"The Game is the Thing": Gary Gygax on Rules

Gary Gygax, the co-creator of Dungeons & Dragons, passed away on March 4, 2008. His influence on role playing games of all types is inestimable.

61-68 gets you an Otyugh!

One of the richest sources of his thinking on rules and games is the original Dungeon Masters Guide (TSR, 1979). The DMG, while a thick book of rules itself, contains many exhortations to use the rules as tools to further the game rather than as constraints. Yet he was also mindful that too loose an interpretation of the rules could undo the base consistency he felt players had a right to expect from the game.

A collection of Gary Gygax’s thoughts on gaming and rules from the DMG follows.

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Philly Pork Passion in the Post

In what might be a first, and almost certainly will be a last, Movement Point has scooped the Washington Post!

In today’s Post, we find a paean to the Philadelphia roast pork sandwich, essentially replicating the findings here at Movement Point a full month ago about the superior quality of the roast pork sandwich as compared to the cheesesteak. It’s hard being a trend setter . . .

Oblique View of Roast Pork Sandwich from DiNic's on Flickr.com

Tim Warren’s article, “Gee Whiz, Cheesesteak Isn’t Philly’s Best Sub,” nicely describes the life-altering experience of his first roast pork sandwich encounter:

But when the transformative moment came for me, when the broccoli rabe mingled with the provolone and pork and juices in my mouth, it was easy to move on. Going from cheesesteaks to roast pork sandwiches was like listening to whatever pop music was on the radio, and one day discovering a station that played Sinatra and Duke Ellington.

Welcome to the fold, Tim.

Doctor Who Project: Inside the Spaceship/The Edge of Destruction

Have you any idea where we are, Doctor?
Where is not as important as why, young man!

That little incident with the Daleks behind them, our time travelers hop back on the TARDIS and promptly get stuck “Inside the Spaceship” (Story Production Code C). You’d swear that the inside of the TARDIS really did conform to the dimensions of a police box, the way being cooped up in there begins to affect them:

Bad Hair Day, with Scissors

This two episode story, also known as “The Edge of Destruction,” takes place entirely inside the TARDIS, the only story so confined and the only story solely featuring the Doctor and his companions. But while just William Hartnell (the Doctor), Carol Ann Ford (Susan), Jacqueline Hill (Barbara), and William Russell (Ian) are credited, one must make the case that the TARDIS becomes, for the first time, a character in Doctor Who as well. “Inside the Spaceship” is as much about the four travelers growing stronger as a team as it is about the mysterious workings of the TARDIS itself, even if the plot does hinge on a wonky spring.

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With a Story and a Side Arm: Bungie’s Marathon

Every few years, I reacquaint myself with an old friend, one I’ve known since 1994. It originally came on four 3.5″ floppies in a triangular box, produced by a Mac-only software shop with a funny name: Bungie. They had previously released Pathways into Darkness, an adventure shooter centering on an alien god awakening in a jungle pyramid. Their new Mac-only game? Marathon.

Marathon

The Marathon demo came out in late November, 1994, changing Mac gaming—and arguably computer gaming as well. It certainly wasn’t the first first person shooter; it wasn’t the first shooter to feature a detailed story told through interaction with in-game objects; it wasn’t the first shooter to use the mouse to change the player’s viewpoint independent of movement direction (mouse look); and it wasn’t the first shooter to attract an active modding community. But it did it all so very well, and on a platform not renowned for gaming to boot.

I upgraded my trusty Mac LC III to a whopping 8 MB of RAM (at no mean cost, either) in preparation for the full game after playing the demo, which I downloaded slowly on a 28.8k modem. USENET group comp.sys.mac.games lit up with conversations about the demo. Indeed, the volume of Marathon-related posts was so high that it spurred the split of c.s.m.g into various sub-groups, like .action and .flight-sim. I still have a record of a post I made to c.s.m.g that apologizes for posting about Marathon there:

From: chbaer@kestrel.cqi.com (chbaer)
Newsgroups: comp.sys.mac.games
Subject: Marathon and Micronauts?
Date: 15 Dec 1994 08:00:55 -0500
Message-ID: <3cpem7$d8e@kestrel.cqi.com>
X-Newsreader: TIN [version 1.2 PL0]

(Sorry, my server doesn’t carry alt.games.marathon or alt.mac.games.marathon)

Has anyone noticed the similarity between the soldiers and Bug from the
late-70’s/early-80’s comic book and action figure series Micronauts?
Bug, too, carries a fighting stick with a spade-like top. Hmm…
perhaps a plot connection (or at least something to think about until
Marathon ships).

