Doctor Who Project: The Chase

Barbara, could I, ah, have your cardigan?

Terry Nation and his Daleks return to Doctor Who in “The Chase” (Story Production Code R), with their own time machine, ready to pursue our heroes through time and space with one aim: to exterminate. The possibilities are endless, the potential locales and eras limitless. And we wind up on a desert planet populated by fish people. And also on Earth three times. And then on a jungle planet with hungry fungi and truculent robots. By the end of the story, one mourns not so much for the departure of Barbara and Ian as for what could have been.

Much like an earlier Nation effort, “The Keys of Marinus,” “The Chase” bounces around from place to place, episode to episode, and as a result, far too much screen time is devoted to establishing the when and what of where the Doctor and his companions have arrived. This influx of exposition overwhelms any sense of anxiety about the Daleks who pursue them just minutes behind in the time and space vortex. And, of course, the intrepid travellers must conspire to get themselves separated from one another in each and every episode. That takes effort, drawing away from any depth of plot.

The action, such as it is, starts on the heels of “The Space Museum,” with the Doctor tuning in various moments in history on the Time-Space Visualizer he insisted on liberating from that eponymous institution. The Time-Space Visualizer is curiously heliocentric, with the names of the solar system’s planets around it, and indeed the entire story resounds with references to the Doctor as human, though likely an unintentional rather than prescriptive description. Shakespeare makes his first appearance in Doctor Who on the Visualizer, and the United States is referenced for the first time as well, as Ian requests a peek at Lincoln delivering the Gettysburg Address.

A thousand channels and he winds up on the History Channel

But then, in a fortuitous bit of channel surfing, the Daleks appear, chanting “TARDIS, TARDIS, TARDIS!” as they roll one after the other into their own time machine, ready to chase the Doctor and chums through time and space as revenge for the foiled invasion of Earth. They don’t seem overly concerned about the Doctor’s seeming destruction of their species on Skaro way back when, just the whole Earth thing. Because turning the Earth into a hollow spaceship to fly it around the galaxy was totally going to work.

Of course, our time travellers can’t just leave, because the party is split up on the desert planet Aridius, adding yet another lazy planet name to the Doctor Who canon. The fishy Aridians, whose planet was once water covered and who live in fear of octopus-like Mire Beasts, don’t seem at all surprised by the sudden appearance of the Doctor or the Daleks, who threaten to destroy the Aridian civilization if the Doctor and his companions are not handed over.

Fish men. In a desert.

Thankfully, a Mire Beast breaks through a wall and eats an Aridian, allowing Vicki, Barbara, and the Doctor to escape and meet up with Ian, who has passed out from the first of two head-beatings in this story.

Read more

Doctor Who Project: The Space Museum

All we have to do is wait here until we arrive!

It took fifteen stories for Doctor Who to finally tell a tale about time travelling rather than time travel. Glyn Jones’ “The Space Museum” (Story Production Code Q) begins the series’ occasional (and frequently contradictory) exploration of the intricacies and oddities of actually travelling across time lines as opposed to merely flitting between different times in search of adventures that can easily be filmed using the BBC’s props and costume warehouses.

When we first meet our travellers in this story, they all stand mesmerized before the TARDIS control console, wearing their kit from “The Crusade” along with blank stares; then, after the TARDIS materializes on a rocky world littered with spacecraft of all kinds, they stand in the same place, wearing their uniforms, their trademark cardigans and blazers and jumpers and knee socks. And the Doctor doesn’t seem to think there’s anything quite remarkable about these sartorial shenanigans, nor the fact that Vicki dropped a glass of water that promptly un-breaks itself.

Still, the Doctor’s curiosity is piqued by the collection of spacecraft from different worlds and eras outside, so a little exploration leads to the titular Space Museum, where our heroes leave no footprints and cannot interact with any of the objects on display nor any of the museum’s visitors or guards. After much wandering through the Space Museum’s labyrinthine corridors, all of which are jumbled with random assortments of gadgets, our travellers find the most interesting exhibit of all (yes, even more interesting than the Dalek shell with helpful notation: “Dalek—Planet Skaro”): they find themselves.

