Many a wargame exists on hypothetical NATO/Warsaw Pact conflicts after the Second World War. Fewer still exist—possibly just one—on a joint NATO and Warsaw Pact conflict against the Soviet Union in that same time period.
Using the freedom afforded by the need to stick a complete game in a magazine every two months, SPI delivered a decidedly fresh take on the Cold War in James F. Dunnigan’s Revolt in the East, postulating a potential NATO intervention in an uprising spreading throughout disaffected Warsaw Pact member nations. Simple in design and streamlined in execution, Revolt in the East manages to provide an engaging game on a decidedly undergamed topic, even if the constraints of the basic SPI game “chassis” get occasionally in the way.
Revolt in the East: Warsaw Pact Rebellion in the 1970s
Simulations Publications Inc. (SPI), 1976
Strategy & Tactics 56
Designed by James F. Dunnigan
Revolt in the East saw life as a “folio” sized game included in one of SPI’s house magazines, Strategy & Tactics, Issue 56 (May/June 1976). Coming in at an even hundred half-inch mounted counters, matte printed on the front only, and with a simple four-panel matte printed map measuring 22″ x 16″, the folio format severely limited the design space available—and probably helped drive many game development decisions. Other than lacking sufficient informational/mnemonic markers for tracking which Warsaw Pact cities are in revolt, however, the game doesn’t seem to have suffered from the physical restraints imposed upon it.
The counters feature typical Redmond Simonsen discipline, using generic “army man” figures for ground combat units (each representing an army or corps) and top-down aircraft silhouettes (F-4 for NATO, MiG-25 for the Soviet Union). Specific unit designations are provided, with the only other numbers on the counter a combat strength and, for air and airborne units, a range. The color registration on my copy leaves a fair bit to be desired, with about an sixteenth of an inch of offset color on several of the Warsaw Pact and Neutral nation counters. (I suppose it’s too late to write to SPI for replacements…)
The accompanying article on the game in Strategy & Tactics goes into detail about the locations of the various units in play, but in practice, the game does set too great a store on which unit sets up in which hex so long as it has the proper nationality and combat strength.