A Philadelphia Sandwich Tour, Part One

Broad Street Subway or Best Sandwich Subway?

Let’s call it what it was: a pilgrimage.

Along with my intrepid travelling companion, I recently ventured up to Philadelphia for a three day Sandwich Tour. From Fishtown to the Italian Market, we hunted down the whole range of Philadelphia sandwich archetypes: roast pork, cheesesteak, chicken cutlet, and cold cut hoagie, with a few meatball hoagies thrown in for (mostly) good measure.

Seven stops, eleven sandwiches, and one birch beer. Follow along, and apologies in advance if you get hungry.

Our first sandwich stop: By George! Pizza, Pasta, and Cheesesteaks in Reading Terminal Market.

Most of the destinations on the tour were pre-planned; By George! was an impromptu stop, because we were hungry after the drive to Philadelphia. Our hotel was close to the Reading Terminal Market, making it an easy first target. But I didn’t think to have a camera on hand to immortalize the sandwich, a Provolone Cheesesteak with Fried Onions. And that’s fine, because the cheesesteak wasn’t quite worthy of immortalization. I’m not a cheesesteak guru, yet this one was adequate, verging on fine, but no more.

The steak, though plentiful, was chopped nearly to shreds and lacked much in the way of taste. The provolone and onions didn’t add much to the sandwich either. The onions and provolone should almost melt into the steak, but they were practically non-existent in this cheesesteak. Still, By George! gets major points for using a fresh Sarcone’s seeded hoagie roll rather than the typical Amoroso’s-style soft roll in which most cheesesteaks are served. The crisp crust provided good textural contrast for the soft meat inside. That’s a trend I’d like to see more of.

Thus fortified, we moved on to the first planned sandwich tour stop, a sentimental favorite: Tommy’s Pizza on the corner of Girard and Palmer in Fishtown.

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Perfect Start Syndrome II: Or Why I Haven’t Gotten Very Far in Skyrim

My copy of Bethesda Softworks‘ long awaited Elder Scrolls V: Skyrim arrived promptly on launch day, some ten days ago, and I’ve frolicked about this corner of Tamriel more or less every day since.

Skyrim on flicker.com by Joshua Livingston via a Creative Commons Attribution license.

You would imagine, then, that I’ve climbed every peak, slain a slew of dragons, quested until my coffers burst with coin gladly given by the fetch requesters and the life savees. After all that play, I must be a hero of awesome renown, with skills unmatched by any other.

Um, well, no, not really. But I have cleared Embershard Mine twelve times!

As I suffered with Fallout 3 (and to a lesser extent Fallout: New Vegas), I am burdened by Perfect Start Syndrome. Given that Skyrim is a huge sandbox of a game, with the main quest merely a suggestion for what to do with your time in the world (and without any annoying time constraints on putting the Big Bad Evil in its place), once you step out of the obligatory tutorial dungeon, the Sky(rim) is the limit. And sometimes, faced with such seemingly infinite freedom, one freezes. Perfect Start Syndrome claims another victim.

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How We Dream When We Dream in Science Fiction: Chris Foss’ Hardware

When I think of science fiction, in an abstract way, as a concept rather than a genre—indeed, when I think in science fiction—my thoughts hew remarkably closely to the artwork of Chris Foss:

Detail of cover artwork for The Grain Kings, from Chris Foss, Hardware

Chris Foss’ art has graced hundreds of science fiction book covers, and a handsome new collection, Hardware: The Definitive SF Works of Chris Foss, brings these covers and concept sketches together. These are the images that informed my understanding of science fiction as a child. When I have random science fiction thoughts (doesn’t everyone?), they take the form of giant angular craft with bright patterning, a Foss hallmark. So to say that I was delighted to find this collection is perhaps an understatment.

Foss’ art invites and engages the creative process. One cannot help but begin to create an entire world around the images, which, though mostly intended to help sell an existing world (in the science fiction paperbacks they adorned), always seem to go far beyond the “source” material. Frankly, the stories seldom delivered on the promise of the cover artwork—meant not as an insult to the authors but as a compliment to the artist.

