Doctor Who Project: Castrovalva

Well, I suppose I’ll get used to it in time.

Post-regeneration stories carry the extra burden of introducing the new Doctor, setting the stage for the adventures to come. But in casting Peter Davison as the Fifth Doctor, Doctor Who did not need to introduce the actor, as Davison was already an established and contemporary television star, with the tantalizing potential of drawing new viewers familiar with his other roles. Some of those parts were still ongoing at the time of his appointment, however, leading to the decision to push the start of Season Nineteen and Davison’s first story, “Castrovalva” (Story Production Code 5Z) out to January, 1982, a full ten months after the end of “Logopolis” (as opposed to the more typical seven to eight month hiatuses). Written by former script editor Christopher H. Bidmead, “Castrovalva” stands as a direct sequel to his “Logopolis” and relies on the audience remembering the details of that story, partly solved by recapping events in a rare pre-credits bumper scene demonstrating Tom Baker’s transformation into Peter Davison.

The Watcher melds with the Doctor

Not reprised, however, is the role of the Master in the Fourth Doctor’s demise, nor the excessive reliance on the “block transfer computations” at the heart of “Logopolis.” Producer John Nathan-Turner, aided here by script editor Eric Saward, doesn’t see that as a problem, though. The Master (Anthony Ainley) is as over-the-top a villain as ever seen in the series, his motivations reduced to rage-fueled vengeance and his bilious speeches capped off with peels of uproarious laughter. Pantomime scoundrels have greater nuance. As for the “block transfer computation” capable of manipulating space and time, and somewhat crucial to the entirety of this story, it’s presented as a given, a set of sums maths wizard Adric (Matthew Waterhouse) can do in his sleep. Nathan-Turner’s approach, one he developed in Season Eighteen with Bidmead, is to elide any concerns about the coherence or consistency of technobabble and other plot contrivances; if it serves the story, it serves its purpose, a refreshing (if not always satisfying) change from the tortured logic occasionally deployed to explain away how reversing the polarity will save the day. Here, it just works, leaving more time for storytelling. Or, in this case, running. Lots and lots of running.

Four to Out of Here

After escaping the guards at the Pharos Project, Tegan (Janet Fielding) and Nyssa (Sarah Sutton) drag the barely conscious Doctor into the TARDIS, but the Master captures Adric in the process. By means of block transfer computation, which is now shorthand for making things appear out of nothing, the Master forces Adric to project an image of himself into the TARDIS to send the Doctor, Tegan, and Nyssa on a one-way trip to the Big Bang. It’s telling that at first, Adric’s stilted manner can be easily written off as him being his default snotty self, such that no one notices him acting strangely.

Unravelling the Fourth Doctor's threads

He’s certainly not the only one who seems a bit off, as the Fifth Doctor’s regeneration does not proceed smoothly. The Master’s presence causes too much complication, preventing the necessary re-connections from taking place in the Doctor’s jumbled mind. Adric finds him literally (and, of course, metaphorically) unravelling the Fourth Doctor’s trademark scarf, which he uses to trace a long and winding course through the depths of the TARDIS; much of the first episode is spent watching people get lost in unmarked TARDIS hallways looking for the Zero Room, an isolation chamber that will calm the Doctor’s brain enough to allow him to finish regenerating.

Adric in the Master's Web

Frequent cutaways to the Master gloating about the Doctor’s impending doom, with Adric trussed up behind a skein of cables shouting his defiance, leave viewers quite certain as to the force causing the TARDIS to hurtle back through time and space, but it’s hard to take any of it seriously. Though Ainley turns in a bravura performance in “Castrovalva”—when he’s not playing the Master, as will be seen—the script does him, and the character, no favors; likewise Waterhouse, whose screeching as Adric diminishes any pathos his predicament might have deserved. Indeed, the story lacks so much tension that a leisurely detour into that now-mandatory regeneration feature, wardrobe selection, feels right at home. The Fifth Doctor, deep in the throes of a regeneration gone wrong, finds his new overcoat already laid out, by someone or something (the TARDIS itself, perhaps?). After some tentative toots on the Second Doctor’s recorder, he picks up a nearby cricket bat and finds it just right. A brief pop into a cricket-themed side room to change and he’s ready for a long innings…

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Doctor Who Project: Logopolis

Still, the future lies this way.

