Like Peanuts with Adults: Richard Thompson’s Cul de Sac

Were I to attempt to describe Richard Thompson‘s comic strip Cul de Sac, I could do little better than to describe it as Peanuts with adults. The children in the strip behave like children, yet have a delightful tendency to speak wisdom beyond their years in a way that still seems utterly age-appropriate:

Comic from Shapes & Colors by Richard Thompson

The similarly preternaturally insightful children in Peanuts lived, for the most part, in a world where adults were shadows, figures whose voices and presences only revealed themselves in the children’s reactions. Cul de Sac brings the adults into the panel with the children, to excellent effect, reminding the reader that despite the children’s knowing speech, they are still at heart children, a distinction that was occasionally lost in Peanuts. And, of course, it helps that the adults get good lines as well:

Comic from Shapes & Colors by Richard Thompson

Richard Thompson’s drawing line has an agreeable looseness that belies the depth of detail in many panels—and those panels will often be in quite non-standard configurations. Some of his finest strips feature tables that stretch over multiple panels, with each panel hosting a different person. He also knows when to omit background detail all together and focus on the character alone. And what characters they are.

Alice Otterloop is undeniably the star of the strip, ruling over her pre-school chums with a certainty born of being four, but I’m partial to her excessively introspective brother, Petey, and her unibrowed friend Beni. Throw in Dill (a combination of Linus, if Linus loved grocery carts, and Pig-Pen, if Pig-Pen ever washed, to stretch the Peanuts analogy), Nara, bucket-head Kevin, and over-mothered Marcus and you have a strip that never fails to amuse and, frankly awe.

And never forget: You can’t tie down a banjo man! Eternal words of wisdom . . .

(Images from Shapes & Colors by Richard Thompson. Buy it!)

From Slapshots to Three Point Shots

The Washington Post‘s always entertaining Capitals Insider, now ably helmed by Katie Carrera in place of the former longtime Caps beat reporter Tarik El-Bashir, features a nifty timelapse video of the ice-to-hardwood transition that the Verizon Center undergoes when switching from ice hockey mode to basketball mode (“Video: Watch Verizon Center’s ice-to-court changeover,” February 16, 2011):

Screengrab of Ice to Hardwood change at Verizon Center

People are always amazed that the ice is still down there during basketball games and concerts. About the only time they physically pull the ice up in a multi-purpose arena is for events like horse shows and monster truck rallies (do such inanities still exist?). Gotta make money, I suppose.

I’m not sure if they keep the ice down during the hockey off-season or not, especially since the Caps have a dedicated practice facility elsewhere, but I’d imagine they re-lay the surface shortly before pre-season starts.

Ice quality is, without question, affected by the change to hardwood or other coverings, and the Verizon Center ice has come in for many grumblings over the years, but at least, according to the NHL players themselves, it’s not the worst ice in the league this season. According to the CBC/NHLPA poll results released over the All-Star weekend, that dubious honor goes to the Panthers’ home rink, the BankAtlantic Center, in Sunrise, Florida. Bad ice in Florida? Who’d a thunk? Though I wager the ice quality is more directly impacted by the amount of time the ice spends covered for other events than by latitude.

Superheroes on Skates

As the (arguably) number four sport in America, hockey has always had to try just a little bit harder for attention and recognition. Relegated now to Versus and the rare NBC Sunday game for national television coverage, the National Hockey League constantly fights to keep its product in the spotlight with a variety of gimmicks.

Few sports fans could forget the happily discarded glowing puck during the NHL’s seasons on Fox, and there has been a lamentable trend of late towards “ice girls” who skate skimpily onto the ice during stoppages in play to shovel up ice shavings around the creases. The recently completed all-star game featured a fantasy draft format, where the teams were picked by their respective captains rather than representing a conference or a country as in years past, an innovation that garnered a fair bit of press. And one could make the case that the shootout used after a five minute overtime period has failed to find a winner is a similar gimmick designed to produce a fan-friendly winner rather than resulting in a drab draw.

In that vein of attention-seeking, then, one must consider the Guardian Project:

The Flyer Strikes!

In collaboration with Marvel Comics, the NHL has created a superhero based on each team’s logo. From the Red Wing to the Capital to the Canuck, each superhero defends his team’s town, using lots of very specific locations and references—the Predator, for instance, chases bad guys to John C. Tune Airport, while the Flyer has a pet bird named Wanamaker.