Doctor on Display

And how does our unflappable Doctor deal with this encounter? He becomes positively existential.

Read more

Doctor Who Project: The Crusade

You arrived?

Yes, in a box.

From the utterly fantastical, web-filled world of Vortis, our intrepid travellers careen back to Earth’s middle ages, landing just outside of Jaffa, where they encounter Crusaders doing battle with Saracens. And you know what? They don’t find that strange one bit. It’s taken them some fourteen stories, but in “The Crusade” (Story Production Code P), our jaded time travellers no longer display amazement at what they discover outside the TARDIS doors. If it’s Tuesday, it must be the Levant, ho hum.

Even when they meet King Richard the Lionheart and Saladin, there’s no real sense of wonder. Ian only wants to persuade Richard, one of the most mythologized of British kings, to help him rescue Barbara (who was this story’s kidnap victim and court intrigue player, just as she was in our last historical, “The Romans“), expecting this favor as payment for the return of the king’s shiny gold belt.

Indeed, the parallels between “The Crusade” and “The Romans” are striking—Barbara is separated from the group and used as a pawn in various court intrigues (Saladin’s court, in this case); Ian spends the entire story trying to rescue her and engaging in sword fights; and the Doctor and Vicki pal around with historical personages, dress in period clothing, talk about changing history, and have a few laughs while narrowly escaping at the end.

Given these similarities, why, then does “The Crusade” rank as perhaps the finest historical story of all of Doctor Who‘s run? Simply put, the quality of the writing and the acting. David Whitaker’s script provides strong enough characterizations of the story’s historical figures that one does not balk at sequences without the Doctor or the companions. The writing itself flows gracefully—aside from some awkward sequences with Arab characters speaking broken English—resisting even William Hartnell’s legendary efforts at mangling lines.

But then, the story would also work without the Doctor and his companions. For all of Barbara’s escaping and running and being re-captured by the evil El Akir, the story centers on Richard’s attempts to end the war with Saladin; the strongest moments of the story revolve around Richard and his sister Joanna’s arguments over her proposed marriage to Saladin’s brother. It’s as though our time travellers were dropped into a BBC period drama and wander around at the margins of the story. Very little time is given to “sightseeing” and explanations of the strange world in which they’ve arrived. Too, the story remains essentially serious, with only a minor humorous aside featuring stolen court clothing, a tone that helps reinforce the laconic response of the travellers to meeting such significant historical figures.

So what makes “The Crusade” a Doctor Who story other than the presence of the TARDIS?

Read more

Doctor Who Project: The Web Planet

Whatever power has got hold of the TARDIS has taken your pen! Of course, ha ha! Now then, there’s something for us to solve!

No sooner do our temporal travellers extricate themselves from a web of Roman palace intrigues then they find themselves in a literal web, with the TARDIS trapped by an unknown force on the planet Vortis, better known as “The Web Planet” (Story Production Code N).

TARDIS on Vortis

From the start, this story attempts to break new ground by creating an entirely alien world, both physically and narratively, with uneven results. One can see obvious seam lines in the background flats, and in an effort to provide a sense of space, the camera occasionally pans a bit too high, revealing the two-dimensionality of the background. Plus a man in an ant costume (a Zarbi) runs into a camera.

Zarbi go bonk

There’s plenty of running through corridors, multiple scene changes in each episode (since, of course, Ian gets separated from the Doctor and Vicki, and the three of them are separated from Barbara, all by the third episode), and often the scenery is jostled by actors. But given the limitations of studio shooting—not just spatial but temporal and financial as well— one can only applaud their willingness to go for it. In particular, the sound work, with an ominous chirping whenever the Zarbi appeared, helped strongly to carry off the ambitions of the visual effects team.

