Revolt in the East (SPI/Strategy & Tactics 56, 1976)
Standard Scenario After-Action Report
Part One: Turns One through Six
The Standard Scenario in SPI’s Revolt in the East lasts for twelve turns, each of a week’s duration. The entire map is in play.
Victory is premised on control of cities in Warsaw Pact nations, as well as those in otherwise neutral countries (Albania, Austria, Yugoslavia) that are invaded during the course of the game. With twenty-one cities in the Warsaw Pact countries, draws are impossible barring neutral invasion; a simple majority wins. Control does not require lines of communication.
For the Warsaw Pact/NATO player, the key seems to be in tying down Soviet units. With incredibly sticky Zones of Control, a single WP or NATO corps can tie down as many Soviet armies as can be moved adjacent to; though the Soviet units will certainly retaliate, since ZoCs cannot be exited, they’ve been held up for a crucial turn. An edge in airpower will also allow NATO forces to punch above their weight. Additionally, keeping cities garrisoned where possible will increase the chances of the Soviets needing to take more than one turn of combat to suppress the city—only Defender Eliminated (DE) results will suppress a city, so a single odds column shift on the CRT can make a huge difference.
For the Soviet player, speed is of the essence. Revolts need to be put down decisively to keep the number of cities in revolt low; the longer NATO intervention, keyed to a die roll linked to cities in revolt, can be delayed, the better the chance of victory. Defeat in detail should be the order of the day. The airborne units need to be reserved for cutting off NATO unit supply lines; throwing them away taking a city should be avoided unless they’re needed to tip an odds column to the next higher level.
(Combat results are EX—Exchange; DE—Defender Eliminated; DR—Defender Retreat; AR—Attacker Retreat. Phases with no significant action omitted.)
Poland revolts. Possessed with the most formidable of the Warsaw Pact armies, and with the most cities to control, Poland represents a difficult challenge right off the bat for the Soviets.
WP/NATO Movement Phase:
NATO units remain immobile until East Germany falls into revolt and intervention has been triggered. So for now, the Poles are on their own. The Polish 4th Army, on the Oder, prepares to attack the adjacent Soviet 5th Army, while all other Polish units move to fortify cities.
WP/NATO Combat Phase:
In a blow for freedom, the Polish 4th Army attacks Soviet 4th Army. [Attack strength of 5 against defense strength of 5 for 1:1 odds. Combat dr=6 for AR.] The Poles retreat towards Wrocław, beaten but unbowed.