In the late 1970’s and early 1980’s, perhaps in recognition of the strength of the cover artwork being produced by Foss and others, publishers released quite a few compilations of science fiction artwork that attempted to weave a coherent story using the art as the source material. The best known series, the Terran Trade Authority, features art from, among others, Chris Foss. I devoured those books as a child, going so far as to attempt drawings of spacecraft and aliens, coming up with worlds and universes of my own.

I suppose all art tells a story. This art invites you to tell your own.

(Image detail from Hardware: The Definitive SF Works of Chris Foss)

Doctor Who Project: The Romans

Oh, something else I forgot to tell you. I think I poisoned Nero.

Fresh off a literal cliffhanger of an ending in “The Rescue,” the tipping TARDIS lands on its side…and no one seems to care. After our time travellers flail about on the TARDIS, we find them lounging in ancient Rome, in a villa they’ve somehow managed to take over in its owner’s absence. They themselves have become “The Romans” (Story Production Code M).

A Roman Holiday?

Gradually it becomes obvious that a month has passed since the Doctor’s poor landing, and having for once not landed in a terrible situation that requires immediate action, everyone decides to take a holiday, leaving the TARDIS stuck on its side in a ditch. While the jump from the crashed TARDIS to our Roman revelers seems a bit jarring, the discontinuity allows for Vicki to have been integrated into the daily routine behind the scenes. She is at ease with everyone, particularly the Doctor, with whom she shares a blend of nonchalant curiosity and optimism. Throughout the story, Vicki will follow the Doctor around, accepting orders yet not allowing the Doctor to take himself too seriously. Where Susan had a certain reverence for her grandfather, Vicki respects the Doctor but retains a very real independent streak.

Still, we can’t have a Doctor Who story without something happening beyond character development (the thin plot of “The Rescue” notwithstanding), so the travellers split up (of course) and intrigues abound. All roads, indeed, lead to Rome.

Not a Weeping Angel

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Doctor Who Project: The Rescue

I think we have landed. But the Doctor’s never slept through a landing before!

After an epic story in which the Doctor and his companions save Earth from the Daleks (for the first of many times), our stalwart travellers move on to a thin wisp of a story designed, seemingly, for one purpose only: to replace Susan, who stayed behind with the human resistance to help rebuild a Dalek-ravaged Earth. “The Rescue” (Production Code L) introduces us to Vicki, a young woman who is one of two survivors of a spaceship crashed on the planet Dido.

Meet Vicki

From the first, Maureen O’Brien portrays Vicki as optimistic and independent, uncowed by the fate that has left her an orphan on a strange planet. And the fact that she is an orphan is key here, for it allows her to become the next companion, unencumbered by any emotional ties to her twenty-fifth century Earth (notably, an Earth in which there is still a United Kingdom, as the wrecked spaceship bears the markings “UK 201”).

Britannia rules the stars?

As always, the TARDIS lands somewhere strange, the party gets split up, Ian and the Doctor eventually find Barbara—who has managed to kill Vicki’s giant monster pet in the interim—and the Doctor unravels the central narrative mystery (why the peaceful Dido people have apparently killed all the other human survivors of the spaceship crash).

But to focus overly much on the plot of this two episode story is to miss the character development that takes place over the story’s forty-five minute length. Both Howe and Walker and Wood and Miles (whose About Time series of Doctor Who guides I’ve only recently discovered) point out that while the story is perhaps not gripping stuff, it establishes Doctor Who as a series where continuity matters. It’s not planet- and time period-of-the-week; it’s an ongoing story with characters who grow and change and remember what happened the week before.

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Dutch Treats: Goudse kass Komijn

Travel blends the extraordinary with the simple, and on a recent trip to Amsterdam, that most mundane of meals, breakfast, became a moment of simple delight: strong coffee, fresh bread, and Dutch cheese. Gouda with cumin seeds, to be exact, a fancy meal served on napkins on a hotel room side table.

Gouda01

The translation of the cheese name (“Goudse kass komijn”) suggests cumin, but I’m not convinced it wasn’t primarily caraway instead, the two sister seeds being occasionally interchangeable. This firm, mature cheese lacked the stronger bite I associate with cumin, but regardless, the effect of the seeds in the cheese created a texture and taste very similar to that other firm cumin/caraway cheese, the Norwegian nøkkelost, with the semi-soft seeds leaving keyholes behind when they fall out. These tiny spaces provide an interesting and satisfying texture.

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