With a six page comic for each Guardian and animated shorts, it’s obvious that quite a bit of work has gone into this project, with the usual Marvel quality, but to what end?

In my samplings of the comics, there’s little to no connection to ice hockey in the stories themselves beyond the anthropomorphizing of the NHL logos. What seems to be occurring is an attempt to develop brand affiliation amongst a younger demographic. Too, the heroes represent qualities that the NHL would like to have associated with itself: durability, honor, bravery, strength. Kids like the comics, become fans of the hometown hero, and go to see the logo on the ice.

It’s easy to knock the Guardian Project as silly, but it’s not for me or about me. I’m already an established fan and perhaps a good thirty years past the target demographic. If the Guardian Project gets even one more hockey fan in each city, that’s good enough for me. Just don’t bring back the glowing puck.

(Image from the Guardian Project.)

Winter Offensive 2011 After Action Report

Every year over Martin Luther King, Jr. weekend, droves of gamers (well, about a hundred or so) descend upon Bowie, Maryland, for Winter Offensive, the premier East Coast Advanced Squad Leader tournament, sponsored by Multi-Man Publishing, publishers of ASL and other fine games. After a hiatus of several years, I made the pilgrimage to the palatial Comfort Inn Conference Center, home of nineteen of the twenty Winter Offensives, determined not to play any ASL at all.

My relationship with the One True Game™ stretches back to 1996, and my first Winter Offensive was 1997. But ASL is a Lifestyle Game: if you play ASL, you don’t tend to play other games. So many scenarios to play, so many counters to clip, so many rules to internalize—there’s little time to play ASL competently (which is not to say well) and play other games also. In the mid-Aughts, I set the Planos aside to focus on the other, growing piles of games on my shelves, and stopped going to Winter Offensive.

But I hadn’t seen the gang in ages, and this year I decided to get back to Bowie to catch up with everyone. My plan was to start with a scenario from OCS Case Blue. Being a MMP product, Case Blue would allow me to occupy a table at this ASL fest without too many undue stares. Doug Bush, a frequent PBeM opponent of mine, plays a mean game of OCS and took me on in the first scenario, Edge of the World. It was, perhaps, an ambitious idea, and we put in roughly twelve hours of play over the weekend before calling it, with Doug’s Germans a decent percentage of the way to a win over my Russians in Grozny.

And why did we call it? To play nine hours of Advanced Civilization, of course, roping in some fellow crazies (and former Washington, DC gamers).Advanced Civ at WO'11

From left, you have John Slotwinski (Italy), Chris Chapman (Illyria), Scott “Muzzlehead” Calkins (Babylonia) taking in the span of the world, Doug Bush (Egypt), and yours truly (Crete), rocking a new Giroux Flyers jersey. This shot was taken early in the game, before the fatigue had set in, before the stress of trying to trade away a terrible Calamity Card had taken its toll, before the endless recriminations and broken alliances and fractured treaties had dropped a veil of enmity upon the table. Damn, that was a lot of fun . . .

Doug’s Egyptians wound up taking top spot by running to the end of the Archaeological Succession Table with a heady mix of Achievements, followed very closely by Scott’s Babylonians. My Cretans (that joke was funny for the first hour at the table) came in a distant third as we avoided most conflict but also failed to stunt the leaders’ growth, and Chris C.’s Illyrians were just behind me. John had to step out mid-game owing to another obligation.

Chris C. and I also managed to get in a game of Twilight Struggle, with my Soviets taking advantage of a hand full of Scoring Cards in mid-game to gain an advantage I was able to ride to the end.

And, yes, I sort of failed in my determination to play no ASL, as Joe Jackson, an opponent and all around good guy from way back, enticed me into playing a quick scenario in Advanced Squad Leader Starter Kit, which utilizes a trimmed version of the full ASL rules. It’s not quite ASL, but it’s close enough, and I was almost tempted to start buying up all the plentiful ASL product on offer at WO. I managed to keep the wallet closed, but it was a close run thing.

