellers of “100,000 BC”, the Doctor, Susan, Ian, and Barbara move on to, well, the blonde-haired, blue-eyed, padded vest- and leather pants-wearing Thals of “The Mutants” (Story Production Code B). A slight improvement, at least on a hygienic level.

But no one ever spares a thought for the peaceful Thals and their worship of history and penchant for wearing foam rubber, because the Daleks make their debut:

Obey! Obey!

This story, also known as “The Daleks” for somewhat obvious reasons, transformed Dr. Who from that show that came on before Juke Box Jury to phenomenon. As Howe and Walker put it in Doctor Who: The Television Companion:

Virtually overnight, this gentle, partly educational family series for Saturday teatimes was transformed into the show that, for many people, just had to be watched at all costs.

Stretching over seven episodes, “The Mutants” featured the Daleks quite prominently from episode two onwards, and the mystery of just what hid within the machine monsters is stoked by the appearance of a claw peeking from under a cloak where the Doctor and Ian unceremoniously dumped the contents of a disabled Dalek at the end of episode three. Such hints at greater mystery undoubtedly kept viewers riveted.

But the Daleks aren’t the only stars of this show, and “The Mutants” sets up several lasting Whovian themes.

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Doctor Who Project: 100,000 BC/An Unearthly Child

It’s still a police box! Why hasn’t it changed? Dear, dear, how very disturbing!

Having voraciously devoured the first three seasons of the new Doctor Who series, and with the fourth season still to come this spring on the BBC, I’ve decided to set my own time machine back to the beginning of all things Whovian and start watching the series from the start in November, 1963. Well, I’m not literally going back to 1963, but you never know when you hang out with the Doctor.

We begin with William Hartnell and the first story of Doctor Who, “100,000 BC.”

Shadow approaching the TARDIS at end of Episode 1, An Unearthly Child

I’ve seen the majority of Doctor Who stories, having lucked into the beginning of the cycle on Maryland Public Television in the mid-1990’s, so for most stories, I’ll be re-watching them, looking at them with a knowledge of what is to come in the series. My boon companion for this perhaps overly-grand project will be David J. Howe and Stephen James Walker’s Doctor Who: The Television Companion, an exhaustive story guide with critical commentary from the authors and from various Doctor Who fanzines.

“100,000 BC” (Story Production Code A, also known as “An Unearthly Child” owing to the first episode of the story) kicks off the central conceit of the series, The Doctor and his companion(s) arriving at an unknown destination.

This time, the First Doctor (though the notion of his regenerative powers were still a few seasons in the future), his granddaughter (!) Susan, and her teachers, Ian and Barbara, hurtle through time and possibly space to a prehistoric setting. A petulant Doctor wishes to teach Ian and Barbara a lesson in humility, because they had the audacity to suggest he couldn’t travel in time. The Doctor has no clue where or when they are, since the TARDIS is busted, and he needs to take a Geiger counter along to calibrate his time sensor as they hop out of the TARDIS into a studio set covered in sand. And then…

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