ASL Oktoberfest, or ASLOK, is the centerpiece of the Advanced Squad Leader convention calendar, despite taking place in Cleveland. It’s the Masters Tournament of ASL, if you will, and while I’ll always prefer the more casual confines of Winter Offensive, in bucolic Bowie, Maryland, the cachet of ASLOK cannot be denied. It’s just pure ASL, morning to night.
Every few years, Multi-Man Publishing, caretakers and publishers of the venerable ASL tactical wargame system, release an Action Pack in conjunction with ASLOK, and they have just unveiled ASL Action Pack #17: Oktoberfest XXXV to go along with this year’s edition of the tournament. This new expansion for ASL contains two new geomorphic maps (87 and 88) and sixteen scenarios (AP175-AP190) by Kevin Meyer and Pete Shelling centering on the US 1st Cavalry Division, known as The First Team.
The actions depicted take place in the Pacific theater during World War II, with three scenarios against the Japanese in 1944, and then in the Korean War, host to a whopping thirteen scenarios pitting the 1st Cavalry against North Korean and Communist Chinese forces in 1950 and 1951. Despite the singular focus on a particular division, the scenarios manage to cover a varied set of actions, from assault boat landings in a reservoir against Chinese forces hunkered in bunkers (AP189 Bona Fide Effort) and a joint American/Greek assault on a minefield complex (AP190 We Are Sparta) through to an armor slugfest against North Korean T-34s (AP183 Patton’s Ghost) and a river crossing under fire (AP181 No Dunkirk).
The situations tend towards the fulsome, with none that, at first glance, fall into the quick-playing tournament scenario mold; these cards are, broadly, six to eight turns with a dozen or more squads per side, plus interesting special rules and counters that don’t often get fished out of the Plano.
As for the two new maps, designed by Tom Repetti and Don Petros, with art by the inestimable Charlie Kibler, they both feature a multi-level hill running along one long map edge, which, if set together, form one large hill mass. Board 87 hosts a small village abutting the hill, while board 88 has gullies leading down off the hill into a valley, with more crags than you’ve probably ever seen on an ASL map.
Because most of the scenarios are set in the Korean War, which for some reason has not been overly popular in ASL circles since the release of the Forgotten War Korean War ASL module some years back, this Action Pack might not get as much interest as usual for an official ASL product. That would be a shame, as the pack as a whole stretches the ASL rulebook—how often do you use river Ford counters?—and features interesting actions by some of the best scenario designers working today. These might not be scenarios to knock out in a quick sitting at a club meeting on a Saturday, but they’ll reward extended play.
1 thought on “First Team in Action: ASL Action Pack #17 (MMP) Released”
thank you for the review , and for noticing the variety of the actions depicted. In fact, that was the biggest challenge, as I knew the trials and tribulations of the First Cav would make a good subject for an Action Pack- but wasn’t sure how many scenarios I could get without it being to ‘samey’ . There are some for the player just dipping a toe into the Korean War (Patton’s Ghost, Garry Owen! ) some for the the grognard looking for a new challenge (Unsanity, No Dunkirk) or even someone just getting past Starter Kit ASL (East Bank) and three for the PTO lover. -Pete Shelling