Speaking of the second episode of the story, “The Zarbi,” producer Verity Lambert noted:

This was an extremely difficult episode to do technically, in that there had to be a tremendous amount of scenery in the studio, and apart from the breaks necessary because of scene changes, there was the added problem that we had not used the Zarbi, except briefly in episode one, and it was impossible to tell until we got into the studio the kind of difficulties we would run into with dressing them and moving them from one scene to another.

(Quoted in Howe-Stammers-Walker, Doctor Who: The Handbook: The First Doctor)

They were, essentially, making it up as they went along in terms of putting an ambitious science fiction show on air in a tight time frame and an even tighter budget. So we can rightly forgive them any wires we see pulling the butterfly-like Menoptra through the air or the odd extra limbs on the pillbug-like Optera.

But can we forgive them for the plot?

Read more

Doctor Who Project: The Romans

Oh, something else I forgot to tell you. I think I poisoned Nero.

Fresh off a literal cliffhanger of an ending in “The Rescue,” the tipping TARDIS lands on its side…and no one seems to care. After our time travellers flail about on the TARDIS, we find them lounging in ancient Rome, in a villa they’ve somehow managed to take over in its owner’s absence. They themselves have become “The Romans” (Story Production Code M).

A Roman Holiday?

Gradually it becomes obvious that a month has passed since the Doctor’s poor landing, and having for once not landed in a terrible situation that requires immediate action, everyone decides to take a holiday, leaving the TARDIS stuck on its side in a ditch. While the jump from the crashed TARDIS to our Roman revelers seems a bit jarring, the discontinuity allows for Vicki to have been integrated into the daily routine behind the scenes. She is at ease with everyone, particularly the Doctor, with whom she shares a blend of nonchalant curiosity and optimism. Throughout the story, Vicki will follow the Doctor around, accepting orders yet not allowing the Doctor to take himself too seriously. Where Susan had a certain reverence for her grandfather, Vicki respects the Doctor but retains a very real independent streak.

Still, we can’t have a Doctor Who story without something happening beyond character development (the thin plot of “The Rescue” notwithstanding), so the travellers split up (of course) and intrigues abound. All roads, indeed, lead to Rome.

Not a Weeping Angel

Read more

Doctor Who Project: The Rescue

I think we have landed. But the Doctor’s never slept through a landing before!

After an epic story in which the Doctor and his companions save Earth from the Daleks (for the first of many times), our stalwart travellers move on to a thin wisp of a story designed, seemingly, for one purpose only: to replace Susan, who stayed behind with the human resistance to help rebuild a Dalek-ravaged Earth. “The Rescue” (Production Code L) introduces us to Vicki, a young woman who is one of two survivors of a spaceship crashed on the planet Dido.

Meet Vicki

From the first, Maureen O’Brien portrays Vicki as optimistic and independent, uncowed by the fate that has left her an orphan on a strange planet. And the fact that she is an orphan is key here, for it allows her to become the next companion, unencumbered by any emotional ties to her twenty-fifth century Earth (notably, an Earth in which there is still a United Kingdom, as the wrecked spaceship bears the markings “UK 201”).

Britannia rules the stars?

As always, the TARDIS lands somewhere strange, the party gets split up, Ian and the Doctor eventually find Barbara—who has managed to kill Vicki’s giant monster pet in the interim—and the Doctor unravels the central narrative mystery (why the peaceful Dido people have apparently killed all the other human survivors of the spaceship crash).

But to focus overly much on the plot of this two episode story is to miss the character development that takes place over the story’s forty-five minute length. Both Howe and Walker and Wood and Miles (whose About Time series of Doctor Who guides I’ve only recently discovered) point out that while the story is perhaps not gripping stuff, it establishes Doctor Who as a series where continuity matters. It’s not planet- and time period-of-the-week; it’s an ongoing story with characters who grow and change and remember what happened the week before.

Read more