Season Eighteen of Doctor Who can be compared to renovating an inhabited house, as producer John Nathan-Turner, aided by script editor Christopher H. Bidmead, measures the windows, selects new carpeting, and pulls out the plumbing while the family already living there tries to get on with daily life. It is, charitably, an uneven season, with constant change from episode to episode, not all of it successful. But for the season finale—and Tom Baker’s final story—Bidmead delivers a striking tale, at once a meditative mood piece and a cracking bit of tense action: “Logopolis” (Story Production Code 5V) delivers on the promise of positive change in the series while providing Baker and the Fourth Doctor with a satisfying conclusion to over six years of adventures through time and space.

Adric (Matthew Waterhouse) and the Fourth Doctor (Tom Baker) in a decaying room deep in the TARDIS

The story starts in quotidian fashion, with the Doctor wanting to finally fix the wonky Chameleon Circuit on the TARDIS, allowing it to change shape into something other than a police box. He calls up the never-before-seen Chameleon Circuit panel, which pops out of the central console, to demonstrate what the TARDIS would look like as a pyramid. There’s a real sense of Bidmead wanting to add to the lore of the TARDIS, particularly with his introduction of the Cloister Bell, a staple plot device in years to come, which sounds its warning peals as the Doctor and Adric are talking in an old part of the ship overgrown with vines.

Janet Fielding as Tegan Jovanka and Dolore Whiteman as Aunt Vanessa

In order to repair the Chameleon Circuit, the Doctor first needs exactingly precise dimensions of the object the TARDIS is stuck externally representing, which necessitates a trip to Earth. Bidmead and director Peter Grimwade, a long-time Doctor Who crew member, go out on location to place a police box (or two) near a motorway leading to “London Airport,” a road along which Australian flight attendant Tegan Jovanka (Janet Fielding) and her Aunt Vanessa (Dolore Whiteman) are driving before a flat tire stops them. It’s no ordinary police box that Tegan enters looking for help, though, as another TARDIS has already materialized around the box that was there.

A Police Box in a Police Box, with Adric on top

Rather than jump right into action and excitement, Bidmead slowly unspools the tension, spending the majority of the first of four episodes ruminating on the nature of the TARDIS, of the complications of dimensionality and recursive loops. When the Doctor’s TARDIS arrives at the very same police box, it lands “around” the other TARDIS, which itself landed around the real police box. After several minutes spent watching the Doctor and Adric measuring the police box and discussing the “block transfer computations” needed to reprogram the Chameleon Circuit—a type of mathematics so advanced it can only be done by the living computers of Logopolis—they venture inside the police box and find another TARDIS with a police box inside it, and on and on, a paradox caused by one TARDIS being inside another. The Doctor fears they are trapped in an infinite regression, but finally they pop out back on the motorway, where three police officers have some questions about an abandoned car with two dolls in the front seat…

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Doctor Who Project: The Keeper of Traken

Don’t listen to me. I never do.

By the time Johnny Byrne’s “The Keeper of Traken” (Story Production Code 5T) airs, recurring antagonists no longer appear on Doctor Who with distressing inevitability, unlike earlier years when the Daleks were penciled in for at least one appearance per season and the Cybermen would fill in as needed. Producers Phillip Hinchcliffe and Graham Williams avoid old home week quite admirably during their tenures from Seasons Thirteen through Seventeen, bringing back only the Sontarans, the Daleks, and the Master from the Doctor’s dusty rogues’ gallery, and then only once each, the better to heighten their impact on the screen. In their stead, the Fourth Doctor faces fresh foes and new challenges aplenty, making Tom Baker’s run one of constant wonder and surprise.

