Fresh from French shores comes Le Franc Tireur 16, the latest issue of the well-appointed magazine and scenario combination by the company of the same name for use with Advanced Squad Leader. Focused entirely on the Pacific Theater of Operations during (and shortly after) World War II, the publication, which can be broadly compared in content and approach to Multi-Man Publishing’s ASL Journal, comes as an A4-sized magazine of seventy-eight pages of glossy stock with a thick stock cover. The fifteen scenarios arrive on ten A4-sized glossy stock sheets without much thickness, separate from the magazine, with several scenarios running longer than a single card.
Third-party producers have been creating products to be used with the Advanced Squad Leader tactical combat game system for just about as long as the original Squad Leader itself has been around; early issues of TSR’s The Dragon contained new SL scenarios as early as 1980. These days, third-party products—which is to say, any game materials published by other than the holders of the ASL license, Multi-Man Publishing—run the gamut from scenario packs to full-blown modules with maps and counters. LFT 16 also comes with maps and overlays, after a fashion.
Initially, LFT intended to provide twelve double-sided geomorphic maps with LFT 16, as well as seven sheets of overlays, and apparently copies sold outside the USA will contain the components, which are redrawn versions of the original Avalon Hill/MMP PTO maps and overlays, with bespoke terrain graphics. Though details remain thin on the ground, one might assume that the redrawn maps run afoul, at the least, of the tacit agreement that MMP has cordially maintained with the various third-party producers in terms of respecting MMP’s intellectual property rights. Given that images of the maps look busy and cluttered beyond belief, and that LFT itself acknowledges in the magazine’s “Editor’s Foreward” that the new maps’ lines-of-sight differ from those on the real maps, I personally find their omission to be no significant loss (and indeed, the lower price for LFT 16 without them makes for a more palatable purchase).
What is here looks quite promising, at least as far as the scenarios are concerned. The magazine itself contains a variety of articles, including several tournament recaps, a player interview, and some potted history pieces. More useful are primers on playing PTO scenarios, arranging defenses as the Japanese side, and on conducting seaborne assaults, all of which come in quite handy with the actions on the included scenario cards. (If it isn’t obvious, I purchase LFT products almost exclusively for the scenarios; the accompanying articles are an occasional bonus.)
Indeed, the scenarios remain the star of the show here, and on a brief perusal of the fifteen encounters on offer, numbered LFT327-341, I see several that jump right to the top of the play queue. Each scenario is set notionally in the PTO, though not all invoke PTO terrain, and other than one scenario, FT338 RJ177, which is termed a “micro-campaign game,” none should take more than a decently-long game day to finish. Four scenarios use the amphibious landing rules—with one, FT336 Fourteen Paddles, giving water transport to both sides!—and two scenarios are set at night, including one of the seaborne assault actions, FT327 Thai Beaches, representing the same landing as in AP83 Thai Hot! from MMP’s Action Pack #9.
My picks from the scenarios on offer here include the aforementioned FT336 Fourteen Paddles, with New Zealander infantry landing against Japanese forces trying to conduct a seaborne evacuation; a armor-on-armor confrontation between the Japanese and Americans in the Philippines in FT329 Gaining Time at Baliuag; and FT340 Spring Cleaning, a cat-and-mouse affair pitting the French against the Viet Minh in early 1946.
It should be noted that three third-party geomorphic maps are required to play all the scenarios in LFT 16: Hz1 from Hazardous Movement and LFT’s own LFT1 and 2. Otherwise, just the regular gamut of MMP maps are required, as is ownership of just about every official MMP module, given the inclusion of Italian, French, British, American, Japanese, Chinese, Axis Minor, and Partisan counters in the scenario set. It’s truly one of those ASL products where to play it all, you have to own it all, and then some.
Given my eclectic tastes in scenarios, LFT 16 is an easy product for me to recommend; putting Thai or Punjabi forces in a scenario makes it a personal must-buy, though I would have been far happier if the scenarios were simply sold as a pack on their own. Your value proposition might be altered by the extra expense of a magazine that is the epitome of a hobbyist publication, for good and for ill. The tactics articles do seem worth their cost this time out, given that they work through some of the wrinkles in the PTO rules, which are not exactly the pinnacle of clean rules writing themselves. For PTO enthusiasts, as well as aficionados of obscure forces and rule sections, it’s worth a look, assuming you own the needed counters and maps.