Why the rabid fan base? Setting aside the fact that this amazing game was Mac-only, fostering quite proprietary feelings in the breasts of many Mac gamers, the game’s immersive story kept people coming back for more even after the last level.

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The Ritual of Goodbye: How Traded Athletes Speak

Trade and transfer deadlines in professional sports always see a flurry of activity, as teams look to bolster their ranks for playoff pushes, make a last effort to stave off relegation, or, sensing the inevitable, sell off assets and look to the fabled “next year” when things will certainly be better. Fans eagerly devour news of transactions, following rumors and refreshing the trade pages on the major sports sites all day long on the day of the deadline.

Go Huet! by Big Swede Guy, via a Creative Commons Attribution/Non-Commercial/No Derivatives licence

Tucked into many quickly posted news items about breaking trades is a comment from a just-traded athlete, and most such comments adhere to the same basic pattern: Reaction to the trade, regards for the team and fans being left, excitement at the prospect of playing for the new team, expectation for what the player will accomplish in the future.

The National Hockey League trade deadline this year was on Tuesday, February 26th, and the athletes moved around like game pieces pretty much followed the call-and-response pattern. To wit, goaltender Cristobal Huet, on his trade to from the Montreal Canadiens to the Washington Capitals, per a Canadian Press wire report (Feb. 27, 2008):

“I expected the unexpected, but I was shocked,” said Huet, who met with the media at the Bell Centre before heading to Washington. “I had three great years here. It was a lot of fun. I can’t say anything bad. I would love to have finished the job here but it was a little difficult. I didn’t play well enough the last three weeks so I guess I didn’t help my cause. Now I have a chance to join another team and try to help them jump into the playoffs.”

Now, in Huet’s case, he was essentially kicked out of Montreal in favor of a young goalie (20 year-old Carey Price) and traded away to Washington for a second round draft pick at next year’s draft. Washington ostensibly brought him in to take away the number one goaltending spot from a revered but slowing goalie (Olie Kolzig) who spent his entire career there and stuck with the Capitals during their several seasons’ long rebuilding effort. Not an ideal situation to wake up to on a Tuesday morning, but Huet remained sufficiently composed to provide the ritualized response. Montreal fans most likely appreciated the gesture, and Washington fans can look forward to a team player joining up.

It’s when athletes diverge from the pattern that you sense something is awry.

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Doctor Who Project: The Mutants/The Daleks

Oh, Grandfather! Couldn’t we stay a bit longer? The Thals are such nice people!
And the Daleks are not, which is more important, my child!

From the loinskin clad cave dwellers of “100,000 BC”, the Doctor, Susan, Ian, and Barbara move on to, well, the blonde-haired, blue-eyed, padded vest- and leather pants-wearing Thals of “The Mutants” (Story Production Code B). A slight improvement, at least on a hygienic level.

But no one ever spares a thought for the peaceful Thals and their worship of history and penchant for wearing foam rubber, because the Daleks make their debut:

Obey! Obey!

This story, also known as “The Daleks” for somewhat obvious reasons, transformed Dr. Who from that show that came on before Juke Box Jury to phenomenon. As Howe and Walker put it in Doctor Who: The Television Companion:

Virtually overnight, this gentle, partly educational family series for Saturday teatimes was transformed into the show that, for many people, just had to be watched at all costs.

Stretching over seven episodes, “The Mutants” featured the Daleks quite prominently from episode two onwards, and the mystery of just what hid within the machine monsters is stoked by the appearance of a claw peeking from under a cloak where the Doctor and Ian unceremoniously dumped the contents of a disabled Dalek at the end of episode three. Such hints at greater mystery undoubtedly kept viewers riveted.

But the Daleks aren’t the only stars of this show, and “The Mutants” sets up several lasting Whovian themes.

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