Adric and the Fourth Doctor conversing with the Keeper of Traken

Thus, at the start of the four episode story, as the Doctor and Adric confront the wizened form of the Keeper of Traken (Denis Carey), an amazingly powerful being capable of breaching the TARDIS thanks to the power of the Source, the audience expects another foray into the unknown. With the Keeper harnessing the Source, a quasi-mystical and ill-defined energy (not unlike the equally inexplicable Dodecahedron in “Meglos“), the Traken Union stands as a paragon of peace and tranquility, such that any evil being setting foot there calcifies and turns, slowly, to stone. This fate befalls the Melkur (Geoffrey Beevers), an ominous living statue that the Keeper warns the Doctor about while seeking the Time Lord’s help to prevent the Source from falling into malign hands.

The enigmatic Melkur

Byrne, who cut his writing chops on Space: 1999, slowly and subtly introduces the real force behind the Melkur. In keeping with new producer John Nathan-Turner and new script editor Christopher H. Bidmead’s focus on rewarding long-time viewers, Byrne and director John Black dole out just enough hints in Episodes Two and Three for audience members steeped in series lore to realize that the Melkur is in fact a TARDIS belonging to none other than the Master, well before the renegade Time Lord’s presence explicitly manifests in the last ten minutes of the final episode.

The view from inside the Master's Melkur TARDIS

Sadly, the impact of the Master’s return fizzles out by waiting so long to reveal him. His motivations receive short shrift indeed, boiling down to the Master’s de rigeur desire for conquest, revenge, and another regeneration. Far from matching wits with the Doctor, as in the finest battles between Jon Pertwee and the late Roger Delgado, the Master here simply waits in his moss-covered TARDIS, cackling occasionally and taking action only through others by dominating them mentally, such that the most dangerous figure for much of the story is an officious guard captain with an eye for a bribe…

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Doctor Who Project: The Deadly Assassin

Cash and carry, Constantinople.

From their first mention in “The War Games,” the Time Lords represent a vague, ominous, near-omniscient force in Doctor Who, operating behind the scenes, pulling cosmic strings while feigning a non-interventionist approach to time and space. Writer and script editor Robert Holmes burnishes away that infallible patina with his definitive Time Lord story, “The Deadly Assassin” (Story Production Code 4P), making wholesale changes to our understanding of these powerful beings—and, for better and for worse, to the future of the series as a whole.

Graceful Gallifreyan script

When Patrick Troughton’s Second Doctor encounters the Time Lords, they sit in judgement of him for his interference in the affairs of the universe; solemnly robed, they effect a sombre, passive demeanor, one the Second Doctor rails against. They seem timeless, devoid as they are of ornamentation or emotion. Jon Pertwee’s involvement with the Time Lords takes on a more whimsical tone, with a nattily dressed member of the Tribunal that exiled him appearing out of nowhere with warnings of the Master in “Terror of the Autons.” By the time the two of them, plus William Hartnell’s First Doctor, meet the Time Lords again in “The Three Doctors,” cracks begin to show in the Gallifreyan facade, with the terrible secret of Omega’s eternal banishment revealed.

Resplendent in Prydonian orange

Robert Holmes effectively reboots the Time Lords in “The Deadly Assassin,” keeping but the barest outlines of established Time Lord history. The ornate trappings of the Time Lords start here, with chapters such as the Prydonians and Arcalians gaining their colors and high collared robes. Too, Holmes posits the Time Lords as an elite ruling class on Gallifrey, above ordinary citizens who, presumably, lack regenerative powers, given the number of Gallifreyans who wind up quite dead in this story. Far from standing as exemplars of rectitude, the Time Lord hierarchy engages in petty political power plays, concerned more with appearance than substance, to the extent that they have forgotten the truth of their own origins.

