Be Seeing You

Be Seeing You “Who are you?”
“The new Number Two.”
“Who is Number One?”
“You are Number Six.”

Patrick McGoohan passed away yesterday at the age of 80. He will long be remembered as No. 6, the eponymous Prisoner kidnapped and deposited in the Village after retiring from his life as a spy.

From the story concept to the unforgettable visual design, McGoohan’s The Prisoner remains a landmark television show, one of those rare series that extends the medium beyond its boundaries.

If you haven’t yet experienced the brilliance of The Prisoner, AMC provides feeds of all seventeen episodes, to promote their somewhat blasphemous re-make of the series.

He was never a number; he was always a free man.

Blogging Bowie: Winter Offensive 2009 Liveblog

MMP LogoAs he did last year, Keith Dalton of Multi-Man Publishing will be liveblogging Winter Offensive [link dead], MMP’s annual tournament, held in bucolic Bowie, Maryland. This year’s iteration runs from Thursday, January 15 through Sunday, January 18.

Keith did a nice job last year of allowing those of us unable to attend this Advanced Squad Leader tournament to vicariously participate, covering the release of new products and the general vibe of the tourney, and I look forward to following his reports this year.

And if you can make it in person, it’s worth the trip. In addition to ASL action, there’s limited open gaming during the day (mostly from MMP’s Gamer and International lines) and extensive Euro/multi-player gaming at night. Add to that a raffle, with proceeds benefiting Lou Gehrig’s disease research, a massive pizza feast on Saturday night, and designers and developers of MMP’s upcoming releases hawking their designs, and you’ve got one of the gaming highlights of the Metro DC area every year.

Universal Universe: EV Nova goes UB

Macworld brings us the news that Ambrosia Software‘s classic space exploration-trading-fighting-sandbox game EV Nova has been upgraded to Universal Binary (or, for our non-Mac using readers, it runs natively on Intel-powered Macs).

Bad place to be in a shuttle.

First released back in 2002, EV Nova was the third the series of Escape Velocity games, all with similar gameplay and with the ability to be extended and modified via plug-ins, leading to a very devoted online following. There’s even a Windows version.

Think single-player, top-down, simplified EVE Online (but with better quest writing and without all the annoying Cider client crashes on the Mac) and you’ve got a good idea of EV Nova. Might not be cutting edge, but the fact that Ambrosia took the time to update a six year-old game to Universal Binary status says something about the game’s enduring popularity, and about Ambrosia’s dedication to their products.

(Via Macworld)

The New Doctor is . . . Who?

Matt Smith as the 11th Doctor, from http://news.bbc.co.uk/1/hi/entertainment/7808697.stmAfter months of speculation about the next regeneration of Doctor Who, the BBC today announced that Matt Smith will claim the coveted role of the wandering Gallifreyan.

Um, Doctor Who?

The youngest actor to play the lead role in Doctor Who, Smith follows on the heels of David Tennant, who will be stepping out of the role after some specials to air in 2009 and early 2010. Per the BBC article,

Piers Wenger, head of drama at BBC Wales, said that as soon as he had seen Smith’s audition he “knew he was the one”.

“It was abundantly clear that he had that ‘Doctor-ness’ about him,” he said. “You are either the Doctor or you are not.”

I must confess that I was hoping for a female Doctor this time around, if only for the story line possibilities. Every new Doctor must build on the work of his or her predecessors while imbuing the role with something special, something new. I suppose skewing younger will bring a fresh take to the role, but the Doctor is, after all, 900-odd years old.

The very first Doctor, William Hartnell, was in his mid-50s when he stepped through the TARDIS doors. The Doctor is definitely not young at heart—the Doctor is capable of deep, dangerous emotions that betray his age and the scars of time.

I trust that Steven Moffat, the new show runner from 2010 on, will remember that what a younger actor brings to the show is energy, not youth.

(Image from BBC)

Book Mining: The Evolution of Used Book Stores

Hands gloved against paper cuts and the cold, an employee of Wonder Book flipped quickly through our six bags of paperbacks and hardbacks to assess the value of the unwanted bounty we had brought to his Frederick, Maryland, storefront. He spent perhaps twenty seconds per bag, deftly pushing aside the good books at the top to see the makeweights at the bottom of each bag, before mentally tallying up our reward: $20 in store credit, mostly due to an unopened DVD. Deal.

Wonder Book

I was reminded of this employee’s efficient calculation of words’ worth by Bob Thompson’s article in the Washington Post (“Twice-Sold Tales,” Monday, December 29, 2008) about his employer’s own experience sorting books. Profiling Wonder Books and its owner, Chuck Roberts, Thompson finds Roberts in a 54,000-square-foot warehouse, filled with books:

Dressed in a sweat shirt, sweat pants and funky shoes, he’ll stand for hours at a sorting table in the middle of the warehouse. That’s where he and a longtime employee, Ernest Barrack, determine the fate of the books in the “raw boxes” that come in every day.

“It’s like book mining. You never know what you’re going to get,” Roberts says.

The increasing sophistication of local used book stores like Wonder Book and the constantly moving McKay’s has, I fear, begun to leave me feeling less like a book miner than a book recycler. I don’t mind trading six bags of books and leaving with one in return—books deserve to be read and returned to the world—but anymore, that $20 store credit won’t buy you five tattered paperbacks.

Once upon a pre-Internet time, entering a used book store meant the possibility of finding a pulp science fiction novel for a quarter or a stash of Starlog magazines, the whole pile for a fin. Now, everything is priced according to complicated algorithms that chart the book’s price volatility across three continents for the last four months. As a kid, I could grab handfuls of books and get them all, sampling genres and authors with abandon; last time I was at Wonder Book, a month ago, I heard a mother tell her son, “You can only have one book.”

The New York Times also has an article recently (David Streitfeld, “Bargain Hunting for Books, and Feeling Sheepish About It,” Saturday, December 27, 2008) about the pressures all book sellers are facing, from publishers to people peddling books out of their closets. I respect that used book stores need to turn a profit, and I’m certainly guilty (if that’s the right word) of hunting down book bargains on the Internet, but I can’t help wishing that there were more wonder when I entered Wonder Book.

Crush, Crumble, Pay: Monsterpocalypse

Children of a certain age (mostly in their thirties and forties now) fondly remember UHF marathons of Godzilla movies and the classic Epyx movie monster computer game, Crush, Crumble, and Chomp. Back then, audiences didn’t care why Rodan and MechaGodzilla had teamed up against Mothra and the big green guy himself, so long as the kaiju smashed lots of buildings and beat each other up for most of the movie. You smiled, you ate your popcorn, and you cheered every time a monster got picked up and thrown into a skyskraper. Life was pretty darn good.

The real monster is the zoning board that put a nuclear power plant next to an apartment building.

The new collectible miniatures game from Privateer Press, Monsterpocalypse, seeks to revisit those simpler days of movie monsters, bringing wonderously wanton destruction to the gaming table with a variety of pre-painted and pre-assembled monster miniatures.

I took Monsterpocalypse out for a spin with two gaming buddies recently. We purchased three of the starter kits and set out to see if Monsterpocalypse measured up to the glory days of movie monsters.

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