Deluxe Delivery: Winter Offensive 2022 Bonus Pack #13 (MMP) Released

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Though Winter Offensive, the East Coast’s premier Advanced Squad Leader tournament, was cancelled for the second year running, that didn’t stop hosts Multi-Man Publishing from releasing Winter Offensive Bonus Pack #13, the latest installment in their annual small bagged scenario-and-map series issued in conjunction with the tournament. As with the tournament proper the last several years, proceeds from the Bonus Pack go towards the WWII Foundation, a charitable organization dear to MMP, one which produces films and educational resources supporting their mission of keeping the history and lessons of World War II alive for a new generation.

Closeup of Winter Offensive Bonus Pack #13 Cover Sheet with art by Nicolás Eskubi

The Bonus Pack this year retails at US$28 and contains a cover sheet with art by Nicolás Eskubi; three Deluxe maps in the now-standard “Starter Kit” thickness, maps m, n, and o, designed by Don Petros and Tom Repetti, with art by the inestimable Charlie Kibler; and four scenarios on cardstock by Pete Shelling.

Map m provides an unpaved road running through an extensive orchard and alongside grain fields, while maps n and o abut to form a large hill mass with crags and a multi-level stream. The latter maps call to mind those in Action Pack #17, which likewise form a substantial, craggy hill when placed together lengthwise.

Contents of Winter Offensive Bonus Pack #13 by Multi-Man Publishing

Massive hill structures such as those are a hallmark of Korean War scenarios, and designer Pete Shelling brings us two scenarios set in Korea in Bonus Pack #13. WO41 7-10 Split pits North and South Korean forces against each other, using the map n and o hills to form a valley, with another map between them; and WO42 Spartan Style sees Greek UN forces defending the combined hill mass against nearly thirty Communist Chinese squads.

Detail of WO42 Spartan Style scenario card

The other two scenarios in the pack feature US Marines and Japanese forces slugging it out on Saipan (WO39 Shotgun Shuffle) and Iwo Jima (WO40 One Smart Bastard). Notably, both scenarios are full of squads in a very small space, as most of the best Deluxe scenarios tend to feature. WO40 in particular stuffs twenty Marine and fifteen Japanese squads, plus tanks and caves and guns, into fewer hexes than a single standard map.

Detail of WO40 One Smart Bastard scenario card

Subtle, these scenarios are not, but that’s not to say they are big and dumb; working with such densely packed forces adds a new dimension to Advanced Squad Leader, and I can see one or two of the scenarios here cutting in line in my play queue in the near future.

Other than Forgotten War, Rising Sun (or Call of Bushido/Gung Ho), Yanks, and Beyond Valor, Deluxe maps h, k, and l, plus Deluxe overlays dx6, dx7, and dx9 are required to play all four scenarios.

Some players may be turned off by the Deluxe maps, which never quite seem to be very popular, and the inclusion of two Korean War scenarios likewise feels a bit daring on MMP’s part, but all four actions depicted in the scenarios are fresh and fascinating. There are plenty of scenarios out there set in Europe with familiar foes on standard maps, many of which do little to distinguish themselves from each other; you’d be hard pressed to forget assaulting a cave complex on a Deluxe map with a flamethrower tank…

First Team in Action: ASL Action Pack #17 (MMP) Released

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ASL Oktoberfest, or ASLOK, is the centerpiece of the Advanced Squad Leader convention calendar, despite taking place in Cleveland. It’s the Masters Tournament of ASL, if you will, and while I’ll always prefer the more casual confines of Winter Offensive, in bucolic Bowie, Maryland, the cachet of ASLOK cannot be denied. It’s just pure ASL, morning to night.

Every few years, Multi-Man Publishing, caretakers and publishers of the venerable ASL tactical wargame system, release an Action Pack in conjunction with ASLOK, and they have just unveiled ASL Action Pack #17: Oktoberfest XXXV to go along with this year’s edition of the tournament. This new expansion for ASL contains two new geomorphic maps (87 and 88) and sixteen scenarios (AP175-AP190) by Kevin Meyer and Pete Shelling centering on the US 1st Cavalry Division, known as The First Team.

ASL Action Pack #17 Overview

The actions depicted take place in the Pacific theater during World War II, with three scenarios against the Japanese in 1944, and then in the Korean War, host to a whopping thirteen scenarios pitting the 1st Cavalry against North Korean and Communist Chinese forces in 1950 and 1951. Despite the singular focus on a particular division, the scenarios manage to cover a varied set of actions, from assault boat landings in a reservoir against Chinese forces hunkered in bunkers (AP189 Bona Fide Effort) and a joint American/Greek assault on a minefield complex (AP190 We Are Sparta) through to an armor slugfest against North Korean T-34s (AP183 Patton’s Ghost) and a river crossing under fire (AP181 No Dunkirk).

The situations tend towards the fulsome, with none that, at first glance, fall into the quick-playing tournament scenario mold; these cards are, broadly, six to eight turns with a dozen or more squads per side, plus interesting special rules and counters that don’t often get fished out of the Plano.

Crags Everywhere

As for the two new maps, designed by Tom Repetti and Don Petros, with art by the inestimable Charlie Kibler, they both feature a multi-level hill running along one long map edge, which, if set together, form one large hill mass. Board 87 hosts a small village abutting the hill, while board 88 has gullies leading down off the hill into a valley, with more crags than you’ve probably ever seen on an ASL map.

Ford Counters

Because most of the scenarios are set in the Korean War, which for some reason has not been overly popular in ASL circles since the release of the Forgotten War Korean War ASL module some years back, this Action Pack might not get as much interest as usual for an official ASL product. That would be a shame, as the pack as a whole stretches the ASL rulebook—how often do you use river Ford counters?—and features interesting actions by some of the best scenario designers working today. These might not be scenarios to knock out in a quick sitting at a club meeting on a Saturday, but they’ll reward extended play.