The plot of “The Deadly Assassin” centers around a significant change Holmes wreaks, that of a limit on regenerations: twelve. The Master (played in decomposed form by Peter Pratt) has reached his limit and is slowly dying in his final regeneration. Only the Sash of Rassilon and the Great Key, traditional trappings of the Time Lord Presidency, hold the solution to gaining additional regenerations, leading to the Master’s convoluted plan to obtain these items. As a plot contrivance, it’s a fine MacGuffin, conceptual in nature and neatly playing off of the series’ most unique conceit, that of regeneration. And in providing a means to escape the otherwise hard limit of regenerations, by allowing the Master to gain another one (or dozen?) at the end, Holmes and producer Philip Hinchcliffe seek to have their narrative cake whilst eating it. That cake, alas, could have used a bit more time in the plot oven…

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Doctor Who Project: Jon Pertwee Retrospective

In more ways than one, Jon Pertwee brought a touch of color to Doctor Who.

Jon Pertwee, the Third Doctor

Beyond the obvious switch to color broadcasting (or, perhaps more properly for the source material, colour broadcasting) in his inaugural season, Jon Pertwee’s Third Doctor stands as a bright figure, sartorially resplendent in velour overcoats and equally as boisterous in manner, whether under the spotlights of Television Centre or floodlit on location in some quarry. He commands attention, always seeking (and usually claiming) the camera’s eye, earning him a well-deserved reputation as a bit of a ham.

Indeed, once we saw Pertwee wrestle with a tentacle in his very first story, we knew that more had changed than just the black and white filming. This willingness to indulge in the over-the-top, from the wardrobe to the acting to the plots themselves, announces a signal shift in the series, with a more “modern” sensibility.

The first of many gurns

Yet, unlike the rather jarring tonal change from William Hartnell’s bristly First Doctor to Patrick Troughton’s impish Second Doctor, the Third Doctor amalgamates the two prior incarnations seamlessly—he is at once given to brooding and moralizing while still quick with a Venusian karate chop and a cutting bon mot, often simultaneously. He is an old soul in a new-ish body.

As a result, long-time viewers see that the Third Doctor comes directly from this lineage; the character makes sense as a scion, so to speak, of this illustrious Gallifreyan family, even as all else seems to change around him on Doctor Who. So where the shift from Hartnell to Troughton required transitional figures (Polly and Ben) to shepherd the audience into the strange, new regeneration, the Third Doctor arrives alone.

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Doctor Who Project: Frontier in Space

Only you could manage to have a traffic accident in space.

Just when you think it’s safe to go back into the water, Roger Delgado returns, the Master’s smile as cutting as a dorsal fin ripping through waves. Series regular Malcolm Hulke’s “Frontier in Space” (Story Production Code QQQ) starts out with verve and pace, dropping the Doctor and Jo immediately into a tangled web of interstellar intrigue. Two great empires of the 26th Century, that of Earth and that of Draconia, find themselves unwittingly lured into war by a mysterious third party employing highly advanced ultrasonic technology that disguises their mercenary Ogrons as the other side. Months of raids by the incognito Ogrons on Earth and Draconian shipping has left tensions between the two powers strained to the breaking point.

Friend or Foe?

By the middle of the third of six episodes, the viewer has been lulled into suspecting one of the characters already introduced—perhaps the warlike Earth General Williams or the honor-bound Draconian Prince—of organizing this subterfuge in order to further some hidden agenda. Two and a half episodes seems like just enough time to wrap up a political potboiler. But then, pretending to be the representative from an outlying Earth colony, swoops in the Master, and the entire story turns on a dime.

Behold, the Master

The strategy of withholding Delgado from the story for so long works brilliantly here, and one is forced to look back at hints the Doctor dropped about the fear-based disguise technology being far too advanced for the Ogrons, essentially just brute muscle, to have developed themselves. One even, perhaps, briefly moots the possibility of the Daleks being in play because of the Ogrons’ prior association with them (in “Day of the Daleks.”) And then, behold, the Master appears, putting rest to all those suppositions. It’s an electrifying moment, a real triumph of pacing and patience and plotting.

And yet, there’s immediately a sense of trepidation. For as pleasant as Roger Delgado’s appearances are, the Master’s plans don’t tend to result in gripping psychological or political drama, nor do they frankly ever make much sense. He’s more often than not a delightfully screen-stealing blowhard who falls prey to his own skulduggery. Will that be the case here?

Well, yes. But only until the real villains show up…

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