In theory, Winter Offensive is a tournament. There’s a winner at the end, records are kept, prizes are handed out. But even when I was deep into the ASL scene, WO was never about the tournament, never about the win-loss record at the end of the weekend. It was always, and remains, about the camaraderie. This is not to say that winning and socializing are incompatible—every gamer wants to win, it’s the one immutable thread in our sub-cultural DNA—but winning is a temporary goal, wins come and go, and there’s always another match around the corner. It’s about the people you game with, the experience you create via dice and counters and choices. If you win a game and can’t tell a good story about it afterwards, you lost. And I had some good stories this past weekend…

Not Arrested by the G-Man: Mangialardo & Sons

Somehow, I’ve managed to live on Capitol Hill for over fifteen years without being caught by the G-man. That would usually be cause for celebration, were it not that this particular G-man is the signature sub served by Mangialardo & Sons, a DC fixture for over half a century.

Loaded with salami, ham, provolone, mortadella, mozzarella, and more, the G-man is one of those sandwiches that causes rapturous responses in certain people.

A blurry G-man from Mangialardo and Sons

I have to confess that I’m not one of those people. The parts were good, but the sum total somehow fell a bit short for me. The meats and cheeses were fresh and of ample quantity—they take ingredients seriously at Mangialardo & Sons—and I got more than sufficient value for $6.00.

But the hard roll let down the sandwich, which fell apart as soon as it was unrolled from the correctly wrapped butcher paper. The oil and vinegar barely provided any mouthfeel, the spicing was bland, and on the whole, it seemed like an uninspired assembly. There was no art to the layers. I was the only customer in the store, so it’s not that there was a rush to put my sandwich together.

The store itself bespeaks volume business. Up front is a cash register, in back is the order counter and food preparation area, and the middle is essentially empty, to hold the apparently large crowds that gather for subs there during the short time window they are served each day. Even the ordering process has that pleasantly efficient gruffness that suggests they produce a lot of subs and don’t have time to linger over cordialities. So it’s obvious that there are serious G-man aficionados who make pilgrimages to this slightly out-of-the way location at 13th and Pennsylvania, SE.

I’m only about a fifteen minute walk from Mangialardo & Sons, and if Taylor Gourmetdidn’t deliver proper hoagies and roast porks, I’d make the walk more frequently, no question. Perhaps I caught them on an off day, so I look forward to another G-man (with a less blurry picture!), but I don’t know that this sub will arrest my taste buds frequently.

(Update 2014: New review of the G-Man posted.)

Up and Down in Moscow Town

I’ve always been something of a transit buff. One of my earliest collecting targets was SEPTA timetables—bus, subway, and trolley, if you please. I live in a city with a good, if, at present, troubled, transit system, and there are cities I want to visit for no other reason than to ride their subway systems. Heck, I would buy a poster-sized version of the Singapore subway system map (.pdf) if I could find one—it’s a brilliant synthesis of information and design.

One city I want to visit primarily for the subway system is Moscow, with its glorious stations and sweeping transit lines. Said trip is not in the cards at present, so I was pleased to visit vicariously via a recent Washington Post article on the escalators of Moscow’s subway system by Will Englund (“In Moscow, escalators to carry the city,” December 14, 2010):

There are 643 of them in the Moscow Metro. This is a system, like Washington’s, with deep, deep stations, but, unlike in Washington, passengers here are rarely left to hoof it on their own up or down immobilized stairways. It wouldn’t work, because people don’t walk fast enough. At rush hours fully loaded trains run on 90-second intervals; it’s up to the escalators to get the passengers delivered, but just as important, to whisk them away again before they start bunching up and spilling off the platforms and onto the tracks.

Escadas rolantes intermináveis do metrô em Moscou on flickr.com by swperman via a Creative Commons Attribution-Non-commercial-Share Alike License

The contrast between the subways in these two national capitals could hardly be more striking, as Washington’s Metro has grown notorious for escalator failures. I’ve walked the significant length of a stationary Tenleytown station escalator more than once, in both directions, and that was fifteen years ago. I do empathize with the difficulties facing my local system, though. Tight budgets and an overall infrastructure requiring constant maintenance due to its age (now almost thirty-five years old in the original Red Line corridor) stretch the escalator crews to their limits. Covering the exposed street-to-station escalators was a fine first step.

Washington has a great transit system, and as a resident and a transit fan, I can only hope that they figure out how to fund infrastructure repairs to get more robust escalators in place while simultaneously funding subway expansion. I can’t ride the trains if I can’t reach them.

(Image courtesy of swperman via a Creative Commons Attribution-Non-commercial-Share Alike License.)